actions system hub - magemonkeystudio/divinity GitHub Wiki
⚙️ Actions System Hub
The Actions System in Divinity is a powerful internal scripting engine used across many modules to define custom behaviors, effects, and responses. It allows you to configure how entities interact, what triggers actions, and how those actions are executed and targeted.
This system is used in features like:
- Projectiles (e.g., Arrows)
- Skills (via the Fabled plugin)
- Events on equipment, use, or interaction
- Conditions and reactions in gameplay logic
📚 Action System Pages
-
Actions Config
Learn how action sequences are structured and executed. -
Action Executors
A list of all available effects, commands, and actions that can be triggered. -
Action Conditions
Logical checks (e.g., health, class, distance) used to control when an action executes. -
Target Selectors
Define which players or entities are targeted by an action. -
Action Target Parameters
Advanced options to further refine how and who is affected.
🔄 Referencing the Actions System
Any module that supports the Actions engine (like Arrows or Skills) will link back to this hub. If you're configuring any kind of triggered behavior, start here to understand how the system works and what tools are available.
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