This page covers frequently encountered issues when configuring or testing Fabled, along with tips on how to fix them.
📄 Skill Doesn’t Show Up in /class skill
| Possible Cause |
Solution |
| Not added to class in Web Editor |
Assign the skill to the class before exporting |
| Player is not professed into the class |
Use /class profess <class> to switch |
| Skill has a level requirement |
Make sure the player meets the skill's skill-req-lvl
|
Not added to GUI via /class customize
|
Open the GUI editor and add the skill to the class menu |
⚙️ Skill Loads But Does Nothing
| Possible Cause |
Solution |
| Missing mechanics |
Ensure the skill has a trigger and at least one mechanic |
| Signal path is blocked |
Use Message components to debug branches |
| Required attribute not met |
Check if the player meets skill requirements |
| Particle mechanic out of range |
Verify radius, target filters, or offsets |
🛑 Skill Export Won’t Load (After Web Editor Export)
| Possible Cause |
Solution |
| Files not placed in the correct folders |
Make sure exported files go into the right locations:
• skills/ → /plugins/Fabled/dynamic/skills/ • classes/ → /plugins/Fabled/dynamic/classes/ • attributes.yml → /plugins/Fabled/ • effects.yml → /plugins/Fabled/
|
| Old files were left behind |
Delete any outdated skill/class files before copying in new ones |
| Manually edited exports have errors |
Avoid editing files by hand; if needed, don’t quote numeric values like "1.5"
|
| Effect key is missing or invalid |
Ensure effect-key matches a valid entry in effects.yml
|
🔢 Placeholder Isn’t Displaying
| Possible Cause |
Solution |
| Placeholder is deprecated |
Check placeholderapi for updated placeholder syntax |
| Not supported in current context |
Some placeholders only work in menus or with PlaceholderAPI |
| Misspelled PlaceholderAPI syntax |
Use %fabled_default_currentmana%, not {attr:mana}
|
🚫 Class or Attribute Not Applying
| Possible Cause |
Solution |
| Player isn’t professed |
Use /class profess <class>
|
| Attribute missing from group |
Add the attribute via the Web Editor |
| Wrong formula or scale values |
Double-check formulas and stat scaling in the attribute editor |
| Possible Cause |
Solution |
| Invalid range or filters |
Increase target radius and check target group |
| Target type doesn’t match |
Use Enemy, Ally, or All as appropriate |
| Skill activates but doesn’t hit |
Use Particle mechanics to confirm targeting zone |
- Use
/class skill to see available skills
- Use
Message and Particle mechanics to trace signal paths
- Preview mechanics in the Web Editor
- Test with simplified versions before layering complex logic
- Double-check
effect-key, particle types, and duration settings