Animations - mateuszkocz/3l GitHub Wiki
Animations
Create an awesome animation!
This class takes from two to five properties
-
animation-name [required] - declare your @keyframes animation name. See below for an easy way to make @keyframes!
-
animation-duration [required] - declare how long will it take for an animation to reach end. Value in seconds (s) or milliseconds (ms).
-
timing-function - it's the same property as in transition. Refer to that topic for further explanation.
-
iteration-count - how many times an animation will repeat. It takes integer or "infinite" keyword (for infinite repetition). Default value is 1.
-
direction - indicates whether the animation should play in reverse on alternate cycles. Refer to -> thtp://developer.mozilla.org/en/CSS/animation-direction for better explanation. To declare a direction use normal [default value], alternate, reverse or alternate-reverse keyword.
Resources
-- http://developer.mozilla.org/en/CSS/animation
Creating @keyframes
Write in your .less file:
*** @import 'animationX.less';
where X stands for a number between 1 and 5. Then create a class
*** .animationX () {}
and in {} write declarations you normally write in @keyframes. Then just put an .animation(animationX [other animation properties]) class in your element. That's all!
Example
.toBeAnimated {
// Animation with every possible value declared. //
.animation(animation1 5s linear 3s infinite alternate);
}
// Importing prefixed @keyframes for animation1.
@import 'animation1';
// Declaring @keyframes for animation. Only once!
.animation1() {
from {margin-top: 3px;}
to {margin-top: 333px;}
}
Code
.animation (@arguments) {
-webkit-animation: @arguments;
-moz-animation: @arguments;
-ms-animation: @arguments;
-o-animation: @arguments;
animation: @arguments;
}
.animate (@arguments) {.animation(@arguments);}
.anime (@arguments) {.animation(@arguments);}