Candy Crush Saga Wiki - marwan101/Candy-Crush-Wiki GitHub Wiki

Candy Crush Game Design Document

Team and Title Details

Game Title: Candy Crush Saga

Team

  • Marwan Mohamed – 101220566
  • Brendan Pek Chong – 101207815
  • Samuel Tiang Zheng - 101214501

Overview of the Gameplay

Description

The story of Candy Crush involves a girl called Tiffi who was found by Mr. Toffee in his shop located in Candy Town. Mr. Toffee took her in and brought her up as his daughter. Tiffi sets out to explore the magical land of Candy Kingdom.

Target platform

The target platform of Candy Crush is extensive as in includes mobile platforms both IOS and Android, desktop platform and even has a web version.

Visual and Audio style

The visual style of Candy Crush is very colorful with heavy use of colors that are commonly associated with candy such as the rainbow colors and pink. The colors it uses is almost always vibrant. The images and character in it are also colorful and funny looking. The audio style they use is also uses music that is catchy and mellow. The music has a certain happy vibe it brings when playing the game. It complements the visuals well and takes the user to a fantasy candy world.

Game screens and flow

main_menu.png The main menu when player launches the game level_select.png After clicking on play, the game screen changes to level select gameplay.png Once player click on a level, the game screen changes to gameplay level_complete.png After player completes the level, the game screen changes to level completes level_review.png After the level complete screen, the game screen changes to level review

User Interface

  • Main Menu: In main menu screen, there is the title of the game in the middle, with the play button below it, candy-like elements can be seen bunched together on the left of the main menu, then the two mascots of the game to the right.
  • Level Select: Upon clicking on play, the screen changes to level select screen, here, the player's remaining lives can be seen on the top right corner, there is a candy-like path that leads the player to each level, ending with a train track, the banner with Candy Town on it is present in the middle of the screen, above one of the two mascots in this game, with a cart, a street light, and a shop that consist of candy elements to it.
  • Gameplay: Once the player click on a level, the screen changes to gameplay screen, where the player will start playing the game, with a candy town-esque background, most of the right screen contains the gameplay element of the game, with different shaped and coloured candies, which the player have to line 3 or more of the same shaped and coloured candy to make them disappear, at which point the move and score counter with a cylinder will update itself. On the top left of the screen is the target score the player has to reach to complete the level.
  • Level Complete: Upon completing the level, the screen with the same background as gameplay screen will have a candy-like banner running across the middle of it, with congratulatory messages for the player.
  • Level Review: A little while after level complete screen, the screen will change to one with the same background, but with a review of the player's score, as compared to others on the left, and on the right, the level the player completed, the stars the player got, the player's score, and a message from the game which the player can share or skip with the two buttons positioned below it.

Gameplay

In this game, there is total of 6 different colour of candy with different shape that players can match in 3 and above. When player match 4 above of same colour and shape candy, a special candy will be produced. The special candy have some special effect taht will bring some impact to the the other candies.For examples, 4 candy match together will produce a special candy with horizontal or vertical strips.

The goal of the game is to use limited move to get higher score and more stars. The player need to swap 2 candy position so 3 candy with same colour can be line up and disappear, cause the candies above to fall down and fill in the space left, the may cause chain reaction and get higher score. 1 swap is counted 1 move. This game have a lot of levels and different level have different objective. When player achieve the objective of the level, the player will move to next level. As the player move on, the game will become more and more difficult. Some obstacles will appear and restrict player's move.

Assets

The assets used include:

  • Icons for the User Interface: buttons, menus.
  • Maps used to show the progress of the user.
  • Characters that identify who the user is playing as.
  • Animation effects used during gameplay such as when the user wins the level.
  • Music that plays in the background while the user is in the game.
  • Logo that represents the game.
  • Sprites of the characters to show movement of the character.