unicode - luxembourg/muxcode-clm GitHub Wiki
UNICODE
FLAG: UNICODE(~)
When set on a player, it forces the client character set in all sessions to be UTF-8. This necessarily affects the encoding of bytes to the client.
The default is for each client to negotiate its character set ability on a per session basis, but some clients which support UTF-8 do not support the auto negotiation of it.
Related Topics: accent, stripaccents, chr, ord, ASCII