Secret Civics - lyratcm/Story-Makes-a-Mod-Pack- GitHub Wiki

Secret Civics are here to provide unique, strong playstyle bonuses that can only be seen if all of the conditions are right.

Here are the parameters set so far by Story for the creation of new Secret Civics:

  1. The secret civic must require two civics to be selected in both the "potential" block and "possible" block
  2. The two civics must be similar in theme
  3. Each of the two civics must have at least one ethics point of requirements (and/or two points of negative requirements)

Capitalist Fascism

Description needed.

Requires:

  • State Monopoly
    • Requires Fanatic Competitive
    • Requires some degree of Elitism
  • Slaving Despots
    • Requires Fanatic Elitism
    • Requires some degree of Competitive
    • Requires some degree of Authoritarian

Effects:

  • -20% Pop Amenities Usage
  • +20% Pop Growth Speed
  • +20 Stability
  • +10% Resources from Jobs
  • -20% Happiness

Fury Road

Paste description here

Requires:

  • Barbaric Despoilers
    • Requires Fanatic Militarist
    • Requires either:
      • Some degree of Authoritarian
      • Some degree of Xenophobe
  • High Function Dystopia
    • Requires NOT Fanatic Pluralism
    • Requires NOT Fanatic Cooperative

Effects:

  • -25% Ship Upkeep
  • +10 Evasion
  • -75% Armor Points
  • -75% Shield Points
  • Unlocks the Diplomatic Stance "Ride to Valhalla"
    • -25% Diplomatic Weight
    • +100% Diplomatic Weight from Fleet Power
    • -33% Army Build Cost
    • +33% Army Build Speed
    • -33% Ship Build Cost
    • +33% Ship Build Speed
    • -100% Army Disengage Chance
    • -100% Ship Disengage Chance

It Takes a Village

Paste description here

Requires:

  • Ascended Meritocracy
    • Requires some degree of Pluralism
  • Shared Burdens
    • Requires Fanatic Cooperative
    • Requires some degree of Pluralism

Effects:

  • +50% Pop Growth from Immigration
  • +20% Pop Amenities Usage
  • +5% Resouces from Jobs
  • +1 Caregiver Job per 20 Pops
    • +4% Pops Growth Speed
    • +1% Resources from Jobs
    • +X Amenities
    • +X Unity

The Hall of the Mountain King

Paste description here

Requires:

  • Mining Guilds
    • Requires some degree of Industrialism
  • Industrial Economy
    • Requires some degree of Industrialism
    • Requires some degree of Materialism

Effects:

  • +1 Engineering from Miner Jobs
  • +1 Miner per 20 Pops
  • +1 Metallurgist per 33 Pops
  • +2 Max Mining Districts

Neopaganism

Paste description here

Requires;

  • Direct Revelation
    • Requires Fanatic Ecologist
    • Requires some degree of Spiritualism
  • Keepers of Harmony
    • Requires Fanatic Spiritualism
    • Requires some degree of Ecologism

Effects:

  • Planetary Blockers give bonuses
    • +1 Housing
    • +X Amenities
    • +1 Worker Job
      • Technician
      • Miner
      • Farmer
      • Soldier
      • Crystal Miner
      • Gas Collector
      • Mote Harvester
  • +250% Defense Army Damage
  • +250% Defense Army Health
  • +250% Defense Army Morale
  • Unlocks the "Naturalist Commune" Building
    • Replacement of Luxury / Communal Housing
    • +3 Housing
    • +3 Amenities
    • +X% Habitability

Serenissima

Paste description here

Requires:

  • Grandiosity
    • NEEDS REQUIREMENTS
  • Universalism
    • Requires some degree of Xenophile
    • Requires some degree of Pacifist

Effects:

  • +100% Empire Sprawl Penalty
  • +500% Empire Sprawl from Colonies
  • +1 Building Slot to Branch Offices (on your own Planets)
  • -25% Branch Office Cost
  • -10% Market Fee