editor skull hash - magemonkeystudio/divinity GitHub Wiki
๐ Editor: Skull Hash
The Skull Hash editor option allows you to apply a custom texture to a player head item using a Base64-encoded skin hash.
This is how you make a player head appear as a specific custom object, like a slime block, sword, coin, or any other decorative item.
๐๏ธ How It Works
- This option is only available for items using the PLAYER_HEAD material.
- Instead of using a playerโs username or UUID, you provide a Base64 texture hash.
- The texture is then applied to the head via
SkullMeta
.
๐งญ How to Use
- In the Item Generator Editor, select Skull Hash.
- Paste in a valid Base64 texture string (not a URL).
- Save your changes.
๐ Where to Get Base64 Textures
You can find texture hashes from community head databases, such as:
Look for the Base64 value under the headโs properties, not the skin URL or name.
๐ Example
A sample Base64 string might look like:
eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5...
โ ๏ธ This value is often long โ copy it completely to avoid issues.
๐งช Compatibility
- Works only with PLAYER_HEAD items.
- Can be combined with
Unbreakable
,Item Flags
, and other visual options. - Fully compatible with resource packs and client-side cosmetic mods.
โ Use Cases
- Apply coin icons, runes, magical objects, or monster trophies to head items.
- Use as socketable items, tokens, quest drops, or currencies.
- Give generated loot a custom appearance tied to lore or factions.
Return to: Item Generator Module