SyncedInt32 - maceeikodev/WreckMP_Ref GitHub Wiki

Definition

public class SyncedInt32 : WreckAPI.SyncedProperty<int>

Creates a Int32 (int) variable, whose value is automatically synced across clients.

Fields

public int tolerance; - When new value is set, if the difference is bigger than this value the event is sent.

Constructor

public SyncedInt32(string uid, bool registerTimer = false);

Create an instance.

uid - The unique name of the game event used to send updates.

registerTimer - Set to true if you're going to use UpdateCooldown, otherwise keep on false to improve performance. Only use UpdateCooldown if you change the value often.

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