config targeting - magemonkeystudio/fabled GitHub Wiki
🎯 Config: Targeting
The Targeting
section of config.yml
controls how mobs, players, NPCs, and armor stands are treated for skill targeting purposes.
File location:
/plugins/Fabled/config.yml
⚙️ Targeting Rules
'monsters-enemy': 'true|false'
If true
, all hostile mobs (e.g., zombies, skeletons) are considered enemies.
- Only use if you're not using friendly/custom mobs that inherit hostile types.
- To restrict to specific worlds:
monsters-enemy: - world1 - world2
'passive-ally': 'true|false'
If true
, all passive mobs (e.g., cows, pigs) are considered allies.
- Disable if you have passive mobs as combat targets.
- To restrict to specific worlds:
passive-ally: - world1 - world2
'player-ally': 'true|false'
If true
, all players are considered allies.
- Should be
false
on PvP-enabled servers. - To restrict to specific worlds:
player-ally: - world1 - world2
'affect-npcs': 'true|false'
Whether skills can target NPCs (e.g., Citizens NPCs). Set to true
only if needed.
'affect-armor-stands': 'true|false'
Whether skills can target armor stands. Useful for aesthetic displays or interactive skill effects.