Mob Affixes - mahjerion/Craft-to-Exile-Dissonance GitHub Wiki
In Craft to Exile [Dissonance], mobs have a chance to roll affixes, which modify the mob's stats. The likelihood of receiving an affix depends on the mobs rarity. In general, mobs of higher rarity have a higher chance of receiving an affix.
The maximum number of affixes a mob can have at any time is 2 (a prefix + a suffix).
- The weight determines the chance that an affix is rolled, based against the weight of the other affixes.
- The stats are the modifiers the mob receives if it rolls the affix.
- The multipliers (denoted by 1.0x, etc.) are a relative indicator of how much of the stat the mob is receiving. 1.0x is the standard.
Prefixes
Affix | Weight | Stat I | Stat II | Stat III | Stat IV | Stat V |
---|---|---|---|---|---|---|
Accurate | 1000 | + Critical Hit Chance (2.0x) | + Critical Hit Damage (2.0x) | |||
Cold Casting | 750 | + Frost Nova Spell (On Damage Dealt)** | + Frost Penetration (1.5x) | |||
Deadly | 1000 | + Physical Attack Damage Percent (2.0x) | + Armor Penetration (2.0x) | |||
Deterministic | 750 | + Armor Penetration (1.5x) | + Critical Hit Chance (3.0x) | |||
Evasive | 1000 | + Dodge (3.0x) | + Dodge Percent (1.0x) | |||
Flame Casting | 750 | + Flame Sweep Spell (On Damage Dealt)** | + Fire Penetration (1.5x) | |||
Lightning Casting | 750 | + Lightning Discharge Spell (On Damage Dealt)** | + Lightning Penetration (1.5x) | |||
Massive | 1000 | + Health (1.0x) | + Health Percent (2.0x) | + Armor (1.0x) | ||
Prismatic | 500 | + Frost Damage (0.1x) | + Fire Damage (0.1x) | + Lightning Damage (0.1x) | + Nature Damage (0.1x) | + Elemental Resists (1.0x) |
Regenerative | 1000 | + Health Regeneration (3.0x) | + Dodge (1.0x) | |||
Resistant | 1000 | + Armor (1.0x) | + Elemental Resists (3.0x) | |||
Sanguine Casting | 750 | + Bloody Strike Spell (On Damage Dealt)** | + Armor Penetration (2.0x) | + Life on Hit (1.0x) | ||
Venom Casting | 750 | + Weaken Curse Spell (On Damage Dealt)** | + Nature Penetration (1.5x) |
Suffixes
Affix | Weight | Stat I | Stat II | Stat III | Stat IV |
---|---|---|---|---|---|
of Conductivity | 500 | + Phys DMG Gained as Frost DMG (1.0x)* | + Phys DMG Gained as Lightning DMG (1.0x)* | + Frost Resist (1.5x) | + Lightning Resist (1.5x) |
of Elemental Resistance | 1000 | + Elemental Resists (3.0x) | |||
of Harsh Winter | 750 | + Phys DMG Gained as Frost DMG (2.0x)* | + Frost Penetration (1.0x) | + Frost Resist (2.0x) | |
of Leeching | 1000 | + Lifesteal (3.0x) | + Life On Hit (1.0x) | + Armor (1.0x) | |
of Liquid Death | 500 | + Phys DMG Gained as Frost DMG (1.0x)* | + Phys DMG Gained as Nature DMG (1.0x)* | + Frost Resist (1.5x) | + Nature Resist (1.5x) |
of Mountains | 1000 | + Health (3.0x) | + Armor (1.0x) | ||
of Raging Volcano | 750 | + Phys DMG Gained as Fire DMG (2.0x)* | + Fire Penetration (1.0x) | + Fire Resist (2.0x) | |
of Retribution | 500 | + Phys DMG Gained as Fire DMG (1.0x)* | + Phys DMG Gained as Lightning DMG (1.0x)* | + Fire Resist (1.5x) | + Lightning Resist (1.5x) |
of Rock Skin | 1000 | + Armor (2.0x) | + Armor Percent (3.0x) | ||
of Scalding | 500 | + Phys DMG Gained as Frost DMG (1.0x)* | + Phys DMG Gained as Fire DMG (1.0x)* | + Frost Resist (1.5x) | + Fire Resist (1.5x) |
of Speed Casting | 750 | + Speed Spell (On Damage Received)** | + Dodge (1.0x) | ||
of the Cobra | 750 | + Phys DMG Gained as Nature DMG (2.0x)* | + Nature Penetration (1.0x) | + Nature Resist (2.0x) | |
of the Sniper | 1000 | + Armor Penetration (3.0x) | + Critical Hit Damage (1.5x) | + Armor (1.0x) | |
of Thunder Strikes | 750 | + Phys DMG Gained as Lightning DMG (2.0x)* | + Lightning Penetration (1.0x) | + Lightning Resist (2.0x) | |
of Toxic Fumes | 500 | + Phys DMG Gained as Fire DMG (1.0x)* | + Phys DMG Gained as Nature DMG (1.0x)* | + Fire Resist (1.5x) | + Nature Resist (1.5x) |
of Venom Shock | 500 | + Phys DMG Gained as Lightning DMG (1.0x)* | + Phys DMG Gained as Nature DMG (1.0x)* | + Lightning Resist (1.5x) | + Nature Resist (1.5x) |
* - The mob gains about 12.5-25% of their physical damage as the elemental damage.
** - Spells are triggered when mobs deal damage or receive damage. Mob spell information can be found below.
Mob Spells
Frost Nova Spell - When mob deals damage, send out a nova of ice from the target that deals damage around them in AOE. The spell also applies a 33% slow for 3s.
Flame Sweep Spell - When mob deals damage, spew forth flames in front of them to damage in AOE.
Lightning Discharge Spell - When mob deals damage, send out a lightning nova that deals damage around them in large AOE.
Weaken Curse Spell - When mob deals damage, weaken the target with a curse that reduces spell damage, cooldown reduction, and elemental resistances for about 10 seconds. The curse also applies a small Nature DoT on the attacker.
Bloody Strike Spell - When mob deals damage, apply 2 bleed stacks to targets in front of them.
Speed Spell - When mob received damage, apply a speed buff to it.