gems merchants - magemonkeystudio/divinity GitHub Wiki
🛒 gems-merchants
This page documents how to configure merchant-based gem socketing. Merchants provide players with a GUI to socket gems into items for a cost and with enhanced success rates.
📁 File Location
Merchant configurations are located in:
plugins/Divinity/modules/gems/merchant.yml
🧾 Example
socketing:
chance:
merchant-bonus:
amount: 15
maximal: 80
silent-rate-bonus:
enabled: false
price:
socket-worth-modifier: 1.0
item-worth-modifier: 1.2
gui:
title: '&8&m &9&l Merchant Socketing &8&m '
size: 45
item-slot: 20
source-slot: 22
result-slot: 24
animation:
tick: 400
progressive: true
content:
filler_1:
material: BLACK_STAINED_GLASS_PANE
name: ''
slots: 2,3,4,5,6,10,11,15,16,19,28,29,25,34,33,38,39,40,41,42,12,21,30,14,23,32
type: NONE
filler_2:
material: CYAN_STAINED_GLASS_PANE
name: '&7'
slots: 0,1,9,7,8,17,27,36,37,35,44,43
filler_4_a1:
material: PURPLE_STAINED_GLASS_PANE
name: '&5&lItem Slot'
lore:
- '&f» &7Click on item with at least &fone'
- '&7free socket to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
slots: 11,29
animation:
auto-play: true
start-frame: 0
animation-frames:
'1':
material: MAGENTA_STAINED_GLASS_PANE
name: '&d&lItem Slot'
lore:
- '&f» &7Click on item with at least &fone'
- '&7free socket to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
filler_4_a3:
material: PURPLE_STAINED_GLASS_PANE
name: '&5&lGem Slot'
lore:
- '&f» &7Click on a &fgem &7item in inventory'
- '&7to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
slots: 13,31
animation:
auto-play: true
start-frame: 0
animation-frames:
'2':
material: MAGENTA_STAINED_GLASS_PANE
name: '&d&lGem Slot'
lore:
- '&f» &7Click on a &fgem &7item in inventory'
- '&7to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
filler_4_a5:
material: PURPLE_STAINED_GLASS_PANE
name: '&5&lResult Preview'
slots: 15,33
animation:
auto-play: true
start-frame: 0
animation-frames:
'3':
material: MAGENTA_STAINED_GLASS_PANE
name: '&d&lResult Preview'
accept:
material: LIME_STAINED_GLASS_PANE
name: '&2« &aAccept &2»'
lore:
- '&a» &7Price: &a$%cost%'
- '&a» &7Balance: &a$%balance%'
- '&a» &7Success Chance: &a%chance%%'
- '&7'
- '&7In case of failure your item will be &cdestroyed&7.'
slots: 26
type: ACCEPT
exit:
material: RED_STAINED_GLASS_PANE
name: '&4« &cCancel &4»'
lore: []
slots: 18
type: EXIT
🔍 Key Sections
Section | Description |
---|---|
socketing.chance |
Sets a merchant bonus % to increase socketing success chances |
price |
Modifies the base value of the item and socket to determine cost |
gui.title |
Title of the GUI |
gui.size |
Size of the GUI in slots (e.g. 45) |
item-slot / source-slot / result-slot |
Define where items appear during socketing |
content |
Defines decorative and functional items in the GUI |
accept / exit |
Buttons for accepting or cancelling the socketing process |
Let me know when you're ready to continue with the gems-settings
page.