Golems - mansinh/Golem-Heart GitHub Wiki


A Golem may be upgraded by merging with other units of the same type or by using up golem cores dropped by defeated enemies. Merging will grant a golem a new skill and maybe some stat boost. Golem cores can be used to strengthen a chosen stat

Heart - Crystal

Heart Golem

Common Upgrade:

  • Revive Cooldown

  • Health

  • Scraps Drop Rate

  • Movement Speed

Uncommon Upgrade:

  • Regeneration (has a max)

  • Revive circle Size (has a max)

  • Unit Maximum (has a max)

  • Leftover Corpse (has a max)



Ranged - Wood

Ranged Golem

Base stats:

  • Attack speed: 1 per 1.5 seconds
  • Dmg: 3
  • HP: 20
  • Def: 20

Tier 0

  • Periodically shoots a projectile at an enemy, low health and def

Tier 1 - first merge

  • Pierce: Bullets now Pierce one unit.

  • Quickfire: Attacks faster (3 base per 1,5 seconds)

  • Spread fire: Keeps Attack speed but increases projectile count (3 per 1,5 seconds, spread 10 + / -). Bullets per cycle stays the same whichever you go for. however both decrease bullet dmg by 10 - 20%

Tier 2 - second merge

  • If ‘Quickfire’-> Rapid Fire: Further increased Attack Speed (3 base per 1 second)

  • if ‘Spread fire’-> Salvo: Shoots two Sets of projectiles, and projectile + 2 (5 projectiles and then offsets the next projectile by 5 degree) Or any upgrade not yet taken from tier 1

Tier 3 - Final Merge

  • if -‘Quickfire’ AND ‘Pierce’- or ‘Rapid fire’: Channelled Light -> Periodically Fires a laser which pierces all units (1 per base modified fire rate) (will probably be quite weak without Dmg tuning)

  • if -‘Spread’ AND ‘Pierce’- or ‘Salvo’-> Arc of Light: Fires one Wide projectile which pieces all units but becomes Weaker as it travels. (1 per base modified fire rate)

Or any upgrade not yet taken from tier 1 or 2



Defender - Stone

Defender Golem

Base stats:

  • Attack speed: (0.3 after contact) from there 1 per 2 seconds
  • Dmg: 2
  • HP: 70
  • Def: 20

Tier 0

  • has a lot of health and defence, however can only attack enemies on contact

Tier 1 - first merge

  • Wide as a Mountain: Size + 1, health and def increased (base HP + 50, base def + 15)

  • Trembling weight:

Attack range slightly increased, now knockbacks enemies. (base dmg + 2)

  • Regrowth: Slowly regenerates health (0.3 per second) Tier 2 - second merge If ‘Wide as a Mountain’:

Tier 2 - Second Merge

  • Chunky Further increased Health and Def (base HP + 60, base def + 15)

  • if ‘Trembling Weight’-> Lasting Impression

increased Knockback, briefly stuns enemies (base dmg + 2, base attack speed 1,5 per 1 second )

Or any upgrade not yet taken from tier 1

Tier 3 - Final Merge

  • if ‘Wide as a Mountain’ and ‘Regrowth’-> Grove: Gains a small AOE which slowly heals allies (0.4 per second)

  • if ‘Chunky’-> Massive: Size + 2, further increases health and def (HP + 60, def + 10)

  • if -‘Trembling Weight’ AND ‘Wide as a Mountain’- or ‘Lasting Impression’-> Earthquake: When attacking an enemy, creates a small shockwave which can hit multiple enemies (shockwave Width depends on Unit size) (base dmg + 3)

  • if ‘Trembling weight’ AND ‘regrowth’ Thirsty Rock-> Regenerates a fixed amount of Health when hitting enemies (5 per enemy hit)

Or any upgrade not yet taken from tier 1 or 2 AOE Range (Mage) - Metal



Melee - Clay

Melee Golem

Base stats:

  • Attack speed: 1 per 1,5 seconds
  • Dmg: 3
  • HP: 40
  • Def: 20

Tier 0

  • attacks quickly from a Medium range

Tier 1

  • TWO HANDED: Gains another arm (attack speed = 1 every 0.75 seconds, dmg +1)

  • Shielded Gains a shield to block dmg (15% to block incoming dmg, def +5, HP +10)

Tier 2

  • if ‘Two Handed’-> Need another arm?: Gains another arm (attack speed = 1 every 0.5 seconds, dmg +1)

  • if ‘Shielded’-> Reflected: reflects 50% of incoming dmg if blocked (def +5 , HP + 10, block chance +15%)

Tier 3

  • if ‘Need another arm?' -> Seraphim: Gains another arm, increased attack range (attack speed = 1 every 0.2 s, dmg + 2)

  • if ‘Reflected’ -> Turtle formation Further increased Block Chance, also counterattacks when blocking (def + 10, dmg +4, Block chance + 20)



Bomb - Lava

Heart Golem

Base stats:

  • Attack speed: instant
  • Dmg: 50
  • HP: 10
  • Def: 10

cooldown: 90 seconds

Tier 0

  • Does not attack when on cooldown. When not on cooldown, seeks nearby enemy/commanded to a position and Explodes, dealing massive damage but resetting the cooldown.

Tier 1 - first merge

  • Quick assembly: Smaller cooldown but smaller AOE and dmg (-30% AOE, -15dmg, cooldown = 60)

  • Leftover puddle: Leaves a small dmg over time area (dmg per second, 20% of original dmg per second)

  • Impact: Adds a heavy Heavy knockback

Tier 2 - second merge

  • if Quick assembly -> Leftover Scraps: Reduces cooldown for every enemy killed by minion (5% decreased)

  • if Leftover puddle -> Oozing Liquid: Enemies also leave a small puddle

  • if Impact -> Singularity: becomes invulnerable, sucks every enemy in range towards it before exploding Or any upgrade not yet taken from tier 1

Tier 3 - Final merge:

  • Any upgrade not yet taken from tier 1 or 2


Mage - Metal (Removed due to time constraints)

Mage Golem

Base stats:

  • Attack speed: 1 per 1.5 seconds
  • Dmg: 5
  • HP: 50
  • Def: 30

Tier 0

  • Does not attack, however only requires 2 for first merge

Tier 1 - first merge

  • Shocking: gains attack-range of Ranged units. on hitting the enemy, projectile chains to nearby enemies. does that 7 amount of times.

  • Energy Field: gains an AOE around the unit that periodically deals damage to Enemy units inside it

  • Projector: Creates an Area around itself. Each allied unit inside gains a separate shield which blocks one attack. (the all shields are being renewed every 90 seconds)

Tier 2 - second merge

  • if Shocking -> Aftershock: Increases Amount of chains and chains have a 20% chance to split and hit two targets. (chains + 3)

  • if Energy Field -> Field of Influence: Greatly increased AOE and Shortens the Period in between damage (base attack speed = 1 per 1 second)

  • if Projector -> Force Field: Cooldown of the Shield Renew decreased to 60 seconds.

Queen

Heart Golem

An enemy commander that can heal enemy units, keep them in a formation around it and moves fast. Has a higher chance of spawning at the end of a wave.