editor skull hash - magemonkeystudio/divinity GitHub Wiki

๐Ÿ’€ Editor: Skull Hash

The Skull Hash editor option allows you to apply a custom texture to a player head item using a Base64-encoded skin hash.

This is how you make a player head appear as a specific custom object, like a slime block, sword, coin, or any other decorative item.


๐ŸŽ›๏ธ How It Works

  • This option is only available for items using the PLAYER_HEAD material.
  • Instead of using a playerโ€™s username or UUID, you provide a Base64 texture hash.
  • The texture is then applied to the head via SkullMeta.

๐Ÿงญ How to Use

  1. In the Item Generator Editor, select Skull Hash.
  2. Paste in a valid Base64 texture string (not a URL).
  3. Save your changes.

๐ŸŒ Where to Get Base64 Textures

You can find texture hashes from community head databases, such as:

Look for the Base64 value under the headโ€™s properties, not the skin URL or name.


๐Ÿ“ Example

A sample Base64 string might look like:

eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5...

โš ๏ธ This value is often long โ€” copy it completely to avoid issues.


๐Ÿงช Compatibility

  • Works only with PLAYER_HEAD items.
  • Can be combined with Unbreakable, Item Flags, and other visual options.
  • Fully compatible with resource packs and client-side cosmetic mods.

โœ… Use Cases

  • Apply coin icons, runes, magical objects, or monster trophies to head items.
  • Use as socketable items, tokens, quest drops, or currencies.
  • Give generated loot a custom appearance tied to lore or factions.

Return to: Item Generator Module