Session 2 - mcculzac/brouwer GitHub Wiki
Notes
Beginning of Session Todo
- Ask Jacob's age/where gloves or not
- Ask Jacob on scale of 0-7 the frugality of character
- Ask marching order around 4 wagons.
Plans
They continue along the caravan route, getting attacked by various sylvan creatures. The carts they are escorting have the cover of gourds, but actually are escorting lyrium smuggling. That's the reason magic creatures are attacking them, attracted/enraged by the lyrium in the supplies, as some of its been leaking into the waterstream from the village up river. Norwich is on a river that flows downstream towards the ocean. Ambush of sprites! (8?) towards the end. Have area require con saves every now and then or their action is consumed by sneezing. https://5thsrd.org/gamemaster_rules/monsters/sprite/ but they do 1d4 damage for shortbow. Have a single wild horse charge across the road, spooked by an ambush that occurs 2 minutes later, dealing 2d6+4 bludgeoning as an attack, and 1d6 to everyone it crosses during its movent as a trample. The horse has shortbow arrows sticking out of it!!!! to foreshadow!! sprites!!!
If they go to investigate, can investigate trail with survival checks. Poor checks reuslt in dead ends (combat?) high checks result in more direct paths/no combat (see you see a blackbear over in the forest but are guided around it. Small short sweet single turn/2 turn combats). Keep track of failures, each failure results in higher chance the wagons are attacked/ransacked. If one is/driver is killed, then get less money. Potential low percentage chance they come back after an attack but before the lyrium is taken.
after bs encounters, have them encounter 2 nymphs that summon (4) boars. https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/fey/nymph/ They communiate in Sylvan saying they want nothign to do with you etc. but they have aggressive body posture and strike first.
IF the party gets to Norwich early, no one is there to greet them. If they follow the group, they "unload" behind a shack next to market square. Depending on time it's during or after market square. Tell party to go to inn if it's still afternoon for an hour or so, if it's late. Tell them they'll get compensated for inn and they'll do overnight. Inn has a spy that attempts to be friendly buddy drunk and get some information. Seems like a in your face know it all drunk, but really a member of Holstead? or some noble house. Named Hadrick, has a me drunk voice.
Session Notes
Jacob age: 28, yes to gloves, 2 to frugality
They find body with stuff. Set it on fire, burn down shit around it. Oops. When they come back have a big burnt area around them!!!!
They fought nymphs, ryan went on drug trip to suggest the nymphs were poisoned in the water somehow. They fought and killed nymphs, and set fire TWICE. The inn at Norwich is the Hurrying Colt. killed nymph that was just being defensive. Hehehh. Nice one was named Grownya. The tavern is FUCKING LIT. It’s actually LIT. hella people in it during the day. They workers are hella rich due to being paid FAT stacks to mine even tiny amounts of silver from the Silverfall mines, as such they fling around money like it's nothing, and prices are more expensive but not a ton to keep them happy.