Mob Flags - luciensadi/AwakeMUD GitHub Wiki
!BLIND
This legacy flag has no effect.
!EXPLODE
Explosive attacks do not damage this NPC.
!KILL
Attacks do not damage this NPC.
!RAM
It is not possible to ram this NPC.
AGGR
NPC attacks PCs and all vehicles in the room.
AGGR_DWARF
NPC attacks Dwarf, Gnome, Menehune, Koborokuru PCs and all vehicles in the room.
AGGR_ELF
NPC attacks Elf, Wakyambi, Night-One, Dryad PCs and all vehicles in the room.
AGGR_HUMAN
NPC attacks Human PCs and all vehicles in the room.
AGGR_ORK
NPC attacks Ork, Hobgoblin, Ogre, Satyr, Oni PCs and all vehicles in the room.
AGGR_TROLL
NPC attacks Troll, Cyclops, Fomori, Giant, Minotaur PCs and all vehicles in the room.
ASTRAL
The NPC is an astral form such as a spirit or elemental.
AWARE
This legacy flag has no effect.
AZTECHNOLOGY
This legacy flag has no effect.
DUAL
This NPC is dual-natured and as such has a presence on the astral plane.
FLAMEAURA
This flag causes engulfing fire attacks performed by the NPC to be stronger. This also modifies the NPC's non-default room desc to add 'surrounded by flames'.
GUARD
This NPC will attack players bearing gear that violates the zone's security rating. This NPC will also attack players who are shooting nearby. This NPC will attack vehicles under the following conditions: The vehicle is a drone OR is a bike that is off-road at the moment.
HELPER
This NPC will jump to the aid of NPCs fighting characters. This NPC will also shoot at characters shooting nearby.
INANIMATE
This NPC is an inanimate object; used for making vending machines and the like. This NPC cannot be hit by manabolts, is immune to stunbolts, does not bleed, and does not fight back.
ISNPC
Leave this set. This flags an NPC as being an NPC.
MEMORY
This NPC remembers those who attack it and will attack them the next time it sees them.
PRIVATE
This flag stops the NPC's stats from being investigated by Immortals below level 4.
SCAVENGER
This NPC will pick up the most expensive item it can carry every action round.
SENTINEL
This NPC will stand still and not leave its post under normal conditions.
SNIPER
This NPC will perform its duties at range (guarding with a sniper rifle, aggro'ing with a sniper rifle, etc). The exact range is determined by the NPC's natural vision and the range of its weapon.
SPEC
This NPC has a special function hardcoded in spec_assign.cpp. Set automatically, do not alter.
SPIRITGUARD
Set by the code for spirits / elementals performing services. Do not set.
SPIRITSORCERY
Set by the code for spirits / elementals performing services. Do not set.
SPIRITSTUDY
Set by the code for spirits / elementals performing services. Do not set.
STAY-ZONE
This NPC will only move to rooms that are within the zone of its current room.
TOTALINVIS
This NPC is completely invisible to mortals.
TRACK
This legacy flag has no effect.
WIMPY
This NPC will flee if its health gets too low.