Skyboxes - mapbase-source/source-sdk-2013 GitHub Wiki
sky_camera is the entity used to create a skybox. The area around it will be projected around the map via the tools/skybox texture. Click here for more information on sky_camera in Source.
Outside of Mapbase, sky_camera is static. Once it's been placed, the skybox can't move. You can move the sky_camera itself through things like logic_measure_movement, but it doesn't update the skybox. There is a trick to update the skybox by continuously removing and respawning the sky_camera, but this is a complicated workaround and usually isn't very smooth. sky_camera is also not capable of rotating the skybox.
In Mapbase, sky_camera has been updated to support parenting and continuous updating. There's also a new keyvalue to use the sky_camera's angles for actual skybox rotation rather than fog direction.
Together, these changes create the ability for the skybox to move around freely relative to the world.
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Use Angles for Sky <void>- Uses angles for actual skybox rotation, as if the world were tilted on this entity's axis.
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ForceUpdate <void>- Forces the 3D skybox to update with this sky_camera's position once.
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StartUpdating <void>- Begins per-tick skybox updating, which is needed if you want this sky_camera to move.
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StopUpdating <void>- Ends per-tick skybox updating if it was enabled before.
There's also a spawnflag for a sky_camera to spawn continuously updating its position without having to use the StartUpdating input.
HL2: Downfall's multiple skybox support has been added as well.
(todo)
Mapbase adds the ability to use a specific solid color instead of a sky texture, controlled with the SetSkyColor input on sky_camera. The color is enabled and disabled through the "alpha" value, or the 4th number in a color. For example, you could use SetSkyColor > 0 255 0 to turn the sky green and SetSkyColor > 0 255 0 0 to turn the sky back to normal. Blending the sky color with the skybox was attempted, but is unfortunately not possible. Any alpha value above 0 enables the solid effect while 0 disables it.
This was intended to be used to make the skybox match the color of dense fog, but HDR causes a noticeable contrast in between the world and the sky. The pictures below show a skybox with thick blueish fog and the result of setting the sky to the same color, highlighting the HDR problem.


sky_camera now has inputs and keyvalues from env_fog_controller, which allows for more skybox fog control. Lerping is currently unsupported.