config modules - magemonkeystudio/divinity GitHub Wiki
modules
π§© Config: This section allows you to toggle each gameplay module on or off. Modules define major features like item socketing, rune crafting, loot generation, and more.
Disabling a module will deactivate its functionality, but will not remove its config files.
π Options (per module)
Key | Description |
---|---|
enabled |
Whether the module is active. Set to false to fully disable. |
name |
Display name for internal logs, menus, or GUI labels. This does not affect functionality. |
π§ͺ Example
modules:
runes:
enabled: true
name: Runes
loot:
enabled: false
name: Loot
π Full Module List
modules:
item_hints:
enabled: true
name: Item Hints
gems:
enabled: true
name: Gems
essences:
enabled: true
name: Essences
runes:
enabled: true
name: Runes
arrows:
enabled: true
name: Arrows
sets:
enabled: true
name: Sets
item_generator:
enabled: true
name: Item Generator
custom_items:
enabled: true
name: Custom Items
money:
enabled: true
name: Money
refine:
enabled: true
name: Refine
fortify:
enabled: true
name: Fortify
identify:
enabled: true
name: Identify
magic_dust:
enabled: true
name: Magic Dust
soulbound:
enabled: true
name: Soulbound
repair:
enabled: true
name: Repair
dismantle:
enabled: true
name: Dismantle
extractor:
enabled: true
name: Extractor
party:
enabled: true
name: Party
loot:
enabled: true
name: Loot
sell:
enabled: true
name: Sell
combat_log:
enabled: true
name: Combat Log
consumables:
enabled: true
name: Consumables
drops:
enabled: true
name: Drops
π¬ Notes
- Disabling a module will prevent it from registering commands, listeners, or logic β but its configs will remain untouched.
- You can safely toggle modules off for servers that donβt use certain mechanics (e.g.
party
,sets
, orsell
).