House Rules - malpinder/adventure-pals GitHub Wiki
House Rules
Characters
No Eladrin, no Tielfings, no half-elves or half-orcs.
No Warlocks.
Characters who play elves can choose either +2 Wisdom or +2 Intelligence at character creation (to make up for the lack of eladrin.)
Homebrew species
Orcs are mechanically half-orcs from PHB2. Goblins are mechanically gnomes from PHB2.
Faun
- Ability Scores: +2 Dexterity, +2 Intelligence
- Size: Medium
- Speed: 6 squares
- Languages: Common, Elven
- Skill Bonuses: +2 Arcana, +2 History
- Dilettante Education: You gain training in one additional skill selected from the skill list in Chapter 5.
- Solid Mind: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Spring Heeled: You get the Long Jumper feat for free.
- Stott: You can use stott as an encounter power.
Stott Faun Racial Power
With a skip and a hop, you gracefully bounce across the battlefield.
- Encounter ✦ Movement
- Move Action Personal
- Effect: Shift a number of squares up to your movement speed. This movement ignores difficult or impenetrable terrain, and you can move through the spaces of enemies your size or smaller.
Experience
Experience is given evenly to every character, including those who aren't present. Bonus experience is available for creative solutions and emphatic roleplaying.
Equipment
Don't bother keeping track of arrows or bolts, just assume you have enough. (Unless you think it would be cool or funny if you run out, in which case, shoot. Or not.)
Same with rations, you don't have to buy & track those.