Microsoft MSBuild 32 bit Targets - magic-lantern-studio/mle-documentation GitHub Wiki

This page describes how to use the Microsoft build tool, msbuild.

Warning

The Visual Studio 2022 build (build.msvc17.proj) does not support the 32-bit platform; the build targets have been removed. Also, Magic Lantern Microsoft projects and solutions for Visual Studio 2022 have not been maintained for the Win32 platform.

Use the following:

msbuild build.msvc15.proj /t:<target>

where <target> is one of the supported targets listed below. For example

msbuild build.msvc15.proj /t:BuildSDK32

Available Targets

The following targets are available:

Target Components Location Description
BuildSDK32 Build all the SDK components for the 32-bit platform
BuildStudio32 Build all the Studio components for the 32-bit platform
BuildRehearsal32 Build all the Rehearsal Player components for the 32-bit platform
BuildBrender32 Build all the BRender components for the 32-bit platform
Target Components Location Description
BuildUtil32 Build all the util components for the 32-bit platform
util.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio (Release)
utild.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio (Debug)
Target Components Location Description
BuildMath32 Build all the math components for the 32-bit platform
mlmath.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (BRender Floating-point Release)
mlmathd.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (BRender Floating-point Debug)
mlfmath.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (BRender Fixed-point Release)
mlfmathd.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (BRender Fixed-point Debug)
mlmath.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit Studio (Floating-point Release)
mlmath.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio (Floating-point Release)
mlmathd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit Studio (Floating-point Debug)
mlmathd.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio (Floating-point Debug)
mlmath.dll "$MLE_HOME\bin\rehearsal" Magic Lantern 32-bit Studio (Floating-point Release DLL)
mlmath.lib "$MLE_HOME\lib\rehearsal" Magic Lantern 32-bit Studio (Floating-point Release DLL Symbols)
mlmathd.dl* "$MLE_HOME\bin\rehearsal" Magic Lantern 32-bit Studio (Floating-point Debug DLL)
mlmathd.lib "$MLE_HOME\lib\rehearsal" Magic Lantern 32-bit Studio (Floating-point Debug DLL Symbols)
Target Components Location Description
BuildDwp32 Build all the Digital Workprint components for the 32-bit platform
DWPBase.lib "$MLE_HOME\lib\tools" DWP Base library, Magic Lantern 32-bit Studio (Release)
DWPBased.lib "$MLE_HOME\lib\tools" DWP Base library, Magic Lantern 32-bit Studio (Debug)
DWPType.lib "$MLE_HOME\lib\tools" DWP Type library, Magic Lantern 32-bit Studio (Release)
DWPTyped.lib "$MLE_HOME\lib\tools" DWP Type library, Magic Lantern 32-bit Studio (Debug)
DWPModel.lib "$MLE_HOME\lib\tools" DWP Model library, Magic Lantern 32-bit Studio (Release)
DWPModeld.lib "$MLE_HOME\lib\tools" DWP Model library, Magic Lantern 32-bit Studio (Debug)
DWP.lib "$MLE_HOME\lib\tools" DWP SDK library, Magic Lantern 32-bit Studio (Release)
DWPd.lib "$MLE_HOME\lib\tools" DWP SDK library, Magic Lantern 32-bit Studio (Debug)
DWP.dll "$MLE_HOME\bin\rehearsal" DWP SDK library, Magic Lantern 32-bit Studio (Release DLL)
DWP.lib "$MLE_HOME\lib\rehearsal" DWP SDK library, Magic Lantern 32-bit Studio (Release DLL Symbols)
DWPd.dll "$MLE_HOME\bin\rehearsal DWP SDK library, Magic Lantern 32-bit Studio (Debug DLL)
DWPd.lib "$MLE_HOME\lib\rehearsal" DWP SDK library, Magic Lantern 32-bit Studio (Debug DLL Symbols)
DWPChecker.exe "$MLE_HOME\bin" DWP Validation tool, Magic Lantern 32-bit Studio (Release)
Target Components Location Description
BuildDpp32 Build all the Digital Playprint library components for the 32-bit platform
DPPBase.lib "$MLE_HOME\lib\tools" DPP Base library, Magic Lantern 32-bit Studio (Release)
DPPBased.lib "$MLE_HOME\lib\tools" DPP Base library, Magic Lantern 32-bit Studio (Debug)
DPPType.lib "$MLE_HOME\lib\tools" DPP Type library, Magic Lantern 32-bit Studio (Release)
DPPTyped.lib "$MLE_HOME\lib\tools" DPP Type library, Magic Lantern 32-bit Studio (Debug)
DPPModel.lib "$MLE_HOME\lib\tools" DPP Model library, Magic Lantern 32-bit Studio (Release)
DPPModeld.lib "$MLE_HOME\lib\tools" DPP Model library, Magic Lantern 32-bit Studio (Debug)
DPP.lib "$MLE_HOME\lib\tools" DPP SDK library, Magic Lantern 32-bit Studio (Release)
DPPd.lib "$MLE_HOME\lib\tools" DPP SDK library, Magic Lantern 32-bit Studio (Debug)
Target Components Location Description
BuildDppRuntime32 Build all the Digital Playprint runtime components for the 32-bit platform
playprint.lib "$MLE_HOME\lib\tools" Magic Lantern Studio (Release)
playprint.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (BRender Release)
playprint.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Other Release)
playprintd.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio (Debug)
playprintd.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (BRender Debug)
playprintd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Other Debug)
Target Components Location Description
BuildDppMaster32 Build all the Digital Playprint mastering components for the 32-bit platform
DPPGen.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio Mastering Library (Release)
DPPGend.lib "$MLE_HOME\lib\tools" Magic Lantern 32-bit Studio Mastering Library (Debug)
gentables.exe "$MLE_HOME\bin" Generates the tables (source code) for the title (Release)
gengroup.exe "$MLE_HOME\bin" Generates the Group chunks for the DPP (Release)
genscene.exe "$MLE_HOME\bin" Generates the Scene chunks for the DPP (Release)
genmedia.exe "$MLE_HOME\bin" Generates the MediaRef chunks for the DPP (Release)
gendppscript.exe "$MLE_HOME\bin" Generates a TCL script for laying out the DPP (Release)
gendpp.exe "$MLE_HOME\bin" Generates a DPP using the TCL script (Release)
genmakefile.exe "$MLE_HOME\bin" Generates a Makefile for the title (Release)
dumpgroup.exe "$MLE_HOME\bin" Dump the contents of a Group chunk (Release)
dumpmedia.exe "$MLE_HOME\bin" Dump the contents of a MediaRef chunk (Release)
dumpscene.exe "$MLE_HOME\bin" Dump the contenst of a Scene chunk (Release)
dumpdpp.exe "$MLE_HOME\bin" Dump the contents of a Digital Playprint (Release)
Target Components Location Description
BuildRuntime32 Build all the runtime engine components for the 32-bit platform
mlert.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit Runtime Engine (BRender Release)
mlert.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit Runtime Engine (Release)
mlertd.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit Runtime Engine (BRender Debug)
mlertd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit Runtime Engine (Debug)
mlert.dll "$MLE_HOME\bin\rehearsal" Magic Lantern 32-bitRuntime Engine (Release DLL)
mlert.lib "$MLE_HOME\lib\rehearsal" Magic Lantern 32-bit Runtime Engine (Release DLL Symbols)
mlertd.dll "$MLE_HOME\bin\rehearsal" Magic Lantern 32-bit Runtime Engine (Debug DLL)
mlertd.lib "$MLE_HOME\lib\rehearsal" Magic Lantern 32-bit Runtime Engine (Debug DLL Symbols)
Target Components Location Description
BuildATK32 Build all the authoring toolkit components for the 32-bit platform
mleatk.lib "$MLE_HOME\lib\rehearsal" Magic Lantern 32-bit Studio ATK (Release)
mleatkd.lib "$MLE_HOME\lib\rehearsal" Magic Lantern 32-bit Studio ATK (Debug)
Target Components Location Description
BuildProperties32 Build all the props components for the 32-bit platform
Target Components Location Description
BuildRehearsalSets32 Build all the Rehearsal Player set components for the 32-bit platform
Mle2dSet.dll "$MLE_HOME\bin\rehearsal" Set for 2-dimensional rendering (Release Dll)
Mle2dSet.lib "$MLE_HOME\lib\rehearsal" Set for 2-dimensional rendering (Release DLL Symbols)
Mle2dSetd.dll "$MLE_HOME\bin\rehearsal" Set for 2-dimensional rendering (Debug DLL)
Mle2dSetd.lib "$MLE_HOME\lib\rehearsal" Set for 2-dimensional rendering (Debug DLL Symbols)
Mle3dSet.dll "$MLE_HOME\bin\rehearsal" Set for 3-dimensional rendering (Release DLL)
Mle3dSet.lib "$MLE_HOME\lib\rehearsal" Set for 3-dimensional rendering (Release DLL Symbols)
Mle3dSetd.dll "$MLE_HOME\bin\rehearsal" Set for 3-dimensional rendering (Debug DLL)
Mle3dSetd.lib "$MLE_HOME\lib\rehearsal" Set for 3-dimensional rendering (Debug DLL Symbols)
Target Components Location Description
BuildBrenderSets32 Build all the BRender set components for the 32-bit platform
brsets.lib "$MLE_HOME\lib\brender" Magic Lantern 32-bit SDK (BRender Release)
brsetsd.lib "$MLE_HOME\lib\brender" Magic Lantern 32-bit SDK (BRender Debug)
Target Components Location Description
BuildRehearsalRoles32 Build all the Rehearsal Player role components for the 32-bit platform
ivroles.lib "$MLE_HOME\lib\rehearsal" Magic Lantern Studio SDK(Inventor Release)
ivrolesd.lib "$MLE_HOME\lib\rehearsal" Magic Lantern Studio SDK (Inventor Debug)
Mle2dRole.dll "$MLE_HOME\bin\rehearsal" Role for 2-dimensional rendering (Release DLL)
Mle2dRole.lib "$MLE_HOME\lib\rehearsal" Role for 2-dimensional rendering (Release DLL Symbols)
Mle2dRoled.dll "$MLE_HOME\bin\rehearsal" Role for 2-dimensional rendering (Debug DLL)
Mle2dRoled.lib "$MLE_HOME\lib\rehearsal" Role for 2-dimensional rendering (Debug DLL Symbols)
Mle2dImageRole.dll "$MLE_HOME\bin\rehearsal" Role for 2-dimensional image (Release DLL)
Mle2dImageRole.lib "$MLE_HOME\lib\rehearsal" Role for 2-dimensional image (Release DLL Symbols)
Mle2dImageRoled.dll "$MLE_HOME\bin\rehearsal" Role for 2-dimensional image(Debug DLL)
Mle2dImageRoled.lib "$MLE_HOME\lib\rehearsal" Role for 2-dimensional image(Debug DLL Symbols)
Mle3dRole.dll "$MLE_HOME\bin\rehearsal" Role for 3-dimensional rendering (Release DLL)
Mle3dRole.lib "$MLE_HOME\lib\rehearsal" Role for 3-dimensional rendering (Release DLL Symbols)
Mle3dRoled.dll "$MLE_HOME\bin\rehearsal" Role for 3-dimensional rendering (Debug DLL)
Mle3dRoled.lib "$MLE_HOME\lib\rehearsal" Role for 3-dimensional rendering (Debug DLL Symbols)
Target Components Location Description
BuildBrenderRoles32 Build all the BRender role components for the 32-bit platform
brroles.lib "$MLE_HOME\lib\brender" Magic Lantern 32-bit SDK (BRender Release)
brrolesd.lib "$MLE_HOME\lib\brender" Magic Lantern 32-bit SDK (BRender Debug)
Target Components Location Description
BuildRehearsalMediaRefs32 Build all the Rehearsal Player mediaref components for the 32-bit platform
Mle2dImageMediaRef.dll "$MLE_HOME\bin\rehearsal" 2D Image MediaRef (Release DLL)
Mle2dImageMediaRef.lib "$MLE_HOME\lib\rehearsal" 2D Image MediaRef (Release DLL Symbols)
Mle2dImageMediaRefd.dll "$MLE_HOME\bin\rehearsal" 2D Image MediaRef (Debug DLL)
Mle2dImageMediaRefd.lib "$MLE_HOME\lib\rehearsal" 2D Image MediaRef (Debug DLL Symbols)
Mle3dColorMapMediaRef.dll "$MLE_HOME\bin\rehearsal" 3D Color Map MediaRef (Release DLL)
Mle3dColorMapMediaRef.lib "$MLE_HOME\lib\rehearsal" 3D Color Map MediaRef (Release DLL Symbols)
Mle3dColorMapMediaRefd.dll "$MLE_HOME\bin\rehearsal" 3D Color Map MediaRef (Debug DLL)
Mle3dColorMapMediaRefd.lib "$MLE_HOME\lib\rehearsal" 3D Color Map MediaRef (Debug DLL Symbols)
Mle3dModelMediaRef.dll "$MLE_HOME\bin\rehearsal" 3D Model MediaRef (Release DLL)
Mle3dModelMediaRef.lib "$MLE_HOME\lib\rehearsal" 3D Model MediaRef (Release DLL Symbols)
Mle3dModelMediaRefd.dll "$MLE_HOME\bin\rehearsal" 3D Model MediaRef (Debug DLL)
Mle3dModelMediaRefd.lib "$MLE_HOME\lib\rehearsal" 3D Model MediaRef (Debug DLL Symbols)
Mle3dTextureMapMediaRef.dll "$MLE_HOME\bin\rehearsal" 3D Texture Map MediaRef (Release DLL)
Mle3dTextureMapMediaRef.lib "$MLE_HOME\lib\rehearsal" 3D Texture Map MediaRef (Release DLL Symbols)
Mle3dTextureMapMediaRefd.dll "$MLE_HOME\bin\rehearsal" 3D Texture Map MediaRef (Debug DLL)
Mle3dTextureMapMediaRefd.lib "$MLE_HOME\lib\rehearsal" 3D Texture Map MediaRef (Debug DLL Symbols)
Target Components Location Description
BuildBrenderMediaRefs32 Build all the BRender mediaref components for the 32-bit platform
brmrefs.lib "$MLE_HOME\lib\brender" Magic Lantern Studio SDK (BRender Release)
brmrefsd.lib "$MLE_HOME\lib\brender" Magic Lantern Studio SDK (BRender Debug)
Target Components Location Description
BuildRehearsalActors32 Build all the Rehearsal Player actor components for the 32-bit platform
MleEscapeActor.dll "$MLE_HOME\bin\rehearsal" Escape Key Actor (Release DLL)
MleEscapeActor.lib "$MLE_HOME\lib\rehearsal" Escape Key Actor (Release DLL Symbols)
MleEscapeActord.dll "$MLE_HOME\bin\rehearsal" Escape Key Actor (Debug DLL)
MleEscapeActord.lib "$MLE_HOME\lib\rehearsal" Escape Key Actor (Debug DLL Symbols)
Mle3dCameraActor.dll "$MLE_HOME\bin\rehearsal" 3D Camera Actor (Release DLL)
Mle3dCameraActor.lib "$MLE_HOME\lib\rehearsal" 3D Camera Actor (Release DLL Symbols)
Mle3dCameraActord.dll "$MLE_HOME\bin\rehearsal" 3D Camera Actor (Debug DLL)
Mle3dCameraActord.lib "$MLE_HOME\lib\rehearsal" 3D Camera Actor (Debug DLL Symbols)
Mle2dImageActor.dll "$MLE_HOME\bin\rehearsal" Image Actor (Release DLL)
Mle2dImageActor.lib "$MLE_HOME\lib\rehearsal" Image Actor (Release DLL Symbols)
Mle2dImageActord.dll "$MLE_HOME\bin\rehearsal" Image Actor (Debug DLL)
Mle2dImageActord.lib "$MLE_HOME\lib\rehearsal" Image Actor (Debug DLL Symbols)
Target Components Location Description
BuildBrenderActors32 Build all the BRender actor components for the 32-bit platform
actors.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (Release)
actors.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Release)
actorsd.lib "$MLE_HOME\lib\runtime\stdcall" Magic Lantern 32-bit SDK (Debug)
actorsd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Debug)
Target Components Location Description
BuildRehearsalStage32 Build all the Rehearsal Player stage components for the 32-bit platform
MleIvStage.dll "$MLE_HOME\bin\rehearsal" Inventor 32-bit Stage (Release DLL)
MleIvStage.lib "$MLE_HOME\lib\rehearsal" Inventor 32-bit Stage (Release DLL Symbols)
MleIvStaged.dll "$MLE_HOME\bin\rehearsal" Inventor 32-bit Stage (Debug DLL)
MleIvStaged.lib "$MLE_HOME\lib\rehearsal" Inventor 32-bit Stage (Debug DLL Symbols)
Target Components Location Description
BuildBrenderStage32 Build all the BRender stage components for the 32-bit platform
pcstage.lib "$MLE_HOME\lib\brender" A common stage library for the Win32 platform (BRender Release)
pcstaged.lib "$MLE_HOME\lib\brender" A common stage library for the Win32 platform (BRender Debug)
brstage.lib "$MLE_HOME\lib\brender" Magic Lantern Studio SDK (BRender Release)
brstaged.lib "$MLE_HOME\lib\brender" Magic Lantern Studio SDK (Brender Debug)
Target Components Location Description
BuildRehearsalPlayer32 Build all the Rehearsal Player for the 32-bit platform
player.exe "$MLE_HOME\bin\rehearsal" Magic Lantern 32-bit Rehearsal Player (Release)
Target Components Location Description
BuildBrenderPackages32 Build all the BRender package components for the 32-bit platform
pkgs.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Floating-point Release)
pkgsd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Floating-point Debug)
fpkgs.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK(Fixed-point Release)
fpkgsd.lib "$MLE_HOME\lib\runtime\cdecl" Magic Lantern 32-bit SDK (Fixed-point Debug)
⚠️ **GitHub.com Fallback** ⚠️