Season 2 Session 1 - mcculzac/brouwer GitHub Wiki
Notes
Beginning of Session Todo
- Ask everyone for their ACs, and set up character tokens with hp/spell save
- Ask if anyone has background/magic item they want to do now rq
Plans
"And we're starting the session, now... Everyone? Please roll Initiative." Attacked by two zombies. Location: Crypt after get out, run into Cobb the Caretaker who goes what the fuck? he takes to mayor, mayor is like bitch what? very sus, says lets all go there after players explain to see what the fuss is about. If players looted, awkward. If they found/left behind the charm it is Stevin and villagers go :o (also mayor and two other npcs come with and CAN die. They are just commoners??. If they live and find stevin, they see pcs do gud kill and go stevin died years ago but body missing. Ask players to find if he's undead and put him out of misery so his soul can rest. Charm is ??? stevin is ??? leads to talking to family maybe?? forest shennaigans??? idk???
Plothooks
- Local Cleric recognizes charm is Fae and guesses it might be from nearby Fae in forest
- Find out someone claims to have seen undead walkers at night, this leads to finding someone who says they might have seen Stevin at night. Players can investigate at night and find Stevin in Crypt keeper's basement, who was experimenting trying to figure out how stevin is back so his big titty gf can come back too. Says he doesn't know how this happened but in his research of books downstairs, he found it doesn't seem to be normal necromancy, but something more. He was going to go to a nearby larger town which has magic shit to figure out more but he hadn't yet figured out how to keep stevin in place long term to make the trip. (Stevin is not fully human or conscious but there is some kind of intelligence there and he's aware something is wrong with him)
Random notes:
Session Notes
Summary
They kill good. Found the magic charm. Stole from the temple.