Affect Flags - luciensadi/AwakeMUD GitHub Wiki
Acid
This flag is applied by acid-based spells; do not set.
ACTION
This flag is used by the combat code; do not set.
APPROACH
This flag is used by the combat code; do not set.
Banishing
This flag is used by the banish code; do not set.
Binding
This flag 'binds' a character to the ground, making them unable to move without first passing a check.
Bonding Focus
This flag is used by the bonding code; do not set.
Building Lodge
This flag is used by the lodge-construction code; do not set.
Conjuring
This flag is used by the conjuring code; do not set.
COUNTERATTACK
This flag is used by the fight code; do not set.
Damaged
This flag is used by the damage and healing code; do not set.
Designing
This flag is used by the programming code; do not set.
Det-invis
This flag gives a +4 TN modifier instead of the usual +8 when fighting invisible enemies. This flag functions as ultrasound.
Detox
This flag is used by the Detox spell to remove drugs; do not set.
Drawing Circle
This flag is used by the circle-creation code; do not set.
Charm
This flag mimics the effect of the standard fantasy 'Charm' spell; the afflicted NPC cannot attack or leave their 'master' willingly.
Fear
This flag causes the NPC to flee in fear until a test is passed.
Group
This flag is used by the group code; do not set.
Healed
This flag marks the character as having been healed already (and thus being immune to another healing spell until given a new set of wounds).
Hide
This flag causes the affected NPC to be hidden from sight until the hide is broken.
Infravision
This flag sets the NPC's vision to Thermographic.
ImpInvis (Spell)
This flag makes the NPC invisible as per the Improved Invisibility spell.
Invis (Spell)
This flag makes the NPC invisible as per the Invisibility spell.
Laser-sight
This flag gives the NPC the benefits of a laser-sighted weapon.
LL-eyes
This flag sets the NPC's vision to Low-Light.
Manifest
This flag is used by the astral projection code; do not set.
Manning
This flag is used by the turret-manning code; do not set.
NOTHING
This legacy flag does nothing.
Packing Workshop
This flag is used by the workshop-packing code; do not set.
Part Building
This flag is used by the deck construction code; do not set.
Part Designing
This flag is used by the deck construction code; do not set.
Petrify
This flag locks the NPC / character down completely, blocking all commands. This causes many problems and cannot be removed easily from players on AW (use 'restore' on BC to remove it); don't set it without good reason.
Pilot
This flag is used by the code to designate a driver; do not set.
Programming
This flag is used by the code to designate a programmer; do not set.
Prone
This flag is used to designate whether or not a character is in the prone position.
ResistPain
This marks a character as being affected by pain resistance, removing TN penalties for damage but making the damage invisible to the character.
Rigger
This is used by the code to mark an active rigger; do not set.
Ruthenium
This makes the character invisible as if covered in Ruthenium.
Sneak
This flags the character as sneaking.
Spell Design
This flag is used by the spell-design code; do not set.
Stabilize
This flag is used by the healing and damage code; do not set.
Surprised
This flag is used by the combat code; do not set.
Thermoptic
This makes the character invisible as if covered in thermoptic material.
Tracked
This flag is used in the astral tracking code; do not set.
Tracking
This flag is used in the astral tracking code; do not set.
Vision x1
This marks the character as having 1x zoom vision.
Vision x2
This marks the character as having 2x zoom vision.
Vision x3
This marks the character as having 3x zoom vision.
Withdrawl
This flag is used by the drug code; do not set.
Withdrawl (Forced)
This flag is used by the drug code; do not set.