Coding guidelines - martijnkoopman/SpatiumGL GitHub Wiki
Data types
- All container classes must be templated. (Container classes: Matrix, Vector, Image)
- All algorithm classes should work with doubles, not floats.
- All data mapped to graphics memory should be floats (32-bit) to save memory, not doubles.
C++11
Utilize features of C++11 over C++0x if practical.
Rule of 5
If you write for a class one of a destructor, copy/move constructor, or copy/move assignment operator, then you must write all of them.
Arrays
Always use std::array over C-style arrays. They have practically no overhead.