Enchanting - mahjerion/Craft-to-Exile-Dissonance GitHub Wiki

Apotheosis brings to [Dissonance] an overhaul to the enchantment system. It will allow you to become much more powerful than previously imposed limitations would have ever allowed, as well as introduce exciting new enchantments that help you adventure and conquer the world.

Note: many vanilla and mod enchantments that have no function have been disabled. This includes but is not limited to: Sharpness, Protection, Smite, Bane of Illagers, etc.


The Enchanting Table

There is now a new system for enchanting that uses three stats, instead of the original single stat system. Some stats are the same (Eterna is the already existing Enchanting Power), but others are new.

Eterna is the stat that controls what level your Enchanting Table is at. Certain types of bookshelves are only capable of providing certain max levels of Eterna, so be sure to check the max on the block. The table's current level is equal to twice the Eterna. Eterna goes up to a max of 50, which results in an enchanting level of 100.

Quanta determines how much flux is in your enchanting process. When you begin an enchantment process, after spending your experience, your Quanta level will work behind the scenes to change your enchantment level. This is not always beneficial, as Quanta is capable of both increasing and decreasing the actual enchanting level. With a lot of Quanta, and a little luck, you could technically receive an enchantment equal to spending 200 levels! But if your luck is bad, you could be completely wasting your experience.

Arcana determines how hard it is to get rare enchantments. At 0%, the base rules for enchantment rarity apply, but as your Arcana increases, rare enchantments will become more common, and common enchantments will become quite rare. At 100% Arcana, the rarities are flipped on their heads entirely, and Very Rare enchantments will show up at the rate of common enchantments, while Common enchantments will be hard to find! Finally, at 25% and 75% Arcana, every time you enchant, you are guaranteed an extra enchantment. This means after 75% Arcana, you will always receive 3 enchantments.

The stats for various items can be seen in their tooltips, and can be searched in JEI via the search term "Enchanting Stats". Typing this into JEI will bring up all items with stats. There is no "best" setup, so experiment to find the stats that you want given your resources.

As an added bit of utility, Lapis will now stay in the Enchanting Table.

Enchantments

Apotheosis has a host of new enchantments that support the notion of increased player power and provide enchantments that are only available at higher enchanting levels. Additionally, the levels of vanilla enchantments are scaled up to match the increased table level.

The following new enchantments have been added:

Enchantment Description
Hell Infusion Your attacks do significantly more damage when in the Nether.
Icy Thorns Being attacked will slow the attacker.
Knowledge of the Ages Anything that a killed mob drops will be converted directly into experience.
Life Mending Your health will be used to repair held tools and equipped armor.
Miner's Fervor You will always break blocks quickly, but never instantly.
Nature's Blessing Your hoe may be used as Bone Meal when right clicking.
Rebounding Enemies that attack you may find themselves very far away.
Scavenger There is a chance that mobs may drop double their normal amount of loot (including rare drops like nether stars).
Sea Infusion Your attacks do significantly more damage when wet.
Stable Footing The mining speed penalty for not being on the ground is prevented.
Tempting All animals will follow your hoe as if it were a breeding item.
Crescendo of Bolts Your crossbows gain an additional shot per charge. Extra shots use no ammo.

There have also been a couple changes to vanilla enchantments. Sharpness is no longer exclusive with Bane of Arthropods, Smite, and Bane of Illagers. Protection is no longer exclusive with Magic Protection, Fire Protection, and Blast Protection. This means you can always benefit from the general purpose enchantment and still pick up a specialized enchantment. To compensate for the high levels of protection, protection math has been scaled such that any protection points

Bookshelves And More

To support the new enchantment stat system, Apotheosis adds 11 new bookshelves, each with their own unique enchanting stat combinations. Shown here are the Endshelves, Seashelves, Hellshelves, the Beeshelf and the Melonshelf. Combinations of these shelves can allow for any stat values you could dream of, however, reaching significantly high Eterna levels requires Endshelves.

Anvils

In Apotheosis, Anvils have significantly more utility than previously. Anvils have no level limit, and are enchantable. Anvils can receive Unbreaking, Splitting, and Obliteration. Splitting is a new enchantment that allows you to drop an anvil on an enchanted book with multiple enchantments, and receive an individual book for each level. However, this process only has a 20% success chance per level of splitting, and will always cause damage to the anvil (but can be prevented by unbreaking). Obliteration is similar, it has the same success rules, but it works on books with a single enchantment above level one. It will create two books, each a level lower than the original. Think of it as the inverse of combining two books in an anvil.

Tomes

Apotheosis adds a series of books called Tomes. Each Tome has a type of enchantment it can accept, and can be used in place of a book when enchanting. Tomes allow a user to hunt for specific groups of enchantments while saving resources. A tome is converted directly into an enchanted book when used in a table.

There is also the Tome of Scrapping, which can be used to remove enchantments from an item. Some of the enchantments, and the original item, will be lost in the process.

The Altar of the Sea

The Altar of the Sea is a block with allows you to recycle worthless enchanted items. To begin, you need four enchanted items and a fair amount of experience. Then, you place one enchanted item on each pillar (target the pillar and right click it while holding the item). Once all four pillars hold an item, the Altar will begin to drain experience from nearby players. The amount of experience required is based on the levels an rarities of the provided enchantments. Once the experience has been drained, all four items will be consumed, and a newly created enchanted book will be created. The new enchantments are random, but better enchantments will be obtained with higher levels and rarities of provided enchantments. The Altar of the Sea can generate treasure enchantments.

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