Chaos & Arcana Stats - mahjerion/Craft-to-Exile-Dissonance GitHub Wiki

In Craft to Exile [Dissonance], you can add specialized item stats known as Chaos stats or Major Arcana Chaos stats to your equipment using Chaos and Chaotic Wisp currency orbs. Chaos orbs have a chance of applying Major Arcana stats, whereas Chaotic Wisp orbs will always apply a Major Arcana Chaos stat.

Do note the following:

  • You may only have one Chaos or Major Arcana Chaos stat per item.
  • Some of the Chaos stats have negative effects such as the Clueless and Clumsy stats. Stats with only penalties have been italicized.
  • The weight determines the chance that a stat is rolled, based against the weight of the other stats.
  • The multipliers (denoted by 1.0x, etc.) are a relative indicator of how much of the stat the mob is receiving. 1.0x is the standard.
  • There is a very small chance that equipment drop with Chaos or Major Arcana Chaos stats already rolled in.

Chaos Stats

Trait Equipment Weight Stat I Stat II Stat III
Armored Any Except Weapons 1000 + Armor Percent (2.0x)
Assassin Any Except Weapons 1000 + 25% Chance Incr. Move Speed on Crit.
Barbarian Any Except Weapons 1000 + Physical Attack Damage Percent (2.0x) - Mana Regeneration Percent (0.5x)
Bulwark Any Except Weapons 1000 + Block Chance Percent (1.5x) + Physical Thorns (1.0x)
Clumsy Scholar Any Except Weapons 1000 + Mana Multi (0.5x) - Dodge Multi (0.5x)
Clueless Jewelry Only 3000 - Bonus Experience (0.5x)
Clumsy Weapons Only 750 - Physical Attack Damage Percent (0.5x)
Crippled Armor Only 4000 - Armor Percent (0.5x) - Dodge Percent (0.5x) - Magic Shield Percent (0.5x)
Cursed Weapons Only 750 - Spell Damage (0.5x)
Devoted Armor Only 1000 + Magic Shield Percent (2.0x)
Diseased Any Except Weapons 1000 + Damage Over Time (1.0x) + Health Regeneration Percent (0.5x)
Earth Atronach Any Except Weapons 1000 + Nature Spell Damage (1.5x) + Increased Duration (1.0x)
Elemental Any Except Weapons 1000 + Elemental Spell Damage (1.5x)
Explosive Weapons Only 1000 + Spell Damage (3.0x) - Elemental Resist (1.0x)
Fire Atronach Any Except Weapons 1000 + Fire Spell Damage (1.5x) + Increased Projectile Speed (1.0x)
Fleeting Wind Any Except Weapons 1000 + On Dodge, Incr. Move Speed
Frost Atronach Any Except Weapons 1000 + Frost Spell Damage (1.5x) + Cooldown Reduction (1.5x)
Golem Any Except Weapons 1000 + Health Percent (3.0x)
Holy Any Except Weapons 1000 + Increased Healing (1.5x) Faster Cast Rate (1.5x)
Lightning Atronach Any Except Weapons 1000 + Lightning Spell Damage (1.5x) + Increased Area of Effect (1.0x)
Lucky Weapons Only 1000 + Bonus All Drops (1.0x) + Critical Hit Chance (1.0x)
Spiky Weapons Only 1000 + Spell Damage (1.0x) + Elemental Penetration (1.5x)
Resourceful Any Except Weapons 1000 + Cooldown Reduction (1.0x) + Increased Duration (1.0x)
Seething Weapons Only 1000 + Phys. to Fire (2.0x) + Fire Attack Damage Percent (1.5x)
Spiky Weapons Only 1000 + Physical Attack Damage Percent (0.5x) + Armor Penetration (2.0x)
Stealthy Any Except Weapons 1000 + Dodge Percent (2.0x)
Studious Level 10-50, Armor Only 3000 + Bonus Experience (3.0x)
Weapon Master Weapons Only 1000 + Physical Attack Damage Percent (1.5x) + Critical Hit Chance Percent (1.0x)

Major Arcana Chaos Stats

Trait Equipment Weight Stat I Stat II Stat III Stat IV
Chariot Armor Only 50 + Strength (1.0x) + Intelligence (1.0x) + Fire Attack Damage Percent (1.5x)
Death Armor Only 50 + Physical Attack Damage Percent (1.0x) + Summon Damage (1.0x) + Damage Over Time (1.0x)
Hanged Man Armor Only 50 - Health Regeneration Percent (0.5x) + Dodge (1.5x) + Summon Damage (1.5x)
Hermit Armor Only 50 + Wisdom (1.0x) + Critical Hit (0.75x) + Nature Spell Damage (1.0x)
High Priestess Armor Only 50 + Intelligence (1.0x) + Wisdom (1.0x) + Frost Attack Damage Percent (1.5x) + Frost Spell Damage (1.5x)
Judgment Armor Only 50 + Fire Penetration (1.0x) + Lightning Penetration (1.0x) + Spellsteal (0.75x)
Justice Armor Only 50 + Sword Damage (2.0x) + Armor Penetration (1.0x) + Lightning Attack Damage Percent (1.5x)
Strength Armor Only 50 + Strength (3.0x) + Physical Attack Damage Percent (1.5x)
Temperance Armor Only 50 + Energy Regeneration (1.0x) + Mana Regeneration (1.0x) + Frost Penetration (1.0x)
The Devil Armor Only 50 + Health Regeneration (1.0x) + Energy Regeneration (1.0x) + Fire Spell Damage (1.0x)
The Emperor Armor Only 50 + Vitality (1.0x) + Strength (1.0x) + Nature Attack Damage Percent (1.5x)
The Empress Armor Only 50 + Armor (1.5x) + Critical Damage Percent (0.75x) + Nature Spell Damage (1.0x)
The Fool Armor Only 50 + Dexterity (2.0x) + Critical Hit (0.75x) + Physical Attack Damage Percent (1.0x)
The Hierophant Armor Only 50 + Wisdom (1.0x) + Mana Multi (0.5x) + Frost Spell Damage (1.0x) + Lightning Spell Damage (1.0x)
The Lovers Armor Only 50 + Armor Penetration (1.5x) + Elemental Penetration (1.5x)
The Magician Armor Only 50 + Intelligence (1.0x) + Magic Shield Percent (0.5x) + Lightning Spell Damage (1.5x)
The Moon Armor Only 50 + Stamina (1.0x) + Health Percent (1.0x) + Frost Resist (1.5x)
The Sniper Armor Only 50 + Dexterity (1.0x) + Stamina (1.0x) + Bow Damage (2.0x) + Crossbow Damage (2.0x)
The Star Armor Only 50 + Health Regeneration (1.5x) + Lightning Resist (1.0x) + Bonus Experience (1.0x)
The Sun Armor Only 50 + Health Percent (1.0x) + Energy (1.0x) + Fire Spell Damage (1.0x)
The World Armor Only 50 + Vitality (1.0x) + Wisdom (1.0x) + Frost Attack Damage Percent (1.5x) + Nature Attack Damage Percent (1.5x)
Tower Armor Only 50 + Damage Reduction (1.0x) + Health Percent (0.5x)
Wheel of Fortune Armor Only 50 + Critical Hit (0.75x) + Critical Damage (0.75x) + Armor Penetration (1.0x)