Folder Injection - matyalatte/UE4-DDS-Tools GitHub Wiki
You can use folder paths as arguments.
UE4-DDS-Tools searches the folders recursively, and run the operations for the found assets.
Steps
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Put assets you want to mod in a folder.
-
Put texture files you want to inject in another folder.
-
Rename texture files to the same name as the assets. e.g. If you want to inject
sample.ddsintoabc.uasset, renamesample.ddstoabc.dds. -
Run
GUI.exe. -
Drop the asset folder onto the first textbox in GUI.
-
Drop the texture folder onto the second textbox in GUI.
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Select UE version from the dropdown.
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Click on the
Injectbutton.
[!Note] If you use batch files, use
_2_set_asset_path.batfor the step 5, and_3_inject.batfor the step 6.
Example
Here is an example.
There are 4 texture assets (man_skin, man_eye, woman_skin, and photo) with the following folder structure.
asset
├── man
│ ├── man_skin.uasset
│ ├── man_skin.uexp
│ ├── man_skin.ubulk
│ ├── man_eye.uasset
│ └── man_eye.uexp
├── woman
│ ├── woman_skin.uasset
│ └── woman_skin.uexp
├── photo.uasset
├── photo.uexp
└── photo.ubulk
If you want to mod them, you should make a folder like this.
images
├── man
│ ├── man_skin.png
│ └── man_eye.tga
├── woman
│ └── woman_skin.jpg
└── photo.png