module identify - magemonkeystudio/divinity GitHub Wiki
The Identify module allows you to create unidentified items and reveal them through the use of identification tomes. This is a core mechanic for randomized item discovery and loot progression on your server.
- Create unidentified items with randomized stats or attributes
- Use tomes to identify items with one click
- Configure item behavior, identification requirements, and GUI
- Full in-game support for testing and spawning items
All configuration for the Identify module is located in:
plugins/Divinity/modules/identify/
Includes:
- identify-items โ Define unidentified items that require identifying
- identify-tomes โ Define tomes used to reveal unidentified items
- identify-settings โ Configure GUI behavior, success actions, and module rules
Command | Description | Permission |
---|---|---|
/identify help |
Show help page | divinity.identify.help |
/identify identify |
Force-identify item in hand | divinity.identify.identify |
/identify get <id> [level] [amount] |
Get an item from the module | divinity.identify.get |
/identify give <player> <id> [level] [amount] |
Give an item to a player | divinity.identify.give |
/identify drop <world> <x> <y> <z> <id> [level] [amount] |
Drop an item in the world | divinity.identify.drop |
/identify list [page] |
List all module items | divinity.identify.list |
/identify reload |
Reload the module | divinity.identify.reload |
- Define unidentified item files in
/items/
- Define tomes in
/tomes/
to control identification rules - Use
/identify give
or/identify identify
to simulate the process