Secret Civics - lyratcm/Story-Makes-a-Mod-Pack- GitHub Wiki
Secret Civics are here to provide unique, strong playstyle bonuses that can only be seen if all of the conditions are right.
Here are the parameters set so far by Story for the creation of new Secret Civics:
- The secret civic must require two civics to be selected in both the "potential" block and "possible" block
- The two civics must be similar in theme
- Each of the two civics must have at least one ethics point of requirements (and/or two points of negative requirements)
Capitalist Fascism
Description needed.
Requires:
- State Monopoly
- Requires Fanatic Competitive
- Requires some degree of Elitism
- Slaving Despots
- Requires Fanatic Elitism
- Requires some degree of Competitive
- Requires some degree of Authoritarian
Effects:
- -20% Pop Amenities Usage
- +20% Pop Growth Speed
- +20 Stability
- +10% Resources from Jobs
- -20% Happiness
Fury Road
Paste description here
Requires:
- Barbaric Despoilers
- Requires Fanatic Militarist
- Requires either:
- Some degree of Authoritarian
- Some degree of Xenophobe
- High Function Dystopia
- Requires NOT Fanatic Pluralism
- Requires NOT Fanatic Cooperative
Effects:
- -25% Ship Upkeep
- +10 Evasion
- -75% Armor Points
- -75% Shield Points
- Unlocks the Diplomatic Stance "Ride to Valhalla"
- -25% Diplomatic Weight
- +100% Diplomatic Weight from Fleet Power
- -33% Army Build Cost
- +33% Army Build Speed
- -33% Ship Build Cost
- +33% Ship Build Speed
- -100% Army Disengage Chance
- -100% Ship Disengage Chance
It Takes a Village
Paste description here
Requires:
- Ascended Meritocracy
- Requires some degree of Pluralism
- Shared Burdens
- Requires Fanatic Cooperative
- Requires some degree of Pluralism
Effects:
- +50% Pop Growth from Immigration
- +20% Pop Amenities Usage
- +5% Resouces from Jobs
- +1 Caregiver Job per 20 Pops
- +4% Pops Growth Speed
- +1% Resources from Jobs
- +X Amenities
- +X Unity
The Hall of the Mountain King
Paste description here
Requires:
- Mining Guilds
- Requires some degree of Industrialism
- Industrial Economy
- Requires some degree of Industrialism
- Requires some degree of Materialism
Effects:
- +1 Engineering from Miner Jobs
- +1 Miner per 20 Pops
- +1 Metallurgist per 33 Pops
- +2 Max Mining Districts
Neopaganism
Paste description here
Requires;
- Direct Revelation
- Requires Fanatic Ecologist
- Requires some degree of Spiritualism
- Keepers of Harmony
- Requires Fanatic Spiritualism
- Requires some degree of Ecologism
Effects:
- Planetary Blockers give bonuses
- +1 Housing
- +X Amenities
- +1 Worker Job
- Technician
- Miner
- Farmer
- Soldier
- Crystal Miner
- Gas Collector
- Mote Harvester
- +250% Defense Army Damage
- +250% Defense Army Health
- +250% Defense Army Morale
- Unlocks the "Naturalist Commune" Building
- Replacement of Luxury / Communal Housing
- +3 Housing
- +3 Amenities
- +X% Habitability
Serenissima
Paste description here
Requires:
- Grandiosity
- NEEDS REQUIREMENTS
- Universalism
- Requires some degree of Xenophile
- Requires some degree of Pacifist
Effects:
- +100% Empire Sprawl Penalty
- +500% Empire Sprawl from Colonies
- +1 Building Slot to Branch Offices (on your own Planets)
- -25% Branch Office Cost
- -10% Market Fee