A Guide to COMP CON = Compendium - massif-press/compcon GitHub Wiki

The Compendium page in COMP/CON is a resource for all of the various frames, equipment, traits, actions, and rules that make up LANCER. It is indexed and searchable so that you can quickly find the rule or resource that you need to look up.

The Compendium contains information useful to both players and GMs, and may be faster to search through than looking through the PDF or hard copy version of the LANCER rulebook. Additionally, you can provide direct links to other players if they are having difficulty finding information, and vice-versa!

Table of Contents

Overview

While not a complete substitute for the PDF or physical LANCER rule book, the Compendium contains a compressed version with most of the major information either the player or GM might need to run a game. It does not include much in the way of flavor text or the majority of the content in the GMs section of the rule book.

You do not need create a COMP/CON account to access or view content in the Compendium.

Compendium Home Page

The Compendium home page is pictured here:

Screen Shot 2022-09-16 at 18 06 24-fullpage

It consists of the main toolbar across the top.

In the left side of the toolbar are the navigation links

In the right side of the tool bar are buttons and links to:

  • The [Encounter Toolkit] section of COMP/CON
  • The [Pilot Roster] section of COMP/CON
  • The general (?) Help & FAQ
  • A drop-down menu with access to "Manage Content", "Options", "About", "Credits", "Help", and "Support COMP/CON"

Beneath this is the search bar, where you can type in a search term to look for content within the Compendium.

NOTE The search bar does not do a full text glossing of the entirety of the content in the Compendium; instead it looks for topic headers. It also does not search every single section within the Compendium; for example, it will not return results from Talents or Core Bonuses.

In the main area underneath the search bar are the buttons to each section of the Compendium, which are discussed below.

Sections

Each of the individual sections of the Compendium cover their relevant topics. Different sections fall under one of the following layouts for ease of browsing within that section:

  • Sidebar - This section has a left hand sidebar with all available options listed; the sidebar may be scrollable. Clicking on an item displays it on the right side
  • Block - Lists all of the content in a block layout, typically organized into one or more columns. Some content may be clicked on for additional information in a modal window.
  • Multiview - Allows you to change the way the content is listed from a sidebar view, a tabled view, or a block view. The tabled view allows you to easily compare statistics about the information being displayed, and may also offer filters or searching for refined results.
  • Other - Some layouts do not cleanly fall under any of the above, or may be a combination of them.

Each of the sections listed below will include a general description of their content and layout.

Manufacturers

  • Sidebar Layout

This section lists all 5 major manufacturers in the game, with their history and background. It is informational, and contains no game mechanics.

Screen Shot 2022-09-18 at 11 50 58-fullpage

Licenses

  • Block Layout

Lists all of the frames in alphabetical order available for each manufacturer, and the licenses associated with each specific frame. Each frame's name can be clicked on expand a list displaying the three ranks of License Levels (LL) in that frame, and the available skills or frame at each level.

licenses_1

The frame info button under Rank II will display a modal window with full information from the Frames section listed later in this guide.

licenses_2

The remaining License Level buttons will display a modal window with information about the specific weapons, systems, or weapon mods that come with each License Level. Each of these items will contain stats on how it works in the game, applicable profile tags, and available actions. See Mech Weapons or Mech Systems for additional info on the modal window content.

licenses_3

Core Bonuses

  • Sidebar Layout

Lists all of the core bonuses in alphabetical order, grouped by manufacturer. Each core bonus entry contains flavor text and game mechanics.

core_bonuses

Frames

  • Multiview Layout

Lists all of the frames in alphabetical order, grouped by manufacturer. Each entry contains the base information that frame, including

  • Compendium Entry, the flavor text about the frame
  • Frame size
  • Combat profile (forthcoming content)
  • Frame gallery, showing images from the LANCER core rulebook
  • Base frame attributes, consisting of the stats for the frame
  • Frame traits
  • Available weapon mounts
  • Onboard core systems

Screen Shot 2022-10-01 at 09 45 24-fullpage

The tabled view allows you to quickly compare the stats for all available frames.

Screen Shot 2022-10-01 at 09 46 14-fullpage

The filters in the table and block views allow you to select

  • Manufacturer of the frame
  • Role of the frame (Artillery, Balanced, Controller, Defender, Striker, or Support)
  • Availability of a specific mount type
  • Whether it is from a specific content pack

Mech Weapons

  • Multiview Layout

Lists all available mech weapons in alphabetical order. Each entry consists of the

  • Name of the weapon
  • Range
  • Damage and type of damage
  • Weapon type
  • Required frame and license level
  • Equipment tags
  • Compendium entry

Screen Shot 2022-10-01 at 09 47 21-fullpage

The tabled view allows you to quickly compare the stats for all available weapons.

Screen Shot 2022-10-01 at 09 47 25-fullpage

The filters in the table and block views allow you to select

  • Manufacturer of the weapon
  • Tags on that weapon
  • Weapon type
  • Required mount to use that weapon
  • Attack Type
  • Damage Type
  • Whether it is from a specific content pack
  • The System Point (SP) cost (less than X, equal to X, or greater than X)

Mech Systems

Lists all available mech systems in alphabetical order, grouped by manufacturer. Each entry consists of the

  • Name of the system
  • System Point (SP) cost
  • System type
  • Required frame and license level
  • Equipment Effect
  • Equipment tags
  • Compendium entry

Screen Shot 2022-10-01 at 09 49 38-fullpage

The tabled view allows you to quickly compare the stats for all available systems.

Screen Shot 2022-10-01 at 09 49 43-fullpage

The filters in the table and block views allow you to select

  • Manufacturer of the system
  • Tags on that system
  • System type
  • Whether it is from a specific content pack
  • The System Point (SP) cost (less than X, equal to X, or greater than X)

Pilot Gear

  • Multiview Layout

Lists all available pilot gear, grouped by Armor, Weapons, and Gear. Each entry consists of the

  • Name of the gear
  • Applicable stats
    • For Armor: Armor, HP Bonus, E-Defense, Evasion, Speed
    • For Weapons: Range, Damage type and amount
  • Equipment Effect, if applicable
  • Equipment Actions, if applicable
  • Equipment Deployables, if applicable
  • Equipment Tags, if applicable
  • Compendium entry

Screen Shot 2022-10-01 at 10 04 07-fullpage

The tabled view allows you to quickly compare the stats for Armor, Weapons, or Gear.

Screen Shot 2022-10-01 at 10 04 18-fullpage

In this section, the filter has no functionality at this time.

Backgrounds

  • Sidebar Layout

Lists all Pilot Backgrounds in alphabetical order.

pilot_background

Skill Triggers

  • Sidebar Layout

Lists all Pilot Skill Triggers in alphabetical order.

pilot_skill_triggers

Talents

  • Sidebar Layout

Lists all Pilot Talents in alphabetical order. Also allows you to show the ranks in each talent in a compact and icon view using the options in the upper right of the screen.

pilot_talents

Each item in the full view includes flavor text about the talent, as well as the talent levels and what you gain with each level of the talent.

The compact and icon views give concise information on the game mechanics and effects of the talent.

Hovering your pointer over the purple or blue icons will show additional information about the abilities the talent gives you.

NPC Classes

IMPORTANT You must load data via a .lcp file in order for any information to show up under NPC Classes. These files can be obtained by purchasing the LANCER core rulebook. They may be uploaded under the Content Manager section of COMP/CON.

NOTE .lcp files for any non-core rulebooks or modules may also be available from that particular content creator.

NPC Features

IMPORTANT You must load data via a .lcp file in order for any information to show up under NPC Classes. These files can be obtained by purchasing the LANCER core rulebook. They may be uploaded under the Content Manager section of COMP/CON.

NOTE .lcp files for any non-core rulebooks or modules may also be available from that particular content creator.

NPC Templates

IMPORTANT You must load data via a .lcp file in order for any information to show up under NPC Classes. These files can be obtained by purchasing the LANCER core rulebook. They may be uploaded under the Content Manager section of COMP/CON.

NOTE .lcp files for any non-core rulebooks or modules may also be available from that particular content creator.

Statuses & Conditions

  • Sidebar Layout

Lists all status and conditions in alphabetical order, and their effects on a player or NPC.

status_conditions

Reserves

  • Block Layout

Lists all reserves, grouped by Bonus, Resource, Mech, or Tactical. Each description tells exactly how that reserve functions.

Screen Shot 2022-10-01 at 11 06 00-fullpage

Action Economy

  • Other Layout

Lists what actions you can take per turn, and a description of all available types of actions with color coding and symbols. Grouped by mech actions, player actions, and downtime actions. Clicking on a particular item will give a more thorough description of the game mechanics involved.

action_economy

Equipment Tags

  • Sidebar Layout

Lists all equipment tags in alphabetical order.

equipment_tags

Reference

  • Block Layout

Lists the game mechanics for Structure Damage, Overheating, and Down & Out. This includes what the die roll results mean.

reference

Glossary

  • Sidebar Layout

An list of various game terms and mechanics in alphabetical order. Describes how the particular term or mechanic works within the game.

glossary