config targeting - magemonkeystudio/fabled GitHub Wiki

🎯 Config: Targeting

The Targeting section of config.yml controls how mobs, players, NPCs, and armor stands are treated for skill targeting purposes.

File location:

/plugins/Fabled/config.yml

⚙️ Targeting Rules

'monsters-enemy': 'true|false'

If true, all hostile mobs (e.g., zombies, skeletons) are considered enemies.

  • Only use if you're not using friendly/custom mobs that inherit hostile types.
  • To restrict to specific worlds:
    monsters-enemy:
      - world1
      - world2
    

'passive-ally': 'true|false'

If true, all passive mobs (e.g., cows, pigs) are considered allies.

  • Disable if you have passive mobs as combat targets.
  • To restrict to specific worlds:
    passive-ally:
      - world1
      - world2
    

'player-ally': 'true|false'

If true, all players are considered allies.

  • Should be false on PvP-enabled servers.
  • To restrict to specific worlds:
    player-ally:
      - world1
      - world2
    

'affect-npcs': 'true|false'

Whether skills can target NPCs (e.g., Citizens NPCs). Set to true only if needed.


'affect-armor-stands': 'true|false'

Whether skills can target armor stands. Useful for aesthetic displays or interactive skill effects.


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