Lottie - m1ga/ti.animation GitHub Wiki
Methods:
Name |
Parameter |
Info |
Platforms |
start() |
|
Starts an animation from the beginning |
iOS, Android |
start(int from, int to) |
Startframe, Endframe |
Plays an animation from frame from to to |
Android |
pause() |
|
Pause an animation |
iOS, Android |
resume() |
|
Resumes an animation from the current point |
iOS, Android |
stop() |
|
Stops an animation an resets it |
iOS, Android |
addEventListener(String event, Callback function) |
Event name as stringCallback function |
Adds events to the animation view |
iOS, Android |
setFile(String path) |
File path as string |
Sets the current animation, Files go into app/assets/ (Alloy) |
Android |
setText(String layer, String text) |
Layer, Text |
Sets the text in the layer layer to text |
Android |
addViewToKeypathLayer(TiUiView view, String layer) |
View, Layer |
Adds a given Ti.UI.View instance to a layer with the given name |
iOS |
convertRectToKeypathLayer() |
args |
- |
iOS |
convertPointToKeypathLayer() |
args |
- |
iOS |
convertRectFromKeypathLayer() |
args |
- |
iOS |
convertPointFromKeypathLayer() |
args |
- |
iOS |
setValueDelegateForKeyPath() |
args |
- |
iOS |
Properties:
Name |
Parameter |
Info |
Platforms |
progress |
float |
Get/set the current progress (in percentage) |
Android |
loop |
boolean |
Get/set if the animation should loop |
Android |
speed |
float |
Get/set the speed of the animation |
Android |
duration |
float |
Get/set the duration of the animation |
Android |
isPlaying |
boolean |
Get the animation status |
Android |
cache() |
boolean |
- |
iOS |
creation (tss) only:
Name |
Parameter |
Info |
Platforms |
assetFolder |
String |
If your animation contains images put the folder inside the assetFolder (e.g. images/ and put the image files inside app/assets/images/ ) |
Android |
file |
String |
JSON file. Files go into app/assets/ (Alloy) |
iOS, Android |
loop |
boolean |
loop the animation |
iOS, Android |
autoStart |
boolean |
automatically start the animation |
iOS, Android |
Events:
Name |
Info |
Properties |
Platforms |
complete |
When the animation is done |
Status:int, Loop:boolean |
iOS, Android |
update |
Fires during the animation |
Frame:int, status:int (ANIMATION_START, ANIMATION_END, ANIMATION_CANCEL, ANIMATION_REPEAT, ANIMATION_RUNNING) |
Android |
iOS Constants
used in setValueDelegateForKeyPath.type
Name |
Platforms |
CALLBACK_COLOR_VALUE |
iOS |
CALLBACK_NUMBER_VALUE |
iOS |
CALLBACK_POINT_VALUE |
iOS |
CALLBACK_SIZE_VALUE |
iOS |
CALLBACK_PATH_VALUE |
iOS |
Alloy example
<AnimationView id='view_lottie' module='ti.animation' />
'#view_lottie': {
file: 'data.json',
assetFolder: 'images/', // Android-only
width: Ti.UI.SIZE,
height: Ti.UI.SIZE,
borderColor: '#000',
borderWidth: 1
}
Issue
If you scale your view bigger and you have some jagged lines you need to add disableHardwareAcceleration:true
to your tss file. Performance will be slower in most cases but quality is better