OnPlayerDeath - markvaaz/ScarletCore GitHub Wiki
The OnPlayerDeath
event in ScarletCore allows you to listen for, inspect, and react specifically to player death events in the game. This is useful for custom player death logic, analytics, player-based triggers, or implementing special effects and mechanics for player deaths in your mod.
public static event EventHandler<DeathEventArgs> OnPlayerDeath;
-
sender: The
DeathEventListenerSystem
instance that detected and raised the event. -
args: A
DeathEventArgs
object containing all relevant information about the batch of player deaths.
-
List<DeathInfo> Deaths
— List of all player deaths that occurred in the frame -
int DeathCount
— Number of player deaths in this batch
-
Entity Died
— The player entity that died -
Entity Killer
— The entity that caused the death -
Entity Source
— The source of the damage/death
EventManager.OnPlayerDeath += (sender, args) => {
foreach (var death in args.Deaths) {
Log.Info($"[PlayerDeath] {death.Died} was killed by {death.Killer} (source: {death.Source})");
}
};
EventManager.OnPlayerDeath += (sender, args) => {
Log.Info($"Player deaths this frame: {args.DeathCount}");
};
You can use a named method for your handler. The method must match the event signature:
void OnPlayerDeathHandler(object sender, DeathEventArgs args) {
// sender is the DeathEventListenerSystem instance
foreach (var death in args.Deaths) {
// Custom logic here
}
}
EventManager.OnPlayerDeath += OnPlayerDeathHandler;
EventManager.OnPlayerDeath -= OnPlayerDeathHandler; // Unsubscribe when done
Note: When using a method handler, the first parameter must be of type
object
(the sender, which is the DeathEventListenerSystem instance), and the second parameter must be of typeDeathEventArgs
.
The sender
parameter is the DeathEventListenerSystem
instance that detected the player death. You can cast it if you need to access system-specific methods or properties:
EventManager.OnPlayerDeath += (sender, args) => {
var deathSystem = sender as DeathEventListenerSystem;
// Use deathSystem if needed
};
You can register multiple handlers. All will be called in order.
Always unsubscribe your handler when it is no longer needed to avoid memory leaks:
EventManager.OnPlayerDeath -= OnPlayerDeathHandler;
- Custom player death logic or effects
- Analytics and logging for player deaths
- Player death-based triggers or achievements
- Special effects for PvP or PvE deaths
Tip: For more advanced death features, combine this event with other ScarletCore systems and services.