01 Drawing Paths and Shapes - ly918/SwiftUI-Chinese-Documents GitHub Wiki

绘图和动画

绘制路径和形状

用户每次访问列表中的地标时都会收到徽章。当然,要让用户收到徽章,您需要创建一个徽章。本教程将引导您通过组合路径和形状来创建徽章,然后将其与表示位置的另一个形状重叠。

如果要为不同类型的地标创建多个徽章,请尝试使用覆盖的符号、更改重复次数或更改不同角度和比例。

学习时间:25分钟

下载地址:DrawingPathsAndShapes.zip

第一节 创建徽章视图

要创建徽章,首先要创建一个徽章视图,该视图使用SwiftUI中的矢量绘图api

步骤1

选择File > New > File,然后从“iOS模板”工作表中选择SwiftUI View。单击Next继续,然后在“Save as”字段中输入Badge并单击“Create”。

步骤2

调整Badge视图以显示文本“Badge”,接下来我们开始定义徽章形状。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        Text("Badge")
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

第二节 绘制徽章背景

使用SwiftUI中的图形api绘制自定义徽章形状。

步骤1

查看HexagonParameters.swift文件中的代码。

六边形参数结构定义了绘制徽章六边形的详细信息。您不会修改此数据;相反,您将使用它指定用于绘制徽章的线条和曲线的控制点。

HexagonParameters.swift

import SwiftUI

struct HexagonParameters {
    struct Segment {
        let useWidth: (CGFloat, CGFloat, CGFloat)
        let xFactors: (CGFloat, CGFloat, CGFloat)
        let useHeight: (CGFloat, CGFloat, CGFloat)
        let yFactors: (CGFloat, CGFloat, CGFloat)
    }
    
    static let adjustment: CGFloat = 0.085
    
    static let points = [
        Segment(
            useWidth:  (1.00, 1.00, 1.00),
            xFactors:  (0.60, 0.40, 0.50),
            useHeight: (1.00, 1.00, 0.00),
            yFactors:  (0.05, 0.05, 0.00)
        ),
        Segment(
            useWidth:  (1.00, 1.00, 0.00),
            xFactors:  (0.05, 0.00, 0.00),
            useHeight: (1.00, 1.00, 1.00),
            yFactors:  (0.20 + adjustment, 0.30 + adjustment, 0.25 + adjustment)
        ),
        Segment(
            useWidth:  (1.00, 1.00, 0.00),
            xFactors:  (0.00, 0.05, 0.00),
            useHeight: (1.00, 1.00, 1.00),
            yFactors:  (0.70 - adjustment, 0.80 - adjustment, 0.75 - adjustment)
        ),
        Segment(
            useWidth:  (1.00, 1.00, 1.00),
            xFactors:  (0.40, 0.60, 0.50),
            useHeight: (1.00, 1.00, 1.00),
            yFactors:  (0.95, 0.95, 1.00)
        ),
        Segment(
            useWidth:  (1.00, 1.00, 1.00),
            xFactors:  (0.95, 1.00, 1.00),
            useHeight: (1.00, 1.00, 1.00),
            yFactors:  (0.80 - adjustment, 0.70 - adjustment, 0.75 - adjustment)
        ),
        Segment(
            useWidth:  (1.00, 1.00, 1.00),
            xFactors:  (1.00, 0.95, 1.00),
            useHeight: (1.00, 1.00, 1.00),
            yFactors:  (0.30 + adjustment, 0.20 + adjustment, 0.25 + adjustment)
        )
    ]
}

步骤2

Badge.swift中,向Badge添加一个Path shape,并应用fill()修饰符将该形状转换为视图。

您可以使用paths来组合线条、曲线和其他绘图,以形成更复杂的形状,如徽章的六边形背景。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        Path { path in
            
        }
        .fill(Color.black)
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤3

path添加起点。

move(to:)方法在形状的边界内移动绘图光标,就像一支虚构的笔悬停在该区域上,等待开始绘图一样。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        Path { path in
            var width: CGFloat = 100.0
            let height = width
            path.move(to: CGPoint(x: width * 0.95, y: height * 0.20))
        }
        .fill(Color.black)
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤4

为形状数据的每个点绘制线,以创建一个大致的六边形。

addLine(to:)方法接受一个点并绘制它。对addLine(to:)连续调用,会从上一点开始到新点画一条线。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        Path { path in
            var width: CGFloat = 100.0
            let height = width
            path.move(to: CGPoint(x: width * 0.95, y: height * 0.20))
            
            HexagonParameters.points.forEach {
                path.addLine(
                    to: .init(
                        x: width * $0.useWidth.0 * $0.xFactors.0,
                        y: height * $0.useHeight.0 * $0.yFactors.0
                    )
                )
            }
        }
        .fill(Color.black)
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

如果你的六边形看起来有点不寻常,不要担心;这符合预期。在接下来的几个步骤中,您将努力使六边形看起来更像本节开头显示的徽章形状。

步骤5

使用addQuadCurve(to:control:)方法为徽章的角绘制Bézier曲线。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        Path { path in
            var width: CGFloat = 100.0
            let height = width
            path.move(
                to: CGPoint(
                    x: width * 0.95,
                    y: height * (0.20 + HexagonParameters.adjustment)
                )
            )
            
            HexagonParameters.points.forEach {
                path.addLine(
                    to: .init(
                        x: width * $0.useWidth.0 * $0.xFactors.0,
                        y: height * $0.useHeight.0 * $0.yFactors.0
                    )
                )
                
                path.addQuadCurve(
                    to: .init(
                        x: width * $0.useWidth.1 * $0.xFactors.1,
                        y: height * $0.useHeight.1 * $0.yFactors.1
                    ),
                    control: .init(
                        x: width * $0.useWidth.2 * $0.xFactors.2,
                        y: height * $0.useHeight.2 * $0.yFactors.2
                    )
                )
            }
        }
        .fill(Color.black)
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤6

将徽章path包装在GeometryReader中,以便徽章可以使用其包含视图的大小,该视图定义大小,而不是硬编码值(100)。

当包含的视图不是正方形时,使用几何体的两个维度中的最小值以保证徽章的宽高比。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                var width: CGFloat = min(geometry.size.width, geometry.size.height)
                let height = width
                path.move(
                    to: CGPoint(
                        x: width * 0.95,
                        y: height * (0.20 + HexagonParameters.adjustment)
                    )
                )
                
                HexagonParameters.points.forEach {
                    path.addLine(
                        to: .init(
                            x: width * $0.useWidth.0 * $0.xFactors.0,
                            y: height * $0.useHeight.0 * $0.yFactors.0
                        )
                    )
                    
                    path.addQuadCurve(
                        to: .init(
                            x: width * $0.useWidth.1 * $0.xFactors.1,
                            y: height * $0.useHeight.1 * $0.yFactors.1
                        ),
                        control: .init(
                            x: width * $0.useWidth.2 * $0.xFactors.2,
                            y: height * $0.useHeight.2 * $0.yFactors.2
                        )
                    )
                }
            }
            .fill(Color.black)
        }
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤7

使用xScalexOffset调整变量使徽章在其几何体中居中。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                var width: CGFloat = min(geometry.size.width, geometry.size.height)
                let height = width
                let xScale: CGFloat = 0.832
                let xOffset = (width * (1.0 - xScale)) / 2.0
                width *= xScale
                path.move(
                    to: CGPoint(
                        x: xOffset + width * 0.95,
                        y: height * (0.20 + HexagonParameters.adjustment)
                    )
                )
                
                HexagonParameters.points.forEach {
                    path.addLine(
                        to: .init(
                            x: xOffset + width * $0.useWidth.0 * $0.xFactors.0,
                            y: height * $0.useHeight.0 * $0.yFactors.0
                        )
                    )
                    
                    path.addQuadCurve(
                        to: .init(
                            x: xOffset + width * $0.useWidth.1 * $0.xFactors.1,
                            y: height * $0.useHeight.1 * $0.yFactors.1
                        ),
                        control: .init(
                            x: xOffset + width * $0.useWidth.2 * $0.xFactors.2,
                            y: height * $0.useHeight.2 * $0.yFactors.2
                        )
                    )
                }
            }
            .fill(Color.black)
        }
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤8

将徽章的纯黑背景替换为与设计匹配的渐变色。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                var width: CGFloat = min(geometry.size.width, geometry.size.height)
                let height = width
                let xScale: CGFloat = 0.832
                let xOffset = (width * (1.0 - xScale)) / 2.0
                width *= xScale
                path.move(
                    to: CGPoint(
                        x: xOffset + width * 0.95,
                        y: height * (0.20 + HexagonParameters.adjustment)
                    )
                )
                
                HexagonParameters.points.forEach {
                    path.addLine(
                        to: .init(
                            x: xOffset + width * $0.useWidth.0 * $0.xFactors.0,
                            y: height * $0.useHeight.0 * $0.yFactors.0
                        )
                    )
                    
                    path.addQuadCurve(
                        to: .init(
                            x: xOffset + width * $0.useWidth.1 * $0.xFactors.1,
                            y: height * $0.useHeight.1 * $0.yFactors.1
                        ),
                        control: .init(
                            x: xOffset + width * $0.useWidth.2 * $0.xFactors.2,
                            y: height * $0.useHeight.2 * $0.yFactors.2
                        )
                    )
                }
            }
            .fill(LinearGradient(
                gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]),
                startPoint: .init(x: 0.5, y: 0),
                endPoint: .init(x: 0.5, y: 0.6)
            ))
        }
    }
    static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)
    static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤9

对渐变填充应用aspectRatio(u:contentMode:)修饰符。

即使其父视图不是正方形的,可以通过它可以使视图保持1:1的宽高比,并保持其在视图中心的位置。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                var width: CGFloat = min(geometry.size.width, geometry.size.height)
                let height = width
                let xScale: CGFloat = 0.832
                let xOffset = (width * (1.0 - xScale)) / 2.0
                width *= xScale
                path.move(
                    to: CGPoint(
                        x: xOffset + width * 0.95,
                        y: height * (0.20 + HexagonParameters.adjustment)
                    )
                )
                
                HexagonParameters.points.forEach {
                    path.addLine(
                        to: .init(
                            x: xOffset + width * $0.useWidth.0 * $0.xFactors.0,
                            y: height * $0.useHeight.0 * $0.yFactors.0
                        )
                    )
                    
                    path.addQuadCurve(
                        to: .init(
                            x: xOffset + width * $0.useWidth.1 * $0.xFactors.1,
                            y: height * $0.useHeight.1 * $0.yFactors.1
                        ),
                        control: .init(
                            x: xOffset + width * $0.useWidth.2 * $0.xFactors.2,
                            y: height * $0.useHeight.2 * $0.yFactors.2
                        )
                    )
                }
            }
            .fill(LinearGradient(
                gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]),
                startPoint: .init(x: 0.5, y: 0),
                endPoint: .init(x: 0.5, y: 0.6)
            ))
            .aspectRatio(1, contentMode: .fit)
        }
    }
    static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)
    static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

第三节 画徽章符号

地标徽章的中心有一个自定义徽章,该徽章基于地标应用程序图标中显示的山。

山体符号由两个形状组成:一个表示山顶的积雪,另一个表示沿引道的植被。您将使用两个由一个小间隙隔开的部分三角形来绘制它们。

步骤1

在名为BadgeBackground.swift的新文件中,将徽章视图的主体放入新的徽章背景视图中,以便为其他视图准备徽章视图。

BadgeBackground.swift

import SwiftUI

struct BadgeBackground: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                var width: CGFloat = min(geometry.size.width, geometry.size.height)
                let height = width
                let xScale: CGFloat = 0.832
                let xOffset = (width * (1.0 - xScale)) / 2.0
                width *= xScale
                path.move(
                    to: CGPoint(
                        x: xOffset + width * 0.95,
                        y: height * (0.20 + HexagonParameters.adjustment)
                    )
                )
                
                HexagonParameters.points.forEach {
                    path.addLine(
                        to: .init(
                            x: xOffset + width * $0.useWidth.0 * $0.xFactors.0,
                            y: height * $0.useHeight.0 * $0.yFactors.0
                        )
                    )
                    
                    path.addQuadCurve(
                        to: .init(
                            x: xOffset + width * $0.useWidth.1 * $0.xFactors.1,
                            y: height * $0.useHeight.1 * $0.yFactors.1
                        ),
                        control: .init(
                            x: xOffset + width * $0.useWidth.2 * $0.xFactors.2,
                            y: height * $0.useHeight.2 * $0.yFactors.2
                        )
                    )
                }
            }
            .fill(LinearGradient(
                gradient: .init(colors: [Self.gradientStart, Self.gradientEnd]),
                startPoint: .init(x: 0.5, y: 0),
                endPoint: .init(x: 0.5, y: 0.6)
            ))
            .aspectRatio(1, contentMode: .fit)
        }
    }
    static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)
    static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)
}

struct BadgeBackground_Previews: PreviewProvider {
    static var previews: some View {
        BadgeBackground()
    }
}

步骤2

将徽章背景放在徽章主体中以恢复徽章。

Badge.swift

import SwiftUI

struct Badge: View {
    var body: some View {
        BadgeBackground()
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤3

为山形创建一个名为BadgeSymbol的新自定义视图,该山形在徽章设计中以旋转方式绘制。

BadgeSymbol.swift

import SwiftUI

struct BadgeSymbol: View {
    var body: some View {
        Text("Badge Symbol")
    }
}

struct BadgeSymbol_Previews: PreviewProvider {
    static var previews: some View {
        BadgeSymbol()
    }
}

步骤4

使用Paths api绘制符号的顶部。

实验

尝试调整与spacing、topWidth和topHeight常量关联的系数,以查看它们如何影响整体形状。

BadgeSymbol.swift

import SwiftUI

struct BadgeSymbol: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                let width = min(geometry.size.width, geometry.size.height)
                let height = width * 0.75
                let spacing = width * 0.030
                let middle = width / 2
                let topWidth = 0.226 * width
                let topHeight = 0.488 * height
                
                path.addLines([
                    CGPoint(x: middle, y: spacing),
                    CGPoint(x: middle - topWidth, y: topHeight - spacing),
                    CGPoint(x: middle, y: topHeight / 2 + spacing),
                    CGPoint(x: middle + topWidth, y: topHeight - spacing),
                    CGPoint(x: middle, y: spacing)
                ])
            }
        }
    }
}

struct BadgeSymbol_Previews: PreviewProvider {
    static var previews: some View {
        BadgeSymbol()
    }
}

步骤5

绘制符号的底部。

使用move(to:) 修饰符在同一路径中的多个形状之间插入间隙。

BadgeSymbol.swift

import SwiftUI

struct BadgeSymbol: View {
    var body: some View {
        GeometryReader { geometry in
            Path { path in
                let width = min(geometry.size.width, geometry.size.height)
                let height = width * 0.75
                let spacing = width * 0.030
                let middle = width / 2
                let topWidth = 0.226 * width
                let topHeight = 0.488 * height
                
                path.addLines([
                    CGPoint(x: middle, y: spacing),
                    CGPoint(x: middle - topWidth, y: topHeight - spacing),
                    CGPoint(x: middle, y: topHeight / 2 + spacing),
                    CGPoint(x: middle + topWidth, y: topHeight - spacing),
                    CGPoint(x: middle, y: spacing)
                ])
                
                path.move(to: CGPoint(x: middle, y: topHeight / 2 + spacing * 3))
                path.addLines([
                    CGPoint(x: middle - topWidth, y: topHeight + spacing),
                    CGPoint(x: spacing, y: height - spacing),
                    CGPoint(x: width - spacing, y: height - spacing),
                    CGPoint(x: middle + topWidth, y: topHeight + spacing),
                    CGPoint(x: middle, y: topHeight / 2 + spacing * 3)
                ])
            }
        }
    }
}

struct BadgeSymbol_Previews: PreviewProvider {
    static var previews: some View {
        BadgeSymbol()
    }
}

步骤6

用设计中的紫色填充符号。

BadgeSymbol.swift

import SwiftUI

struct BadgeSymbol: View {
    static let symbolColor = Color(red: 79.0 / 255, green: 79.0 / 255, blue: 191.0 / 255)

    var body: some View {
        GeometryReader { geometry in
            Path { path in
                let width = min(geometry.size.width, geometry.size.height)
                let height = width * 0.75
                let spacing = width * 0.030
                let middle = width / 2
                let topWidth = 0.226 * width
                let topHeight = 0.488 * height
                
                path.addLines([
                    CGPoint(x: middle, y: spacing),
                    CGPoint(x: middle - topWidth, y: topHeight - spacing),
                    CGPoint(x: middle, y: topHeight / 2 + spacing),
                    CGPoint(x: middle + topWidth, y: topHeight - spacing),
                    CGPoint(x: middle, y: spacing)
                ])
                
                path.move(to: CGPoint(x: middle, y: topHeight / 2 + spacing * 3))
                path.addLines([
                    CGPoint(x: middle - topWidth, y: topHeight + spacing),
                    CGPoint(x: spacing, y: height - spacing),
                    CGPoint(x: width - spacing, y: height - spacing),
                    CGPoint(x: middle + topWidth, y: topHeight + spacing),
                    CGPoint(x: middle, y: topHeight / 2 + spacing * 3)
                ])
            }
            .fill(Self.symbolColor)
        }
    }
}

struct BadgeSymbol_Previews: PreviewProvider {
    static var previews: some View {
        BadgeSymbol()
    }
}

第四节 结合徽章前景和背景

徽章设计要求在徽章背景上旋转和重复多次山形。

定义一种新的rotation类型,并利用ForEach视图对山形的多个副本使用相同的调整。

步骤1

创建新的RotatedBadgeSymbol视图以封装旋转符号。

实验

调整预览中的角度以测试旋转的效果。

RotatedBadgeSymbol.swift

import SwiftUI

struct RotatedBadgeSymbol: View {
    let angle: Angle
    
    var body: some View {
        BadgeSymbol()
            .padding(-60)
            .rotationEffect(angle, anchor: .bottom)
    }
}

struct RotatedBadgeSymbol_Previews: PreviewProvider {
    static var previews: some View {
        RotatedBadgeSymbol(angle: .init(degrees: 5))
    }
}

步骤2

Badge.swift中,将徽章的符号放置在ZStack中,将其放置在徽章背景上。

Badge.swift

import SwiftUI

struct Badge: View {
    var badgeSymbols: some View {
        RotatedBadgeSymbol(angle: .init(degrees: 0))
            .opacity(0.5)
    }
    
    var body: some View {
        ZStack {
            BadgeBackground()
            
            self.badgeSymbols
        }
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

现在看来,徽章符号与预期的设计和背景的相对大小相比太大了。

步骤3

通过读取周围的几何图形并缩放符号,更正徽章符号的大小。

Badge.swift

import SwiftUI

struct Badge: View {
    var badgeSymbols: some View {
        RotatedBadgeSymbol(angle: .init(degrees: 0))
            .opacity(0.5)
    }
    
    var body: some View {
        ZStack {
            BadgeBackground()
            
            GeometryReader { geometry in
                self.badgeSymbols
                    .scaleEffect(1.0 / 4.0, anchor: .top)
                    .position(x: geometry.size.width / 2.0, y: (3.0 / 4.0) * geometry.size.height)
            }
        }
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}

步骤4

使用ForEach创建旋转显示多个徽章符号的副本。

一个完整的360°旋转分成八个部分,通过重复山脉符号创建一个类似太阳的图案。

Badge.swift

import SwiftUI

struct Badge: View {
    static let rotationCount = 8
    
    var badgeSymbols: some View {
        ForEach(0..<Badge.rotationCount) { i in
            RotatedBadgeSymbol(
                angle: .degrees(Double(i) / Double(Badge.rotationCount)) * 360.0
            )
        }
        .opacity(0.5)
    }
    
    var body: some View {
        ZStack {
            BadgeBackground()
            
            GeometryReader { geometry in
                self.badgeSymbols
                    .scaleEffect(1.0 / 4.0, anchor: .top)
                    .position(x: geometry.size.width / 2.0, y: (3.0 / 4.0) * geometry.size.height)
            }
        }
        .scaledToFit()
    }
}

struct Badge_Previews: PreviewProvider {
    static var previews: some View {
        Badge()
    }
}