map - masternone/WH40K_Map_Campaign GitHub Wiki

The Map

/map/Map_Campaign-2023-03-12.jpg /map/Map_Campaign_Legend-2023-03-12.jpg There will be an 8 x 8 hexagonal grid. As we explore the map we will determine the topography of the map. Each hex will have a series of benefits.

Topography

Type Movement Resources Defence Enhancements
Ocean 3 3 0 3
Desert 2 0 0 3 [^1]
Plain 1 1 0 3
Forest 1 1 1 3
Hill 2 2 1 2
Mountain 3 3 2 1
Volcano 3 3 3 0

[^1]: May not be Cultivation

Enhancements

Type Construction Time Cost Benefit
Fortification 1 1 Increase location defence by 1 to a max of 4
Cultivation 1 -1 Increase location resources by 1 to a max of 4
Factory 2 2 Allows for the creation of an additional Order of Battle
Command Pavilion 3 2 Allows for the addition of 2 HQ units to an Order of Battle

Terraforming

Terraforming is the act of changing one terrain type into another. When an Order of Battle performs the terraforming action you have a chance to change the location one step (see the Topography table above) in the direction of your choice.

1: Moves up to two steps to Dessert or Volcano which ever is closer Order of Battle's remaining actions are lost.

2: Failure nothing happens Order of Battle's remaining actions are lost.

3: Failure nothing happens.

4-5: Moves one step in direction of choice.

6: Moves up to two steps in direction of choice.

Landing Location

Upon landing on this planet choose a location that is unexplored and roll on to determine the topography.

Count out the typography of the adjacent tiles and assign the face of a D6 if not all face are assigned this way continue up the table from the highest and looping around if necessary.

For example:

  • If the tile has no explored adjacent locations the roll would be
    1. Mountain
    2. Hill
    3. Forest
    4. Plain
    5. Desert
    6. Ocean
  • If there are two mountain and one forest the roll would be
    1. Mountain
    2. Mountain
    3. Forest
    4. Plain
    5. Desert
    6. Ocean