Lighting and Textures - mahrens1/aether_apocalyse GitHub Wiki
I decided to add textures and lights after I was completely done with the greybox and got everything working in the map. The map uses a custom wad which is a mixture of different textures from the SiN_textures and dkt packs for Quake. A lot of the textures worked, I just had to go through and custom fit them to the various different models that I had. Some models have multiple textures on their faces to have transitions between surfaces. For lights I placed them around with light models to make it seem like light was coming out of them. I used flickering lights to make it seem like things were in a damaged state, but they also signal the player where to go.
Lights positioned under the light model with a texture that reacts to light being on or off.
Textures contrast each other to show doorways.