Mob Affixes - mahjerion/Craft-to-Exile-Dissonance GitHub Wiki

In Craft to Exile [Dissonance], mobs have a chance to roll affixes, which modify the mob's stats. The likelihood of receiving an affix depends on the mobs rarity. In general, mobs of higher rarity have a higher chance of receiving an affix.

The maximum number of affixes a mob can have at any time is 2 (a prefix + a suffix).


  • The weight determines the chance that an affix is rolled, based against the weight of the other affixes.
  • The stats are the modifiers the mob receives if it rolls the affix.
  • The multipliers (denoted by 1.0x, etc.) are a relative indicator of how much of the stat the mob is receiving. 1.0x is the standard.

Prefixes

Affix Weight Stat I Stat II Stat III Stat IV Stat V
Accurate 1000 + Critical Hit Chance (2.0x) + Critical Hit Damage (2.0x)
Cold Casting 750 + Frost Nova Spell (On Damage Dealt)** + Frost Penetration (1.5x)
Deadly 1000 + Physical Attack Damage Percent (2.0x) + Armor Penetration (2.0x)
Deterministic 750 + Armor Penetration (1.5x) + Critical Hit Chance (3.0x)
Evasive 1000 + Dodge (3.0x) + Dodge Percent (1.0x)
Flame Casting 750 + Flame Sweep Spell (On Damage Dealt)** + Fire Penetration (1.5x)
Lightning Casting 750 + Lightning Discharge Spell (On Damage Dealt)** + Lightning Penetration (1.5x)
Massive 1000 + Health (1.0x) + Health Percent (2.0x) + Armor (1.0x)
Prismatic 500 + Frost Damage (0.1x) + Fire Damage (0.1x) + Lightning Damage (0.1x) + Nature Damage (0.1x) + Elemental Resists (1.0x)
Regenerative 1000 + Health Regeneration (3.0x) + Dodge (1.0x)
Resistant 1000 + Armor (1.0x) + Elemental Resists (3.0x)
Sanguine Casting 750 + Bloody Strike Spell (On Damage Dealt)** + Armor Penetration (2.0x) + Life on Hit (1.0x)
Venom Casting 750 + Weaken Curse Spell (On Damage Dealt)** + Nature Penetration (1.5x)

Suffixes

Affix Weight Stat I Stat II Stat III Stat IV
of Conductivity 500 + Phys DMG Gained as Frost DMG (1.0x)* + Phys DMG Gained as Lightning DMG (1.0x)* + Frost Resist (1.5x) + Lightning Resist (1.5x)
of Elemental Resistance 1000 + Elemental Resists (3.0x)
of Harsh Winter 750 + Phys DMG Gained as Frost DMG (2.0x)* + Frost Penetration (1.0x) + Frost Resist (2.0x)
of Leeching 1000 + Lifesteal (3.0x) + Life On Hit (1.0x) + Armor (1.0x)
of Liquid Death 500 + Phys DMG Gained as Frost DMG (1.0x)* + Phys DMG Gained as Nature DMG (1.0x)* + Frost Resist (1.5x) + Nature Resist (1.5x)
of Mountains 1000 + Health (3.0x) + Armor (1.0x)
of Raging Volcano 750 + Phys DMG Gained as Fire DMG (2.0x)* + Fire Penetration (1.0x) + Fire Resist (2.0x)
of Retribution 500 + Phys DMG Gained as Fire DMG (1.0x)* + Phys DMG Gained as Lightning DMG (1.0x)* + Fire Resist (1.5x) + Lightning Resist (1.5x)
of Rock Skin 1000 + Armor (2.0x) + Armor Percent (3.0x)
of Scalding 500 + Phys DMG Gained as Frost DMG (1.0x)* + Phys DMG Gained as Fire DMG (1.0x)* + Frost Resist (1.5x) + Fire Resist (1.5x)
of Speed Casting 750 + Speed Spell (On Damage Received)** + Dodge (1.0x)
of the Cobra 750 + Phys DMG Gained as Nature DMG (2.0x)* + Nature Penetration (1.0x) + Nature Resist (2.0x)
of the Sniper 1000 + Armor Penetration (3.0x) + Critical Hit Damage (1.5x) + Armor (1.0x)
of Thunder Strikes 750 + Phys DMG Gained as Lightning DMG (2.0x)* + Lightning Penetration (1.0x) + Lightning Resist (2.0x)
of Toxic Fumes 500 + Phys DMG Gained as Fire DMG (1.0x)* + Phys DMG Gained as Nature DMG (1.0x)* + Fire Resist (1.5x) + Nature Resist (1.5x)
of Venom Shock 500 + Phys DMG Gained as Lightning DMG (1.0x)* + Phys DMG Gained as Nature DMG (1.0x)* + Lightning Resist (1.5x) + Nature Resist (1.5x)

* - The mob gains about 12.5-25% of their physical damage as the elemental damage.

** - Spells are triggered when mobs deal damage or receive damage. Mob spell information can be found below.


Mob Spells

Frost Nova Spell - When mob deals damage, send out a nova of ice from the target that deals damage around them in AOE. The spell also applies a 33% slow for 3s.

Flame Sweep Spell - When mob deals damage, spew forth flames in front of them to damage in AOE.

Lightning Discharge Spell - When mob deals damage, send out a lightning nova that deals damage around them in large AOE.

Weaken Curse Spell - When mob deals damage, weaken the target with a curse that reduces spell damage, cooldown reduction, and elemental resistances for about 10 seconds. The curse also applies a small Nature DoT on the attacker.

Bloody Strike Spell - When mob deals damage, apply 2 bleed stacks to targets in front of them.

Speed Spell - When mob received damage, apply a speed buff to it.