Class Character Concepts - mattzhao92/Planet-Blitz GitHub Wiki
Soldier - average joe unit
upgrades into
saberman - uses soldier model but this dude's got a plasmasword or lightsaber
arc-caster - uses the soldier model, but has a sick rifle that shoots a lightning particle effect
Soldier Design:
Inspiration
Marvin from Hitchhiker's Guide to the Galaxy with a gun and a US military helmet WW2/Vietnam
Engineer - Resource gatherer/defense builder
this guy is for if we decide to include a resource system
upgrades into
Turret - your average defense mechanism
excavator - faster resource gathering?
Engineer Design:
Smaller Unit, steampunky design. More of a classic robot. Square head, square body, cog eyes. What I would like to do would be to create a smokestack that pops out of his head. He'll carry a wrench or something.
Sniper - LOS Dependent, low mobility, high, single target damage.
upgrades into
Barrett - Less accurate(Are we implementing accuracy?) but faster rate of fire/damage
Bolt-Action - More accurate more damage, lower rate of fire.
Sniper Design:
1) Built around the gun.
2) Transformer that becomes a gun.
Vanguard - ultimate unit, aoe damage, costly but dishes and takes a lot of damage.
upgrades into
Tank - High durability
Artillery - permanently placed(?)
Spotty - our friendly little spotlight. Combats fog of war
upgrades into
batman signal - makes placement permanent but allows friendly units to move one more tile for x
turns
Lighthouse - makes placement permanent but decreases the fog x more than spotty
Animation priorities
walking/moving around > shooting > dying > getting shot (by different weapons) > idle
Original proposal: