Weapons & Armor - mariumbacchus/Soulslike-Weaponry GitHub Wiki
Weapons
Default weapon damage, attack speed, recipes, usage of the item and whether the item is fireproof or not can be changed in the config. There is also a config line named prioritize_off_hand_shield_over_weapon which is false by default. Setting it to true will prioritize using the shield in the off hand instead of the custom weapon in main hand, like Nightfall obliterate right-click ability.
The weapons have sometimes shared, but mostly unique abilities that are stated in the tooltip of the weapons. Many of their abilities, cooldowns and damage scale off of enchants the weapons have. Calculations under use certain variables with definition written here:
- "damage_enchant_level" means the level of the damage applied, namely Sharpness, Smite and Bane of Arthropods
- "bonus_enchant_damage" refers to the bonus damage applied by the damage enchants if the targets are of the right entity group, such as Smite against Undead, Bane of Arthropods against spiders etc. This leads to bigger numbers up to 12 compared to "damage_enchant_level" which is max 5.
Bloodthirster
Based on the weapon from League of Legends, it is a sword made out of Demon Hearts, which can be dropped by the Withered Demons.
Damage: 8
Attack Speed: 1.6
- Life Steal: Heal
2 + ceil(x / 2) = 5 at max level
wherex = damage_enchant_level
if the item is not on cooldown, then set it on cooldown. - Overheal: At full health, gain Absorption
(1 if healing <= 0 else healing - 4) = 2 at max level
if the item is not on cooldown, then set it on cooldown.
Repaired with: Crimson Ingots
Bluemoon Greatsword/Shortsword
Based on the weapon from Dark Souls 2. It is a key ingredient in creating the Moonlight Greatsword/Shortsword.
- Greatsword:
Damage: 8
Attack speed: 1.2
- Attacking mobs grants stacks of potential. At max stacks, the color of the sword changes, and it can then be used to shoot out a Moonlight Projectile, consuming all stacks.
- Shortsword:
Damage: 7
Attack speed: 1.6
- Attack to shoot out a small Moonlight Projectile, with longer cooldown compared to the Moonlight Shortsword.
Repaired with: Verglas or Moonstone
Comet Spear
Based on the weapon of Pantheon from League of Legends. You can use it to throw comet spears at enemies. Damage: 8
Attack speed: 1.4
- Grand Skyfall: Use in off-hand to fly far in a direction and grant yourself Calculated Fall. Upon landing, create a shock-wave with radius, knockup and damage based on distance fallen.
Radius: x / 5
Knockup: x / 35
Damage: 10 + x / 5
wherex = fall_distance
. - Infinity: Item is not lost when thrown.
- Mortal Will: Throw spear damage is doubled against enemies with only
20%
health left.
Repaired with: Verglas or Moonstone
Crucible Sword
Based on the weapon from the Doom franchise. Damage: 9
Attack speed: 1.6
- Raw Hell Energy: When not on cooldown, the next attack deals
30
damage. After that, the weapon is set on cooldown for300 - x * 20 ticks (= 15 - x seconds)
wherex = damage_enchant_level
.
Repaired with: Verglas or Moonstone
Darkin Blade
Based on the weapon used by Aatrox from League of Legends. Damage: 11
Attack speed: 1
- Omnivamp: Heal
2 + ceil(x / 2) = 5 at max level
post hit, or1 + ceil(x / 2)
from abilities if the item is not on cooldown, wherex = damage_enchant_level
, then set it on cooldown. - Sword Decimation: Use to launch yourself in a direction and grant yourself Calculated Fall. Upon landing, create a shock-wave with radius, knockup and damage based on distance fallen.
Radius: 3 + 1.75 * x / 10
Knockup: x / 25
Damage: 12 + x / 5
wherex = fall_distance
. You can fast right click to quickly smash the ground. Omnivamp will make you heal from the damage. - Ultra Heavy: This weapon is of the Ultra Heavy class. Apply
double
the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active.
Repaired with: Crimson Ingots
Darkin Scythe
Based on the weapon wielded by Kayn from League of Legends. Damage: 9
Attack speed: 1
- Inner Conflict: Killing mobs harvests their souls, distinguishing between Blue and Red souls based on whether the mob was passive, wielding a ranged weapon, or whether the mob was a hostile monster. Each number of souls increases the damage of the weapon, to a max of
12
. When reaching max number of souls and bonus damage, the item transforms based on the dominant soul type. Enchants will carry over to the transforming weapon.- Dominant soul type Red turns into the Darkin Scythe (prime)
- Dominant soul type Blue turns into the Shadow Assassin Scythe
Repaired with: Verglas or Moonstone
Darkin Scythe (prime)
Based on the transformed weapon wielded by Rhaast from League of Legends. Can be made by transforming the Darkin Scythe with dominant soul type Red when it reaches max souls. Damage: 12
Attack speed: 1
- Omnivamp: Heal
2 + ceil(x / 2) = 5 at max level
post hit, ory * 0.25
from abilities if the item is not on cooldown, wherex = damage_enchant_level
andy = ability_damage
, then set it on cooldown. - Umbral trespass: Use while in combat with another entity to enter the last hurt mob's soul, becoming invisible and untargetable for
80 ticks (= 4 seconds)
before dismounting. On dismount, the target is dealt20 + bonus_enchant_damage + x
, wherex = 10% off of targets max health
. Omnivamp will make you heal off of the damage.
Repaired with: Verglas or Moonstone
Darkmoon Longbow
Based on the legendary bow from Dark Souls 3 (not to be confused with the light bow from DS1). Made with the Essence of Eventide. Damage: 9
Max Velocity: 3.15
- Heavy Haul: Pull speed is increased by 5 ticks.
- Moonlight Quiver: Shoots moonlight arrows instead of normal arrows. They deal purely magic damage and will always pierce targets.
- Arrow Storm: Press ability keybind (LEFT_ALT by default) to shoot out an arrow storm cloud in a straight line that will rain down moonlight arrows.
Damage: 13 + power_enchant_level * 1.25
Repaired with: Gold Ingots
Dawnbreaker
Based on the weapon from Skyrim. Damage: 8
Attack speed: 1.6
- Meridia's Retribution: Killing Undead has
x + 1 - 0.75^y
chance of causing an explosion wherex = config chance addition
andy = amplifier value of the effect
Retribution that damages, applies Fear and sets nearby Undead on fire.Damage: 10 + 5 * z
wherez = fire_aspect_enchant_level
. - Blazing Blade: Empowered version of Fire Aspect. Set targets on fire post hit for
4 + 3 * x
seconds wherex = fire_aspect_enchant_level
.
Repaired with: Verglas or Moonstone
Dragonslayer Swordspear
Based on the weapon from Dark Souls III. Can be used like a trident to be thrown at mobs. Damage: 8
Attack speed: 1.4
- Lightning Call: Use in off-hand to summon lightning on all non-tamable entities nearby if the skies are clear.
- Storm Stomp: If the skies weren't clear during Lightning Call, knock targets away instead.
Damage: 6
Knockback: 5
- Infinity: Item is not lost when thrown.
- Divine Instrument: When thrown at an entity, summon lightning on them if the skies are clear.
- Weatherborn: This weapons is empowered when it's raining.
Attack speed increase: 1.4 -> 1.8
Attack damage increase: 8 -> 9
Repaired with: Verglas or Moonstone
Dragon Staff
Damage: 8
Attack speed: 1.2
- Purified Mist: Shoot a projectile that summons a purified dragon mist, affecting all targets inside with Purified Mist, healing players and damaging other entities.
- Vigorous Fog: Using while crouching concentrates the mist, spraying out the mist, damaging and applying entities with Purified Mist effect.
Damage each tick: 2
Repaired with: Verglas or Moonstone
Draugr
Made with the Essence of Eventide. Is also dropped by killing the Old Champion's Remains. Attack speed: 1.6
- Night Stalker: Have low damage during the day, but gain massive damage during the night.
Damage increase: 1 -> 11
Repaired with: Verglas or Moonstone
Draupnir Spear
From the God of War series. Can be used like a trident to be thrown at mobs. Damage: 8
Attack speed: 1.4
- Infinity: Item is not lost when thrown.
- Draupnir's Wail: Press ability keybind (LEFT_ALT by default) to strike the ground, dealing
10 + bonus_enchant_damage
damage to nearby enemies and detonating all previously thrown Draupnir Spears with explosionpower = 1 + sharpness_level / 2.5
. Atpower > 2
, affect entities hit with Weaknessfloor(power - 2)
.
Repaired with: Verglas or Moonstone
Featherlight
Damage: 8
Attack speed: 1.6
- Delicate Dragonglass: Inscribed runes makes the heavy weapon light, resulting in naturally high attack speed with the benefits of an ultra heavy weapon.
- Ultra Heavy: This weapon is of the Ultra Heavy class. Apply
double
the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active. Landing with Calculated Fall while holding this weapon grants the additional ability to affect all entities hit with Slowness III and Blight V.
Repaired with: Verglas or Moonstone
Forlorn Scythe
Based on the weapon from Dark Souls II. Can only be dropped by killing Forlorn. Damage: 11
Attack speed: 1
- Soul Trap: Killing mobs harvests their soul. If you have summons nearby, press (V by default) to consume nearby summons to fill the weapon with their souls.
- Corrupted Release: Use to release a Wither Skull with your harvested souls, with every 3rd shot being a charged skull. Use early to detonate the previous projectile before it hits targets.
Repaired with: Lost Souls or Soul Ingots
Freyr Sword
Based on the legendary sword from Norse mythology. Damage: 7
Attack speed: 1.6
- Unburrowed Light: Use to summon the Sword of Freyr to fight by your side. It will stay on your back and automatically attack nearby hostile creatures or mobs you target yourself, dealing the same damage as it would with enchants. Press keybind (R by default) or right click the sword to return it to your hand. Press keybind (Z by default) to switch between staying stationary in an area and follow you around. Only one Freyr Sword may exist at a time. When you quit, the sword will stay on that position permanently until someone picks it up.
Repaired with: Verglas or Moonstone
Frostmourne
Can only be crafted in 1.1.4 or later. Can only be made with the soul of the Night Prowler and the soul of the Day Stalker. Damage: 11
Attack speed: 1.6
- Frost Runes: Apply Permafrost post hit.
effect_level = ceil(damage_enchant_level)
- Icicle Explosion: Entities that die with Permafrost damage and spread it to nearby entities.
Damage: (effect_level + 1) * 1.5)
- Soul Trap: Killing mobs harvests their soul. If you have summons nearby, press (V by default) to consume nearby summons to fill the weapon with their souls.
- Soul Release: With soul amount over 5, use to summon a familiar, randomly chosen between the Frost Giant and Rime Spectre.
Repaired with: Verglas or Moonstone
Galeforce
Based on the bow from League of Legends. Damage: 10
Max Velocity: 3.15
- Cloudburst:
- Gain Speed after firing.
- Press ability keybind (LEFT_ALT by default) to dash a direction, firing an arrow directly at the player's last attacked target. If there is no target, shoot straight forward instead. The damage of the arrow is boosted up to
100%
based on themissing health
of the target hit.
Repaired with: Verglas or Moonstone
Genesis Fracture
Can only be made with the soul of the Day Stalker. Is an upgraded version of the Dawnbreaker, and will therefore inherit it's abilities. Damage: 10
Attack speed: 1.2
- Meridia's Retribution: Killing Undead has
x + 1 - 0.75^y
chance of causing an explosion wherex = config chance addition
andy = amplifier value of the effect
Retribution that damages, applies Fear and sets nearby Undead on fire.Damage: 10 + 5 * z
wherez = fire_aspect_enchant_level
. - Blazing Blade: Empowered version of Fire Aspect. Set targets on fire post hit for
4 + 3 * x
seconds wherex = fire_aspect_enchant_level
. - Chaos Storm: Charge up and use the weapon to unleash a chaos storm, summoning randomly placed flame pillars around you that will explode after a short delay, knocking up and damaging targets hit.
Damage: 15 + damage_enchant_level * 2
Knockup: 0.5
Amount of flame pillars: 2 + 3 * damage_enchant_level
- Veil of Fire: Press ability keybind (LEFT_ALT by default) to unleash Meridia's Retribution and apply Veil of Fire on yourself for
200 ticks
, or 10 seconds.
Repaired with: Verglas or Moonstone
Guinsoo's Rageblade
Based on the item from League of Legends. Damage: 7
Attack speed: 1.6
- Fury: Gain progressively more Haste post hit.
- You're Mine: Max Haste effect level is increased by the level of sweeping edge enchant.
max = 3 + sweeping_level
- My Only Chance: Gain Strength 3 when on fire post hit.
Repaired with: Verglas or Moonstone
Heap of Raw Iron (Guts' Sword)
Based on the legendary greatsword from Berserk. Damage: 10
Attack speed: 1
- Rage: Press ability keybind (LEFT_ALT by default) to gain Bloodthirsty effect.
- Ultra Heavy: This weapon is of the Ultra Heavy class. Apply
double
the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active. Landing with Calculated Fall while holding this weapon grants the additional ability to affect all entities hit with Wither II.
Repaired with: Iron Blocks
Kraken Slayer
A bow version of this item can be enabled in the config.
Based on the item from League of Legends. Damage: (bow: 7, crossbow: 9) + quick_charge_level / 4
Bow Max Velocity: 3.15
Crossbow Velocity: 3
- Swift Draw: Pull speed is increased by
10
ticks. - Bring it Down: Every third shot will shoot an empowered bolt that will deal bonus
true
damage.Bonus damage: 4
True damage is reduced by
60%
against players. Can be changed in config. Damage is also increased based on Quick Charge enchant level.
Repaired with: Gold Ingots
Leviathan Axe
From the God of War series. Can be thrown like a trident at mobs. Damage: 10
Attack speed: 1.2
- Frost Runes: Apply Permafrost post hit.
effect_level = floor(bonus_enchant_damage)
- Icicle Explosion: Entities that die with Permafrost damage and spread it to nearby entities.
Damage: (effect_level + 1) * 1.5)
- Heavy Throw: Throw the axe to Permafrost mobs hit.
Damage: 7 + bonus_enchant_damage
- Soulbound: Call back the weapon any time after thrown to return it to your hand. The weapon will still collide and apply it's effects on the way back. Default keybind to press is N.
- Unstoppable Force: Throwing the axe at Mjölnir will cause a massive explosion.
Repaired with: Verglas or Moonstone
Lich Bane
Based on the item from League of Legends. Damage: 7
Attack speed: 1.6
- Spellblade: While the target has over
33%
health, deal bonus magic damage each hit.bonus_damage = 2 + fire_aspect_enchant_level
- Blazing Blade: Empowered version of Fire Aspect. Set targets on fire post hit for
4 + 3 * x
seconds wherex = fire_aspect_enchant_level
.
Repaired with: Verglas or Moonstone
Master Sword
Based on the weapon wielded by Link from the Legend of Zelda franchise. Made in the smithing table. Damage: 8
Attack speed: 1.6
- Skyward Strikes: While at full health, use to fire moonlight projectiles that deal
11 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))
. - Righteous: Does
2
increased damage against Undead.
Repaired with: Verglas or Moonstone
Mjölnir
Based on the legendary hammer from Norse Mythology. Can be thrown like a trident at mobs. Damage: 9
Attack speed: 1.2
- Lightning Call: Use while sneaking to smash the ground, damaging nearby mobs, while summoning lightning in a circle round that spreads out 3 times.
Damage: 8 + 2 * bonus_enchant_damage
- Divine Instrument: When thrown at an entity, summon lightning on them if the skies are clear.
- Soulbound: Call back the weapon any time after thrown to return it to your hand. The weapon will still collide and apply it's effects on the way back. Default keybind to press is N.
- Off-hand Flight: Use in off-hand to Riptide into the skies.
- Weatherborn: This weapons is empowered when it's raining.
**Off-hand Flight** cooldown: 300 -> 0 (ticks)
Attack damage: 9 -> 11
- Immovable Object: Throwing the hammer at the Leviathan Axe will cause a massive explosion.
Repaired with: Verglas or Moonstone
Moonlight Greatsword
Based on the iconic weapon From Software made into their games. Damage: 9
Attack speed: 1.2
- Moonlight: Use to shoot out moonlight projectiles.
Damage: 8 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))
Repaired with: Verglas or Moonstone
Moonlight Shortsword
Shortsword version of the Moonlight Greatsword. Damage: 8
Attack speed: 1.6
- Moonlight:
- Attack to summon small moonlight projectiles with low cooldown.
Damage: 3 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))
- Attacking with Lunar Herald effect increases firerate of the projectiles massively.
- Attack to summon small moonlight projectiles with low cooldown.
Repaired with: Verglas or Moonstone
Nightfall
Based on the weapon wielded by Mordekaiser from League of Legends. Damage: 11
Attack speed: 1
- Children of the Grave: Killing undead may raise a Remnant companion.
- Iron Stands Eternal: Press ability keybind (LEFT_ALT by default) to gain Resistance 1 and Absorption 3.
- Obliterate: Use to charge and shatter the ground ahead of you, damaging and knocking up entities hit.
Damage: 18 + 2 * bonus_enchant_damage
Knockup: 0.5
- Ultra Heavy: This weapon is of the Ultra Heavy class. Apply
double
the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active. Landing with Calculated Fall while holding this weapon grants the additional ability to have a chance to raise a Remnant companion for each undead killed.
Repaired with: Iron Blocks
Night's Edge
Can only be made with the soul of the Night Prowler. Damage: 10
Attack speed: 1.2
- Edge of Night:
- Charge up and use to summon a line of Edges of Night, giant swords that act like evoker fangs.
Damage: 10 + 2 * damage_enchant_level
- Press ability keybind (LEFT_ALT by default) to summon a circle of Edges of Night instead, rippling outwards from the center
3 + floor(damage_enchant_level / 2)
times.
- Charge up and use to summon a line of Edges of Night, giant swords that act like evoker fangs.
- Blight: Apply Blight on the target post hit, with amplifier/effect level on the target increasing by
1
for each hit. At effect level over10
, the target is affected by Decay too. Blight increases the damage the target takes in percentage based on the target's armor amount.
Repaired with: Verglas or Moonstone
Pure Moonlight Greatsword
Can be crafted with any Moonlight Sword and the Essence of Luminescence. Damage: 11
Attack speed: 1.2
- Moonlight: Use to summon 3 split moonlight projectiles.
Damage: 9 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))
Repaired with: Verglas or Moonstone
Shadow Assassin Scythe
Based on the transformed weapon wielded by shadow assassin Kayn from League of Legends. Can be made by transforming the Darkin Scythe with dominant soul type Blue when it reaches max souls. Damage: 12
Attack speed: 1
- Shadow Step: For the first
3 seconds
in combat, gain2 attack damage
and Speed with amplifierfloor(damage_enchant_level / 2)
(amplifier 0 means Speed 1) post hit. - Umbral trespass: Use while in combat with another entity to enter the last hurt mob's soul, becoming invisible and untargetable for
120 ticks (= 6 seconds)
before dismounting. On dismount, the target is dealt40 + bonus_enchant_damage
.
Repaired with: Verglas or Moonstone
Skofnung
Based on the legendary blade from Norse mythology. Damage: 8
Attack speed: 1.6
- Thousand Cuts: Mobs hit will be affected with the Cursed Wounds, disabling all healing on the target for
100 + damage_enchant_level * 40
ticks. - Supernatural Sharpness: Use the Skofnung Stone while Skofnung is in hand to empower it for the next
8 hits
. While empowered, the sword also applies Bleed post hit for80 ticks (4 seconds)
.Damage increase: 8 -> 10
Repaired with: Verglas or Moonstone
Soul Reaper
Damage: 11
Attack speed: 1
- Soul Trap: Killing mobs harvests their soul. If you have summons nearby, press (V by default) to consume nearby summons to fill the weapon with their souls.
- Soul Release: Use to summon a familiar with the strength based on the amount of harvested souls.
- 3 or less souls: Summon Familiar Ghost.
- 10 or less (or when sneaking): Summon a Forlorn companion.
- 30 or above: Summon the Soulmass.
Repaired with: Verglas or Moonstone
Sting
Based on the sword from the Tolkien universe. Damage: 6
Attack speed: 1.6
- Luminescence: Lights up when hostiles are around.
- Spider's Bane: Deal increased damage against Arthropods (spiders, silverfish etc.).
Damage increase: 6 -> 10 (4)
Repaired with: Verglas or Moonstone
Translucent weapons
Damage: 7
Attack speed: 1.4
Damage: 8
Attack speed: 1.2
Damage: 6
Attack speed: 1.6
Wielded by the Remnants.
Repaired with: Lost Souls or Soul Ingots
Whirligig Sawblade
Based on the weapon from Bloodborne. Damage: 8
Attack speed: 1.6
- Rip and Tear: Use to decimate mobs ahead, applying Bleed and dealing
5 + bonus_enchant_damage
each tick.
Repaired with: Iron Blocks
Withered Wabbajack
Based on the Wabbajack from Skyrim. Damage: 8
Attack speed: 1.2
Repaired with: Verglas or Moonstone
Use to fire random projectiles, occasionally shooting a wabbajack wither skull that has it's own unique effects. The variable luck_factor = luck_effect_level * 2 + 2
(will turn negative when having Unluck effect) increases the chance for Beneficial rolls, reduces chance for Bad ones and does nothing to Neutral ones. Each value of luck_factor
represents an increase/decrease in percentage (example: Luck effect level 2 -> luck_factor = 4 (= 40%)
.
Random projectile list ranging from Beneficial, Neutral and Bad, with some using the variable power = random between 0 and 6 + luck_factor
:
- Beneficial: The custom Withered Wabbajack projectile
- Neutral:
- Purified Mist projectile (used by the Dragon Staff) with
radius = 2 + (random between 0 and 1) * luck_factor
- Ghast Fireballs with random
power
- Growing Fireball that grows over
duration = random between 10 and (100 + 20 * luck_factor) ticks
withradius_growth = (1 + random_float * 10 * luck_factor) / duration
with projectilespeed = (random between 25 and (300 + 20 * luck_factor)) / 100
- Purified Mist projectile (used by the Dragon Staff) with
- Bad: Arrows, Eggs, Ender Pearls, Experience Bottles, Small (Blaze) Fireballs, Snowballs, Wither Skull
List of effects the custom Withered Wabbajack projectile can do:
On any collision with variable power = (random between 0 and (10 + luck_factor)) + luck_factor
:
- Beneficial:
- Summon
power
amounts of lightning - Explode with random
power
- Summon
- Neutral: None.
- Bad:
- Summon
power
amounts of random entities- Beneficial: Expirience orbs
- Neutral: Cow, Cod, Salmon, Tropical Fish, Wandering Trader, Chicken, Sheep
- Bad: Creeper, Zombie, Endermite, Bee, Pufferfish, Vex, Skeleton, Drowned, Guardian
- Summon
power
amounts of a specific random entity (same list as above) - Summon
power * 2
amounts of Bats - Apply Darkness effect on the user for 3 seconds
- Summon random particles
- Summon
- Really Bad: 1% to summon 3 Wardens or 3 Withers
On entity hit:
- 40% chance to deal
power = (random between 0 and (75 + luck_factor * 5)) + luck_factor * 5
amounts of magic damage - 10% chance to remove the armor of the target hit or the user's with the
chance = (random between 0 and (20 + luck_factor)) + luck_factor
, withchance > 10
removing the targets, whilechance < 10
removes user's - 30% chance to add effect to target
- 20% chance to add effect to user
Effects include every single effect in the game, including from other mods. Their reduced/increased chances are based on whether they are beneficial, neutral or bad. The effect level is equal to amplifier = (random between 0 and (3 + luck_factor)) + luck_factor / 2
and the duration is equal to duration = (random between 0 and (300 + luck_factor * 50)) + luck_factor * 50 (ticks)
.
Gun items
Items based on the weapons from Bloodborne. Shoots silver bullets that has increased damage against undead mobs. They also apply posture loss at a 75 %
effectiveness against players.
Blunderbuss
A heavy shotgun that uses Silver Bullets to shoot a blast of projectiles, with each bullet applying effects.
Damage: 13
Posture loss: 25
Cooldown in ticks: 80
Bullets needed: 2
Hunter Cannon
A powerful weapon that uses 10 Silver Bullets to shoot a giant cannon ball at it's targets. It deals heavy damage, at the cost of high cooldown time.
Damage: 30
Posture loss: 60
Cooldown in ticks: 300
Bullets needed: 10
Hunter Pistol
One of the simpler guns from the Bloodborne series. It uses Silver Bullets to shoot one bullet at a time with low reload speed.
Damage: 6
Posture loss: 30
Cooldown in ticks: 50
Bullets needed: 1
Gatling Gun
Hold to fire a barrages for a set time based on the Quick Reload enchant, then goes on cooldown.
Damage: 3
Posture loss: 9
Cooldown in ticks: 120
Max use time in ticks: 100
Bullets needed: 1
Trick-weapons
Based on the unique weapons from Bloodborne, trickweapons are weapons that can transform into other types of weapons with the press of a keybind (default is B).
Kirkhammer
Kirkhammer is a heavy blunt weapon that can switch into the swift and light Silver Sword. Damage: 9
Attack speed: 1
- Ultra Heavy: This weapon is of the Ultra Heavy class. Apply
double
the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active.
Repaired with: Iron Blocks
Silver Sword
The Silver Sword cannot be crafted, rather only switched to by other trickweapons. Damage: 6
Attack speed: 1.6
- Righteous: Does increased damage against undead (zombies, skeletons, etc).
Bonus damage: 2 + fire_aspect_level
Repaired with: Iron Blocks
Ludwig's Holy Blade
Ludwig's Holy Blade is a greatsword that can be switched into the Silver Sword. Damage: 8
Attack speed: 1.2
- Righteous: Does increased damage against undead (zombies, skeletons, etc).
Bonus damage: 2 + fire_aspect_level
Repaired with: Iron Blocks
Holy Moonlight Sword
The Holy Moonlight Sword is a trickweapon that can transform into the Holy Moonlight Greatsword. It's main purpose is to grant more charge than the greatsword can for the greatsword's special ability. Damage: 8
Attack speed: 1.6
- Righteous: Does increased damage against undead (zombies, skeletons, etc).
Bonus damage: 2 + fire_aspect_level
- Charging: Each hit will add charge to the sword, at a max charge of 50.
amount = 3 + damage_enchant_level
Repaired with: Verglas or Moonstone
Holy Moonlight Greatsword
Image shows non-charged and fully charged Holy Moonlight Swords and Greatswords
Can only be aquired by transforming the the Holy Moonlight Sword. Damage: 10
Attack speed: 1.2
- Righteous: Does increased damage against undead (zombies, skeletons, etc).
Bonus damage: 2 + fire_aspect_level
- Charging: Each hit will add charge to the sword, at a max charge of 50.
amount = 1 + damage_enchant_level
- Potential: This weapon needs charge to use it's special ability. Upon use of it, the charge will be consumed.
- Moonfall: Use to obliterate the ground ahead of you, causing
5 + damage_enchant_level
ruptures down the aimed path, knocking up and damaging all mobs hit.Damage: 20 + 2 * bonus_enchant_damage
Knockup: 0.3 + damage_enchant_level / 10
Repaired with: Verglas or Moonstone
Armor
Arkenplate
- Unbreakable: When under 50% health, gain infinite Resistance II.
- Aftershock: Upon taking damage while under 50% health, cause an explosion that knocks away enemies around you with strength based on Unbreaking level.
Chaos Crown
Dropped by the Monarch of Chaos.
- Emperor: Equip to gain immunity to Decay, Regeneration while having Decay and permanent Luck.
- Hex of Reversal: Flip any harmful status effect you have to a positive counterpart with a third of the duration and half the amplifier while not on cooldown. Default effect is Regeneration if no counterpart is found.
Chaos Helmet
The Chaos Helmet grants the same effects that Chaos Crown does, without the cost of having low defense.
Cape of Chaos
Dropped by the Monarch of Chaos. When worn, will turn all surrounding grass and other vegetation into Withered counterparts that will inflict all mobs with Decay status effect. Having the cape on naturally grants immunity to the de-buff's effect. Flowers will be turned into Hydrangea and large flowers will turn into Oleander.
Hallowheart
- Unceasing:
- Under 50% health, gain immunity to Wither.
- Use ability keybind (LEFT_ALT by default) to gain Life Leach effect. Heal continuously if your current target has a damage over time effect, such as Wither, Poison, etc.
- Infectious: Upon taking damage while having Life Leach effect, apply Wither to the attacker.
Infused Arkenplate
Can only be made with the soul of the Night Prowler.
- Unbreakable: When under 50% health, gain infinite Resistance II.
- Aftershock: Upon taking damage while under 50% health, cause an explosion that knocks away enemies around you with strength based on Unbreaking level. When infused, also apply Weakness II to all targets hit.
- Mirror: When your health is less than 33%, bounce off all incoming projectiles.
Infused Hallowheart
Can only be made with the soul of the Day Stalker.
- Unceasing:
- Under 50% health, gain immunity to Wither.
- Use ability keybind (LEFT_ALT by default) to gain Life Leach effect. Heal continuously if your current target has a damage over time effect, such as Wither, Poison, etc.
- Infectious: Upon taking damage while having Life Leach effect, apply Wither to the attacker. While enhanced, also set the target on fire.
- Unburnable: Gain permanent Fire Resistance.
- Exalt: Gain Regeneration while on fire. Also gain Strength with amplifier level based on missing health (1 when < 50%, 2 when < 25%).
Forlorn Armor set
Also dropped by Forlorn. Grants the same resistance as Diamond armor. While wearing a full set, nearby dying entities will heal the user.
Soul Robes Armor set
Armor points for boots to the left, helmet to right: {2, 3, 4, 3}
Is worn by Dark Sorcerers. Having the full armor set equipped grants permanent Magic Resistance 2 and Night Vision.
Soul Ingot Armor set
Armor points for boots to the left, helmet to right: {3, 5, 7, 3}
Worn by Remnants. Can be crafted with Soul Ingots. Grants more resistance than iron armor, but still less than diamond. Wearing a full set grants permanent Resistance 1.