refine sample_stone - magemonkeystudio/divinity GitHub Wiki
๐งช Refine โ Sample Stone
This page documents an example item configuration for the Refine module. This item is a refinement material called Enchantment Stone.
๐ File Path
plugins/Divinity/modules/refine/items/sample_stone.yml
๐งฑ Item Example
material: CHARCOAL
name: 'Enchantment Stone'
lore: []
tier: common
enchanted: false
level:
min: 1
max: 3
uses-by-level:
'1': 1
'2': 2
refine-by-level:
'1':
item-stats: {}
damage-types:
physical: 1%
defense-types: {}
'2':
item-stats: {}
damage-types:
physical: 1.5%
defense-types: {}
'3':
item-stats: {}
damage-types:
physical: 2%
defense-types: {}
'4':
item-stats: {}
damage-types:
physical: 2.5%
defense-types: {}
'5':
item-stats: {}
damage-types:
physical: 3%
defense-types: {}
'6':
item-stats: {}
damage-types:
physical: 3.5%
defense-types: {}
'7':
item-stats: {}
damage-types:
physical: 4%
defense-types: {}
'8':
item-stats: {}
damage-types:
physical: 4.5%
defense-types: {}
'9':
item-stats: {}
damage-types:
physical: 5%
defense-types: {}
'10':
item-stats: {}
damage-types:
physical: 5.5%
defense-types: {}
'11':
item-stats: {}
damage-types:
physical: 6%
defense-types: {}
'12':
item-stats: {}
damage-types:
physical: 6.5%
defense-types: {}
'13':
item-stats: {}
damage-types:
physical: 7%
defense-types: {}
'14':
item-stats: {}
damage-types:
physical: 7.5%
defense-types: {}
'15':
item-stats: {}
damage-types:
physical: 8%
defense-types: {}
success-rate-by-level:
'1': '75'
'2': '35 * %ITEM_LEVEL%'
'3': '30:50'
target-requirements:
type:
- 'WEAPON'
- 'ARMOR'
level:
'1': '1'
module:
- '*'
๐ Notes
refine-by-level
provides the scaling physical damage bonus.success-rate-by-level
supports flat values, formulas, and ranges.- This item is restricted to weapons and armor via
target-requirements
.