Enchants & Effects - mariumbacchus/Soulslike-Weaponry GitHub Wiki
Enchants
Quick Reload/Fast Hands
Reduces cooldown on Gun Items.
Posture Breaker (Visceral)
Enhances Gun Items. Increases the amount of Posture Loss applied by Silver Bullets and Cannonballs.
Stagger
Affects Swords. Each level increases the Posture Loss applied post hit on the target by 5
, doubled if the item is Ultra Heavy (i.e Darkin Blade, Featherlight etc.). Base amount and modifier applied to players can be changed in the config.
Effects
Bloodthirsty
The user takes continuous damage (like the Wither effect), but when the user is attacking, it will heal a set amount based on effect level with each attack. Healing done is based on how full the attack speed bar is.
Retribution
Determines if the Dawnbreaker explosion should detonate or not based on the effect level. Each hit with the Dawnbreaker will apply this effect to undead.
Decay
This effect continuously damages the armor the player is wearing while also increasing all damage taken by 20% for each effect level. On non-player entities, it will continuously damage them, just like the Wither effect.
Fear
This effect is applied to undead when the Dawnbreaker explosion triggers. It relocates their pathing and confuses them, while having no current effect on players.
Magic Resistance
Reduces magic damage by 20% per level. Magic damage ranges from splash potions of Instant Damage, or for example Evoker fangs.
Purified Mist
Any mob that is not a player will continually take damage, while players will be healed instead.
Posture Break
Mobs affected by this are Slowed insanely, and are open for an attack. When hit, the mob takes bonus instant damage and then the effect is removed.
Lunar Herald
Pressing the applied keybind (named "Lunar Herald shoot moonlight" in controls, is H by default) will shoot Moonlight beams with moderate fire rate out of your hands. If you attack with the Moonlight Shortsword while having this effect, the firerate will increase drastically.
Permafrost
Effects entities as if they were stuck in powder snow, gradually slowing them and then damaging them. When entities die with this effect, they explode in an ice explosion that damages and freezes all nearby mobs.
Cursed Wounds
Will disable all healing for the affected mob.
Bleed
Will damage the mob over time.
Calculated Fall
Will negate all fall damage for the next fall, trigger a shockwave based on the strength of the effect and Ultra Heavy Weapon or weapons that granted the effect held and then will be removed.
Veil of Fire
Grants Fire Resistance while setting yourself ablaze, dealing 2 + effect level
fire damage to all nearby mobs each tick.
Blight
Increases the damage taken in percent based on the amount of armor the target has. Bonus damage in percent = (ln(effect_level) * armor / 8) * 10
Shadow Step
Grants movement speed and bonus damage for the Shadow Assassin Scythe.
Cooldown
Prevents certain abilities from being used instead of having a cooldown on the item.
Life Leach
If the current target of the user has any damage over time effect, such as Poison, Wither or Bleed, then the user will continuously heal.
Ghostly
Mainly granted during Umbral Trespass ability (which Darkin Scythe prime and Shadow Assassin Sctythe has). Makes the user unable to attack or be attacked.