Enchants & Effects - mariumbacchus/Soulslike-Weaponry GitHub Wiki

Enchants

Quick Reload/Fast Hands

Reduces cooldown on Gun Items.

Posture Breaker (Visceral)

Enhances Gun Items. Increases the amount of Posture Loss applied by Silver Bullets and Cannonballs.

Stagger

Affects Swords. Each level increases the Posture Loss applied post hit on the target by 5, doubled if the item is Ultra Heavy (i.e Darkin Blade, Featherlight etc.). Base amount and modifier applied to players can be changed in the config.

Effects

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Bloodthirsty

The user takes continuous damage (like the Wither effect), but when the user is attacking, it will heal a set amount based on effect level with each attack. Healing done is based on how full the attack speed bar is.

Retribution

Determines if the Dawnbreaker explosion should detonate or not based on the effect level. Each hit with the Dawnbreaker will apply this effect to undead.

Decay

This effect continuously damages the armor the player is wearing while also increasing all damage taken by 20% for each effect level. On non-player entities, it will continuously damage them, just like the Wither effect.

Fear

This effect is applied to undead when the Dawnbreaker explosion triggers. It relocates their pathing and confuses them, while having no current effect on players.

Magic Resistance

Reduces magic damage by 20% per level. Magic damage ranges from splash potions of Instant Damage, or for example Evoker fangs.

Purified Mist

Any mob that is not a player will continually take damage, while players will be healed instead.

Posture Break

Mobs affected by this are Slowed insanely, and are open for an attack. When hit, the mob takes bonus instant damage and then the effect is removed.

Lunar Herald

Pressing the applied keybind (named "Lunar Herald shoot moonlight" in controls, is H by default) will shoot Moonlight beams with moderate fire rate out of your hands. If you attack with the Moonlight Shortsword while having this effect, the firerate will increase drastically.

Permafrost

Effects entities as if they were stuck in powder snow, gradually slowing them and then damaging them. When entities die with this effect, they explode in an ice explosion that damages and freezes all nearby mobs.

Cursed Wounds

Will disable all healing for the affected mob.

Bleed

Will damage the mob over time.

Calculated Fall

Will negate all fall damage for the next fall, trigger a shockwave based on the strength of the effect and Ultra Heavy Weapon or weapons that granted the effect held and then will be removed.

Veil of Fire

Grants Fire Resistance while setting yourself ablaze, dealing 2 + effect level fire damage to all nearby mobs each tick.

Blight

Increases the damage taken in percent based on the amount of armor the target has. Bonus damage in percent = (ln(effect_level) * armor / 8) * 10

Shadow Step

Grants movement speed and bonus damage for the Shadow Assassin Scythe.

Cooldown

Prevents certain abilities from being used instead of having a cooldown on the item.

Life Leach

If the current target of the user has any damage over time effect, such as Poison, Wither or Bleed, then the user will continuously heal.

Ghostly

Mainly granted during Umbral Trespass ability (which Darkin Scythe prime and Shadow Assassin Sctythe has). Makes the user unable to attack or be attacked.