@chown - luxembourg/muxcode-clm GitHub Wiki

@CHOWN (continued)

The second form changes the ownership of the indicated attribute on <object> to <player>. The default is the owner of the object. You may only @chown unlocked attributes. You may @chown unlocked attributes on objects that you own to yourself, and you may also @chown attributes that you own on objects owned by others to the owner of the object.

Related Topics: ATTRIBUTE OWNERSHIP, CHOWN_OK, @lock, stripped_flags, and @unlock.

hown here=<name>, and for an object, you must be very specific. Players can't be @chowned; they always own themselves.

When an object is @chowned, all unlocked attributes on the object are automatically @chowned as well. Locked attributes remain owned by their original owners.

Without the /nostrip switch, CHOWN_OK, all flags specified in the stripped_flags configuration option, and all @powers are stripped. Also, HALT is set. With /nostrip, ROYALTY and INHERIT are preserved (albeit with warnings). #1 can use /nostrip to further preserve WIZARD and @powers.

By default, stripped_flags includes: BLIND, CONNECTED, GAGGED, HEAD_FLAG, IMMORTAL, INHERIT, ROYALTY, SLAVE, STAFF, SUSPECT, UNINSPECTED, and WIZARD.

{ 'help @chown2' for more }