Session 1 - mcculzac/brouwer GitHub Wiki

Notes

Beginning of Session Todo

  • Ask everyone for their ages
  • Ask Jacob's alignment privately
  • Ask everyone if they are wearing gloves or not
  • Give people their magic items

Ryan: +1 hand cross bow

Jacob: +1 longbow

Jackman: +1 shield

Kass: +1 greatsword

Vande: +2 longbow

Distribute the Information on party members:

  • Ryan: Evritt is stuckup. Evritt is an only child whose parents died in a fire when he was 7 years old, and was raised and adopted by a lizardfolk tribe. He's hunting for someone, or some thing. He prefers

  • Kass: Gorthaur grew up with elves and enjoys spending time with them as it is very nostalgic for him. Gorthaur is very dedicated towards other people achieving their goals and helping people, however Gorthaur's favorite way to help people is to kill or destroy whatever obstacle they are facing a la friendly barbarian.

  • Jackman: Bron's father was a Luskan guard. He's been to Baldur's gate. There was a betrayal in his past. He practices necromancy despite laws where he comes from against it. He secretly has a lot of money stored in his backpack.

  • Jacob: Lochland is a nerd, studying ancient traditions growing up and being monk like. Lochland is scared of close range combat, or seeing violence or death close hand. Lochland is very insistent on proper manners for eating food (part of the ancient traditions passed down). Lochland is hunting some kind of monster for revenge.

  • Vande: Styrut is very brave and will never run from a fight. In his past, he was the sole survivor of a large fight that resulted in his comrades falling. He hates the forest despite being raised there.

  • Everyone describes their characters physical appearance, name and class.

  • Everyone just finished escorting a caravan as a contract for the Caravaner's Guild. Faced a few crazed animals a la giant elks, goats, eagles and so forth. Eventually found out a crazed old hermit was to blame, stirring up the local wildlife. When confronted he attacked, and as a result he was killed by kass? Mention how killing humanoids is generally avoided when possible, but people understand self defense.

"As you settle in to your seats and grab a tankard of your preferred beverage, one of you brings up the killing of the hermit, asking the thoughts of others on how they feel about it."

Plans

Have people talk about the murder in brief, get a little into their character and digest the information on the others and so forth. They have been staying at the Trotting Unicorn. After some time, Deedledob, a tweedy looking individual, walks over with a noticeable limp. He thanks them for helping the caravan, and jokes about not being able to have a nice hunt. (He is not aware of the murder of the man). He asks if they got any nice game meat as he hands them a pouch containing 150 gp. "100 for the job, and 50 for a good work bonus." He then asks if they had any idea what was causing the weird animal attacks. Additionally at some point, he says that there's likely more contract work they can do if they'd like. He also casually mentions that if they want a break from dangerous work, the crown is paying good coin for laborers to clear the debris from the wizard tower explosion.

"Here's hoping that area finally sees some development now that the court wizard left town. Don't know if you've ever been down there, but there was about a three hundred foot area around the tower that was completely deserted 'cause no one wants to live next to a wizard. Shouldn't be too surprised that after his experiment went all wrong, the king finally did good and expelled him from the land."

Random notes:

  • Magical Oddities is a shop, but the torches out front are out, and it's boarded up. However, a pawn shop named Pedon Scoppa with some magic items exists nearby in the SW (pronounced like the word saw) ward. It only has 1 magic item, a paintbrush that is only movable when being touched by bare skin. The shopkeep, Dalan (human, heavyset, balding with a bad combover and a patchy greying beard, perception check allows to know he is stinky and doesn't shower much), knows of some info of where some sweet stuff might be. MAGICAL ODDITIES was a magic shop that he had heard about but never been, but it boarded up. It's hard to find and somewhere in the Cee ward, but there might be some magic items still around. It does have a magic item, but it's guarded by an invisible stalker.

Session Notes

Ryan: 47, gloves Kass: 150, gloves Jackman: 25, gloves Vande: 142, no gloves

Gorthaur has shiny black armor. Ryan has a dad bod. And is depressed.

Derek, bartender. He has squeaky voice and is 35 human. (he had a thing with voice!)

The inn is in a nice area, street goes nw to se. Not too many houses, mostly shops. Common area.

King instituted prison reform and has community service. Mandatory for prison work, can work off debt faster. City guard watches over it, causes tension with prison wardens.

Vande has leather gloves.

Guard says clerics can’t do the trap stuff.

Frugality: Ryan: 2 Jackman: 3 Vande: 1 Kass: 1

There are traps near the wizard tower and the Trotting Unicorn. Jackman showed orb but not mushroom.

Deedledob has proposal to go to Norwich. Escort vegetable like gourds to Norwich (really smugglers smuggling gold one way and lyrium back). They learn Derek (high squeaky voice) is actually 35.

They went to Pedon Scoppa and threatened the shopkeep Dalan. He WILL file charges with the city guard, which they will investigate but not take seriously. He mentions the whole breaking into Magical Oddities.

Summary