Networking, Part 6: Creating a UDP server - lyuanschool/SystemProgramming GitHub Wiki
There are a variety of function calls available to send UDP sockets. We will use the newer getaddrinfo to help set up a socket structure.
Remember that UDP is a simple packet-based ('data-gram') protocol ; there is no connection to set up between the two hosts.
First, initialize the hints addrinfo struct to request an IPv6, passive datagram socket.
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET6; // INET for IPv4
hints.ai_socktype = SOCK_DGRAM;
hints.ai_flags = AI_PASSIVE;
Next, use getaddrinfo to specify the port number (we don't need to specify a host as we are creating a server socket, not sending a packet to a remote host).
getaddrinfo(NULL, "300", &hints, &res);
sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
bind(sockfd, res->ai_addr, res->ai_addrlen);
The port number is <1024, so the program will need root
privileges. We could have also specified a service name instead of a numeric port value.
So far the calls have been similar to a TCP server. For a stream-based service we would call listen
and accept. For our UDP-serve we can just start waiting for the arrival of a packet on the socket-
struct sockaddr_storage addr;
int addrlen = sizeof(addr);
// ssize_t recvfrom(int socket, void* buffer, size_t buflen, int flags, struct sockaddr *addr, socklen_t * address_len);
byte_count = recvfrom(sockfd, buf, sizeof(buf), 0, &addr, &addrlen);
The addr struct will hold sender (source) information about the arriving packet.
Note the sockaddr_storage
type is a sufficiently large enough to hold all possible types of socket addresses (e.g. IPv4, IPv6 and other socket types).