Blender asset pipeline - mattzhao92/Planet-Blitz GitHub Wiki
UV Baking directions
You'll have to uv unwrap your model and then you can use the Render / Texture Bake to change the procedural texture to an image texture.
"There needs to be an empty texture"
If baked correctly, then in the resulting JSON file, you should see a line such as the following:
"mapDiffuse" : "../../blendertextures/pattern-camo.jpg",
"mapDiffuseWrap" : ["repeat", "repeat"],
Make sure to select "copy textures to folder".
Art restrictions
- The entire game must be 30 mb or less, so do not store raw Blender files (.blend) or large exported Blender files (.js). Because the entire geometry is exported, a Blender file with 60,000+ faces could alone be 40 mb.
- Center the models in the middle so that the model's position and scale can be set correctly
What is UV baking?
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake
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