COMMAND |
ARGS |
DESCRIPTION |
P |
PERM |
/gems merchant |
[player] [force(true/false)] |
Open Merchant Socketing GUI. |
N |
divinity.gems.cmd.merchant |
/gems help |
- |
Show help page. |
N |
divinity.gems.cmd.help |
/gems get |
[level] [amount] |
Get a gems item. |
N |
divinity.admin |
/gems give |
[level] [amount] |
Give a gems item to a player. |
N |
divinity.admin |
/gems drop |
[level] |
Drop the specified item in the world. |
N |
divinity.admin |
/gems list |
[page] |
List of module items. |
N |
divinity.gems.cmd.list |
/gems reload |
- |
Reload the module. |
N |
divinity.gems.cmd.reload |
command-aliases: gems
socketing:
allow-duplicated-items: true
animated-bar:
enabled: true
bar-title: '&e&lSocketing...'
bar-char: â—¼
bar-size: 20
bar-format: '&a&l%success%%&r %bar%&r &c&l%failure%%'
color-neutral: DARK_GRAY
color-success: GREEN
color-failure: RED
fill-interval: 1
fill-amount: 1
min-success: 50
merchant:
enabled: true
actions-complete:
default:
conditions:
list: []
actions-on-fail: 'null'
action-executors:
- '[PARTICLE_SIMPLE] ~name: SPELL_WITCH; ~offset: 0.25,0.4,0.25; ~speed: 0.2;
~amount: 50; ~target: self;'
- '[SOUND] ~name: BLOCK_NOTE_BLOCK_BELL; ~target: self;'
- '[TITLES] ~title: &a&lSocketing; ~subtitle: &7You successfully socketed item!;
~fadeIn: 10; ~stay: 40; ~fadeOut: 10; ~target: self;'
target-selectors:
- '[SELF] ~name: self;'
actions-error:
default:
conditions:
list: []
actions-on-fail: 'null'
action-executors:
- '[SOUND] ~name: ENTITY_VILLAGER_NO; ~target: self;'
- '[TITLES] ~title: &c&lSocketing; ~subtitle: &7You could not socket item!;
~fadeIn: 10; ~stay: 40; ~fadeOut: 10; ~target: self;'
target-selectors:
- '[SELF] ~name: self;'
failure:
destroy-target: false
destroy-source: false
wipe-filled-sockets: false
silent-rate-bonus:
max-bonus: 20
by-item-sockets:
'0': 7
'1': 5
'2': 3
'3': 1
merchantenabled: true
item-format:
name: '%TIER_COLOR%%ITEM_NAME% %ITEM_LEVEL_ROMAN%'
lore:
- '%TARGET_TYPE%'
- '%TARGET_LEVEL%'
- '%TARGET_SOCKET%'
- '&8--------------------'
- '%ITEM_LORE%'
gui:
title: '&0« Socketing »'
size: 9
item-slot: 3
source-slot: 4
result-slot: 5
content:
filler:
material: BLACK_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: ''
lore: []
slots: 1,2,6,7
type: NONE
accept:
material: LIME_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: '&2« &aAccept &2»'
lore:
- '&7Attempt to socket gem into the item.'
- '&7In case of failure your item will be &cdestroyed&7.'
- ''
- '&f[Click to Confirm]'
slots: '8'
type: ACCEPT
exit:
material: RED_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: '&4« &cCancel &4»'
lore: []
slots: '0'
type: EXIT
socketing:
chance:
merchant-bonus:
amount: 15
maximal: 80
silent-rate-bonus:
enabled: false
price:
socket-worth-modifier: 1.0
item-worth-modifier: 1.2
gui:
title: '&8&m &9&l Merchant Socketing &8&m '
size: 45
item-slot: 20
source-slot: 22
result-slot: 24
animation:
tick: 400
progressive: true
content:
filler_1:
material: BLACK_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: ''
lore: []
slots: 2,3,4,5,6,10,11,15,16,19,28,29,25,34,33,38,39,40,41,42,12,21,30,14,23,32
type: NONE
filler_2:
material: CYAN_STAINED_GLASS_PANE
name: '&7'
slots: 0,1,9,7,8,17,27,36,37,35,44,43
filler_4_a1:
material: PURPLE_STAINED_GLASS_PANE
name: '&5&lItem Slot'
lore:
- '&f» &7Click on item with at least &fone'
- '&7free socket to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
slots: 11,29
animation:
auto-play: true
start-frame: 0
animation-frames:
'1':
material: MAGENTA_STAINED_GLASS_PANE
name: '&d&lItem Slot'
lore:
- '&f» &7Click on item with at least &fone'
- '&7free socket to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
filler_4_a3:
material: PURPLE_STAINED_GLASS_PANE
name: '&5&lGem Slot'
lore:
- '&f» &7Click on a &fgem &7item in inventory'
- '&7to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
slots: 13,31
animation:
auto-play: true
start-frame: 0
animation-frames:
'2':
material: MAGENTA_STAINED_GLASS_PANE
name: '&d&lGem Slot'
lore:
- '&f» &7Click on a &fgem &7item in inventory'
- '&7to put it into the GUI.'
- ''
- '&f» &7Click on item in GUI to take it back.'
filler_4_a5:
material: PURPLE_STAINED_GLASS_PANE
name: '&5&lResult Preview'
slots: 15,33
animation:
auto-play: true
start-frame: 0
animation-frames:
'3':
material: MAGENTA_STAINED_GLASS_PANE
name: '&d&lResult Preview'
accept:
material: LIME_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: '&2« &aAccept &2»'
lore:
- '&a» &7Price: &a$%cost%'
- '&a» &7Balance: &a$%balance%'
- '&a» &7Success Chance: &a%chance%%'
- '&7'
- '&7In case of failure your item will be &cdestroyed&7.'
slots: 26
type: ACCEPT
exit:
material: RED_STAINED_GLASS_PANE
skull-hash: ''
enchanted: false
name: '&4« &cCancel &4»'
lore: []
slots: 18
type: EXIT
material: ENCHANTED_BOOK
name: '&5Vampirism'
socket-display: '&5Vampirism &f+%ITEM_STAT_VAMPIRISM%'
lore:
- ' &7Enchantments add bonus effects'
- ' &7that enhance your items.'
- '&8--------------------'
- ' &5Vampirism: &f+%ITEM_STAT_VAMPIRISM%'
- '&8--------------------'
- ' &7Drop on any item with an empty'
- ' &7purple enchant slot.'
- '&8--------------------'
enchanted: false
item-flags:
- '*'
tier: common
level:
min: 1
max: 5
uses-by-level:
'1': 1
success-rate-by-level:
'1': '100'
bonuses-by-level:
'1':
item-stats:
VAMPIRISM: 1.0
damage-types: {}
defense-types: {}
skills:
Vampire:
level: 3
lore-format:
- '&cSuck the blood of your enemies'
'2':
item-stats:
VAMPIRISM: 2.0
damage-types: {}
defense-types: {}
'3':
item-stats:
VAMPIRISM: 3.0
damage-types: {}
defense-types: {}
'4':
item-stats:
VAMPIRISM: 4.0
damage-types: {}
defense-types: {}
'5':
item-stats:
VAMPIRISM: 5.0
damage-types: {}
defense-types: {}
target-requirements:
type:
- '*'
socket: purple
module:
- '*'