Bosses - mariumbacchus/Soulslike-Weaponry GitHub Wiki
Boss health, xp drops, damage modifiers and other stats can be changed in the config.
Map of the boss progression:
The Decaying King
Once a powerful ruler who attempted to make order in the chaos lands that is The Nether, was cursed by what he thought was his allies. His kingdom was sieged and fell under the lava sea, and the King could only watch helplessly while his mind and body was slowly withering away.
The Decaying King spawns in the remnants of the Decaying Kingdom in the nether. This cursed monstrosity wields The Darkin Blade, and has many deadly attacks to look out for. It will heal when his non-projectile attacks land, equal to: damage dealt / 5 + 2 * number of nearby attackers
. Killing it makes it drop 500 experience
the Darkin Blade, a Lord Soul and the Withered Demon Heart.
He can be re-summoned by right clicking the Blackstone Pedestal with the Withered Demon Heart in hand.
Attacks:
-
Sword Slam: The Decaying King quickly charges up his blade and slams it into the ground, dealing damage to all targets where the last target stood. This is one of his main close range attacks, and will do this quite frequently.
Damage: 30
-
Fire Barrage: The Decaying King charges up, then unleashes a mass of fire balls at the target from it's mouth.
-
Wither Barrage: Just like Fire Barrage, it charges up and unleashes a horde of Shadow Orbs at the target, applying Wither and Decay on targets hit.
-
Detonation: The Decaying King folds his arms together, charging up for an explosion around him, knocking away and damaging all nearby mobs.
Damage: 50
-
Spin: The Decaying King spins his arms around, knocking away anything in it's path far away. Be careful not to get hit into the lava!
Damage: 10
-
Pull: The Decaying King pulls the target into him from afar, a setup for his next attack.
Damage: 5
-
Magma Burst: The Decaying King smashes the ground, summoning lava around it for the next 3 seconds.
The Old Champion's Remains & The Frenzied Shade
His descendants thought he would rest peacefully here without any interruption... how wrong they were...
A boss spawning in the Old Champion's Graves, this skeleton figure has been possessed by another being, namely The Frenzied Shade. His attacks revolve around if he is guarded or not with the shield, switching between the shielding stances with the attacks. When in the defensive state, he is slower, but will take reduced damage from all sources. Additionally, it has other passive effects, both good and bad.
-
Responsive Aggression: If the user attempts to heal through eating or drinking mid-battle, the champions attack cooldown will be set to 0, and it will use the most optimal distance-closing attack, like Shield Vault or Rush Down, so be wary of how close you are to the boss when healing!
-
Adaptive Force: Make sure not to whack at it with the same weapon either, because after a set number of attacks from the same weapon, the champion will turn resistant and exponentially reduce the damage of the next attacks (Tip! Trickweapons work great against this), you will hear a metal sound when hitting the boss if he is starting to get resistant. The damage taken after reduction is equal to:
amount * (1f / 1.07f) ^ x
where x is equal to number of hits taken from same weapon since growing resistant. -
Frost Moon: If you manage to lure him under the open sky, he will be slowed and weakened. When reaching half health, the Old Champion will stagger, and rise again stronger than before, no longer gaining negative effects under the open sky, and instead gaining Speed and Strength.
After killing the Old Champion, it will drop the Draugr sword, 200 experience
, and then the Frenzied Shade will spawn. This creature is the one possessing the Lord Soul, so make sure to stay alert when killing the Old Champion!
He can be re-summoned by right clicking the Old Moon Altar with the Draugr sword, this will not consume the weapon.
Shield Up Attacks:
- Shield Bash: The Old Champion will slam his shield at his foe, not dealing much damage, but knocking it back far away.
Damage: 10
- Sword Thrust: The Old Champion will thrust his trusty sword Draugr at the target with increased range, dealing high damage.
Damage: 20
- Shield Vault: The champion jumps at the target, crippling it for a few seconds, then lowers his shield.
Damage: 10
- Sword Leap: The champion lunges at the target with his sword, dealing large amounts of damage.
Damage: 20
- Ground Decimation: The champion smashes the ground with his shield, knocking away enemies while lowering his guard afterwards.
Damage: 8
- Parry: The champion parries the target, then follows up with a counter attack.
Damage: 18 (without Posture Break damage)
Shield Down Attacks:
- Rush Down: The champion runs a small distance while charging up his thrust attack.
Damage: 16, 5 seconds Bleed
- Fearsome Swipes: The champion swipes his sword left to right, then follows up with a thrust.
Damage: 16 each swipe
- Heavy Blow: The champion charges his sword back before slamming it into the ground, dealing heavy AOE damage.
Damage: 25
- Backstep: The champion jumps backwards, lifting his shield up afterwards. He is more willing to do this if the opponent is wielding a ranged weapon.
- Battle Cry: The champion slams his sword against his shield, affecting all nearby mobs with Slowness and Weakness, then brings up his guard.
The Frenzied Shade
The Frenzied Shade is a cursed and powerful soul, banished from it's former body, who mistakenly possessed the Old Champion. It flies and can move through any block. At half health the shade duplicates itself, summoning 4 other Frenzied Shades with 1/4th of the originals health and only 35% damage, but other than the stats, their attacks and looks will still be the same. The main shade will drop 400 experience
.
Attacks:
- Lunar Swipes: The Frenzied Shade charges up and swipes twice, dealing hefty damage and slowing the target.
Damage: 20, Slowness: IV (2 seconds)
- Moon Wave: The shade throws a large vertical moonlight projectile at the target.
Damage: 25
- Shadow & Moonlight: The shade shoots a barrage of shadow orbs, some applying darkness, while other applies wither and decay. At the last second of the attack, the shade swipes swiftly, shooting a horisontal moonlight projectile.
Moonlight Damage: 18
- Soul Outbreak: The shade flies into the air, then swiftly strikes down at a target area, creating a soul explosion, dealing heavy damage.
Damage: 25
- Charge: The shade charges at the main target, damaging anything in it's path, along with a harder hitting swipe at the end.
Damage: 12, 18 for last swipe
The Returning Knight & The Fallen Icon
Once a respected champion of moonlight, turned to a darker power when he threw away his legendary blade, The Moonlight Greatsword. He coated himself in dark runes, making him both impenetrable and reflect any projectile away from his armor, but in doing so, his body and armor merged and his soul was rejected, turning into a dark, twisted creature, a mere husk of raw power, roaming the lands. His armor is now a prison for it's remaining forces of moonlight, a puppet being controlled by the dark power of the underworld the owner coated it with, and now, this behemoth wields the great mace Nightfall.
The Returning Knight is a slow, but hard hitting boss with a few attacks up his sleeve. First of all, all projectiles around him will have no effect on him, and will rather be reflected back in the direction they came from, so be careful with that Hunter Cannon! At half health, he will use his last forces of moonlight to be Unbreakable, slamming his arm on his chest, gaining Resistance. After killing The Returning Knight, he will drop 500 experience
, moonstone, Nightfall, a Lord Soul and the Arkenstone.
He can be summoned by using a Lost Soul on the Old Moon Altar.
Attacks:
-
Children of the Grave: The Returning Knight slams his mace Nightfall into the ground, summoning a random amount of Remnants and Dark Sorcerers.
-
Obliterate: The Returning Knight charges up Nightfall over two seconds, then slams it into the ground on the targets last position when he started charging, dealing massive damage and knocking up all targets hit. This attack takes a while for him to charge up ,so you have plenty of time to evade it. If not, then prepare for ridiculous amounts of damage, even with full protection 4 Netherite armor!
Damage: 60
-
Blinding Light: The Returning Knight quickly sweeps his left arm on the target, Blinding, Slowing and knocking it back if it hits.
Damage: 10
-
Mace of Spades: The Returning Knight swiftly swipes away enemies, then follows up with a lighter, but quicker Obliterate attack.
Damage: 20 first strike, 25 second strike
-
Eruption: The Returning Knight prepares for an attack that affects all mobs around, slamming his mace Nightfall in the ground three times. The two first are a sign of warning, but the third he will use more force on, smashing Nightfall into the ground causing huge eruptions on all targets around him, even his own minions, dealing damage and knocking them up high in the air.
Damage: 30
The Fallen Icon
By using the Essence of Eventide on the Old Moon Altar, you will return the true heir back to it's original body. This will result in the summoning of the Fallen Icon, a fierce empowered version of the Returning Knight with a fast and dangerous second phase. When summoned, Unbreakable will be used right away, affecting all nearby players with Weakness, Nausea and Slowness. The boss does not get any bonus Resistance unlike Returning Knight, and since the true soul has been returned to the vessel, some of the dark power has been slightly suppressed, making the boss unable to reflect projectiles, but it is still immune to them! Upon it's death, it will drop 600 experience
and the Essence of Luminescence, the crafting recipe for creating the Pure Moonlight Greatsword.
Changes to Phase 1:
-
Blinding Light is changed to a ground slam AOE attack
Damage: 20
-
Eruption does not target allied summons
Damage: 35
-
Children of the Grave summons only Netherite Armored Remnants with Protection II
-
Obliterate is slightly faster
Damage: 50
-
Mace of Spades is unchanged
Damage: 20 first hit, 25 second hit
When entering the second phase, the Icon will go back to ol' reliable, dragging the Moonlight Greatsword out of the ground to fight by his side one last time, he will then become the Harbinger of Moonlight.
-
Blinding Light: Just like phase 1, but will also summon a circle of Moonlight Spears that shoots out.
Damage: 20 for AOE blast, 15 for projectiles
-
Moonfall: Charges up the greatsword over a long while, before slamming it down on, causing ground ruptures behind the target area
Damage: 65 where sword lands, 30 for each eruption
-
Moonveil: Gathers the greatsword and all it's strength before penetrating it in the ground, causing an explosion around it, then after a short time, it will push it deeper into the ground, causing a second explosion to happen
Damage: 50
-
Sword of Light: The Icon readies the sword before swinging it 5 times, each swing shooting out a Moonlight Projectile, with the last swing smashing the ground, summoning a large vertical Moonlight Projectile that deals massive damage.
Damage: 25 for both sword swipes and projectiles
-
Core Beam: The Icon takes a breather, then unleashes a large beam that summons explosions on the target area, before coming to a halt and resting for a second.
Damage: 20 (not including explosion)
-
Thrust: The Icon readies his blade, then thrusts it at the target, applying Cursed Wounds if the target was hit.
Damage: 50
The Monarch of Chaos
The Monarch of Chaos is a powerful mage wielding the accursed wand, the Withered Wabbajack. Additionally, it wears both the Crown of Chaos and the Cape of Chaos, two items that that will be dropped upon it's death with the Withered Wabbajack and 500 experience
. It can be summoned by using the Shard of Uncertainty (which is dropped by the Wither) on the Blackstone Pedestal block. The Monarch of Chaos is a fast attacking and chaotic boss, hence it's name, being immune to lightning and having it's attack cooldown reduced lower and lower based on it's missing health. Thanks to the Cape of Chaos, it turns all Grass Blocks around it into Withered Grass Blocks, which will continuously inflict the Decay status effect on all entities standing on them. On non-player entities, they will also take high Wither damage, while players will have their armor quickly deteriorate and fall apart, meanwhile thanks to the Crown of Chaos, the boss itself will heal small amounts on this zone. Only Grass Blocks will be turned into Withered Grass Blocks. Now, onto it's chaotic move-set:
- Cripple: The Monarch of Chaos will swing it's staff left to right, then thrust it's staff forward, with a following smash attack right after. It will deal more and more damage with each combo, while having the hitbox reduced in size.
Damage: Swipe -> 15, Thrust -> 20, Bonk -> 30
-
Chaos Skulls: The Monarch of Chaos swipes it's staff in the air, shooting continuous Chaos Skulls at the target. These skulls function just like the Withered Wabbajack's own projectile. They will have random amounts of chance to inflict random effects on the target, while dealing random damage, while also having random chances to spawn either explosions, entities, lightning bolts... you get the picture.
-
Lightning Call: The Monarch swirls it's staff in the air, then summons lightning bolts around itself, spreading outward three times.
-
Barrage: The Monarch points it's staff on to the target, shooting either lots of random projectiles, ranging from tridents, arrows, moonlight beams to even eggs or snowballs, or it will shoot a barrage of the same projectile, which include everything from experience bottles, arrows to a barrage of seeking shulker projectiles.
-
Teleportation or Obliteration: The Monarch will channel it's wand, summoning portal particles in a circle around itself, then smashing the ground to either teleport away to a new location, or summon a massive soul explosion that will damage all targets too close.
Damage: 30
Day Stalker & Night Prowler
Two deities representing day and night, light and dark. Once prayed to by the ancient kind, these two gods will each be empowered based on the time of day, and will switch between flying above the target and staying on the ground. Once one of them dies, the other will be enraged, being permanently empowered, entering phase two and gaining new attacks. They can be summoned by throwing the Chaos Orb into the sky. They will only drop their soul if they were in phase two. They both will drop 500 experience
by default.
An homage to Carpenter Brut's banger songs.
Day Stalker
Wielding the Dawnbreaker, this goddess is empowered during the day and is slower, but more tankier than her other counterpart. Empowered effects:
- Attacks set target in flames
- Has Resistance 2
- Regenerates 1 HP each half second (only in phase two)
- Takes 20% reduced damage from projectiles (40% in phase two)
Attacks:
- Decimate: Spins swiftly as she charges Dawnbreaker across the ground, then swipes it up in the air, launching the target if it was it range and dealing
30
damage, then spins back, shooting a sunlight projectile that deals15
damage. - Dawnbreaker: Swings Dawnbreaker left, right then from above cross down, dealing
15, 20 and 25
damage for each swing. - Chaos Storm (Special): Charges up her hand, then slams it into the ground, summoning random flame pillars around herself for several seconds that deal
48
damage. - Blaze Barrage: Shoots tons of randomly places blaze fireballs from her body and wings.
- Air Combustion: Points her sword at a location while readying to snap her fingers. Upon snapping, detonate a small fire explosion on that location, dealing
35
damage. - Stream of Heat/Flamethrower: Charges up her fist before spraying out a continuous stream of fire that deals
1
magic damage each 4th tick(= 5 damage a second)
and sets targets on fire. - Sunfire Rush: Readies Dawnbreaker by lifting it into the air, then swipes the sword 5 times, each time shooting out a sunlight wave, each dealing
15, 15, 20, 20 and 25
damage - Conflagration: Lifts her hand above her head, summoning 5 Ghast fireballs that cannot be redirected.
- Flame's Edge: Charges up for a heavy spin, summoning flame particles at the edges that marks the damaging area, then spins, dealing
35
damage and knocking back targets hit. - Flame's Reach: Hurls Dawnbreaker at the target, dragging it closer, dealing
20
damage, then follows up with an explosion that deals25
damage.
Phase 2 (one dot is new attack, two dots means additions to previous attacks):
-
- Decimate: Is quicker and unleashes a flame path when knocking up. Damage for the projectile is increased from
15 -> 25
- Decimate: Is quicker and unleashes a flame path when knocking up. Damage for the projectile is increased from
-
- Dawnbreaker: Will always shoot a sunlight projectile, each dealing
30
damage.
- Dawnbreaker: Will always shoot a sunlight projectile, each dealing
-
- Chaos Storm: No longer special ability, and will spawn flame pillars twice as often.
-
- Blaze Barrage: More fireballs.
-
- Air Combustion: Bigger explosion range.
-
- Stream of Heat/Flamethrower: Magic damage increased from
1 -> 2
damage per 4th tick(= 10 each second)
. She also slashes her sword at the same time multiple times, dealing15
damage each swing.
- Stream of Heat/Flamethrower: Magic damage increased from
-
- Conflagration: Changed to Ultimate attack. Summons a small fireball that slowly grows in size, explosion range and damage, before throwing it at the target.
-
- Flame's Edge: Is slower, but has bigger range and more damage, dealing
40
damage instead and slightly more knockback.
- Flame's Edge: Is slower, but has bigger range and more damage, dealing
- Radiance (Special): Charges up, then unleashes an explosion around her, knocking away nearby entities and dealing
60
damage. This is executed when transforming to phase two as well. - Warmth (Special): Summons 4 randomly placed Sphere of Warmth entities, stationary creatures of fire that shoot fire at players and applies buffs to nearby hostile entities, namely Strength, Regeneration, Resistance and Fire Resistance.
- Overheat: Lifts her sword slowly above her head, taking 40% reduced damage in this state, warning nearby players with a sound. As she charges up, the sword grows bigger, and upon slamming the ground, a long and wide blast of multiple flame pillars erupt at one, dealing
40
damage to targets hit. - Inferno: Flies into the air, circling above the target, then crashes down with the sword piercing the ground, causing a generic explosion, then triggers another explosion after a small delay.
- Sky High (Special): Fly high into the air for a while, then comes crashing down, causing a massive explosion that deals damage equal to
20 + blocks fallen
, with range also increasing based on the distance she fell.
Night Prowler
Empowered during the night and wielding the Soul Reaper, this goddess is less tanky compared to her sister, but is faster, deadlier and loves to teleport around if certain conditions are met. Empowered effects:
- Attacks affects targets with Slowness 1
- 25% increased damage
- 30% chance to teleport away or closer to the target instead of taking damage when not issuing an attack, increased by 50% if the source is a projectile to a total of 45%
- If she has less than 1/6th of her health left, she will begin to emit dazzling particle effects, meaning that if she did not teleport away when hit and the source is of a projectile, she will
heal 5 HP
instead of taking damage - She will heal HP equal the max HP of targets she kills (capped at
3
during Eclipse attack) - Takes only 25% damage from explosions, regardless if shes empowered or not
Attacks:
- Trinity: Spins her scythe above her head, then hurls it down into the ground, creating an explosion in that area dealing
40
damage. She can do this to exit her flight phase, meaning she will come soaring down from the skies. - Reaping Slash: Spins while dashing forwards towards the target, damaging everything in it's path by
25
damage. - Night's Embrace (Special): Spins the Soul Reaper ahead of herself, then summoning 8 Familiar Ghosts around her sister, or herself based on who is on the ground and who is flying.
- Ripple Fang: Charges her hand and lifts it upwards, summoning Evoker Fangs outwards from the center of herself in a circle in a total of 5 times. Evoker Fangs deal
6 Magic Damage
. - Blade's Reach: She charges the Soul Reaper through the ground upwards, summoning Evoker Fangs down a straight path. Evoker Fangs deal
6 Magic Damage
. - Soul Reaper: Swings her scythe to the right, left, then follows up with two spin strikes with each attack knocking targets back slightly and dealing
20 + 5 * swing number
damage, meaning the first attack will deal20
damage and the last will deal30
. - Diminishing Light: Shoots 5 split moonlight projectiles that each deal
20
damage. - Darkness Rise: She screams as she summons a black magic aura around herself that will constantly apply Decay, deal
1 Magic Damage
each 4th tick(= 5 Magic Damage each second)
. She will also have Speed 2 in this phase. The aura will last6 seconds
. - Engulf: Shoots out a rectangular smoke cloud that passes through blocks, applying Blindness for
5 seconds
to every target hit. - Blackflame Snake: Charges her hand through the ground, summoning a homing blackflame snake entity towards the target, spawning on herself or her sister based on who is on the ground. The blackflame snake will explode when it reaches the target or when it's timer runs out, launching targets hit in the air and dealing
30
damage. - Deathbringer's Grasp: If her target is just out of melee range, she will attempt to hook the target inwards, dealing only
10
damage if it was successfull.
Phase 2 (one dot is new attack, two dots means additions to previous attacks):
-
- Trinity: Now will always fly up before striking down, additionally emitting a shockwave out from the center, dealing
20
damage.
- Trinity: Now will always fly up before striking down, additionally emitting a shockwave out from the center, dealing
-
- Reaping Slash: Removed.
-
- Night's Embrace: Summons
4
Forlorn with Protection 2 and Curse of Vanishing armor around herself instead. She will only do this if her previous summons are not alive.
- Night's Embrace: Summons
-
- Ripple Fang: Fangs are turned into Edges of Night, empowered Evoker Fangs which are bigger and sharper, each dealing
15.69
damage.
- Ripple Fang: Fangs are turned into Edges of Night, empowered Evoker Fangs which are bigger and sharper, each dealing
-
- Blade's Reach: Fangs are turned into Edges of Night, empowered Evoker Fangs which are bigger and sharper, each dealing
15.69
damage.
- Blade's Reach: Fangs are turned into Edges of Night, empowered Evoker Fangs which are bigger and sharper, each dealing
-
- Soul Reaper & The Forlorn Scythe: New combo set. Swings to the right, left, spins around, swinging back Forlorn Scythe, shooting 3 Wither Skulls in split directions, following up with a small ground explosion due to the scythe piercing the ground, then she spins back, swinging Soul Reaper back as well, shooting 3 split moonlight projectiles, then ends with a charged up, massive X-shaped cross cut. Moonlight projectiles will deal
20
damage, Wither Skulls deal8
. The first swing will deal20
damage, increasing by3
for each swing instead of 5, up to a total of41
damage on the last attack.
- Soul Reaper & The Forlorn Scythe: New combo set. Swings to the right, left, spins around, swinging back Forlorn Scythe, shooting 3 Wither Skulls in split directions, following up with a small ground explosion due to the scythe piercing the ground, then she spins back, swinging Soul Reaper back as well, shooting 3 split moonlight projectiles, then ends with a charged up, massive X-shaped cross cut. Moonlight projectiles will deal
-
- Diminishing Light: Will swipe her scythes 3 times, shooting 5 projectiles with every odd projectile being either moonlight or Wither Skull, determined by how many times she has shot already. Moonlight projectiles will deal
20
damage, Wither Skulls deal8
.
- Diminishing Light: Will swipe her scythes 3 times, shooting 5 projectiles with every odd projectile being either moonlight or Wither Skull, determined by how many times she has shot already. Moonlight projectiles will deal
-
- Darkness Rise: The aura lasts
10 seconds
, and she deals 25% increased damage while it is up.
- Darkness Rise: The aura lasts
-
- Engulf: She will teleport behind the target she shot at, charging up a ground slam that deals
30
damage.
- Engulf: She will teleport behind the target she shot at, charging up a ground slam that deals
-
- Blackflame Snake: She will fly up and charge up before crashing down, creating 2 eruptions (not entities) that swiftly detonate towards from her left and right towards the targets last position when she landed, as well as shooting a homing blackflame snake entity towards the target. The non-entity eruptions deal
35
damage.
- Blackflame Snake: She will fly up and charge up before crashing down, creating 2 eruptions (not entities) that swiftly detonate towards from her left and right towards the targets last position when she landed, as well as shooting a homing blackflame snake entity towards the target. The non-entity eruptions deal
-
- Deathbringer's Grasp: After the hook, she will blind the target for
3 seconds
, teleport closer or away from the target, then shoot 3 split Wither Skulls that deal each8
damage.
- Deathbringer's Grasp: After the hook, she will blind the target for
- Eclipse (Ultimate): Rises in the air, as a massive particle sphere appears around her. After a short delay, every single entity within 35 block radius will be blasted with Night Skulls, empowered Wither Skulls that deal
10
damage, applying Wither and Decay for4 and 3 seconds
, leaving behind a cloud of dark energy for4 seconds
that will apply the same effects continuously to targets inside. She will also heal3 HP
for each dying entity withing range. The whole attack lasts around8 seconds
. - Lunar Displacement: She covers herself in her wings, screaming at the targets location before teleporting behind it, causing an explosion that deals
35
damage.