Foundations on Surface Material - lorentzo/IntroductionToComputerGraphics GitHub Wiki
Foundations of material
- Material is to a high degree responsible for appearance of object.
- Material description is used to define interaction of light with surface.
- Material modeling can be decomposed in scattering model and texture.
Foundations of scattering models
- Defining behavior of material in single point
Foundations of textures
- Spatial variation of surface material by varying scattering parameters over surface
Literature:
- BOOK: DIGITAL MODELING OF MATERIAL APPERANCE (J. DORSEY)
- PBRT, materials: https://www.pbr-book.org/3ed-2018/Materials
- PBRT, reflection models: https://www.pbr-book.org/3ed-2018/Reflection_Models
- PBRT, texture: https://www.pbr-book.org/3ed-2018/Texture
- Computer graphics: Principles and practices (J. F. Hughes): Chapter 20: Textures
- Computer graphics: Principles and practices (J. F. Hughes): Chapter 27: Materials
- https://blog.selfshadow.com/publications/s2013-shading-course/#course_content (Physics and Math of Shading (Naty Hoffman))
- https://substance3d.adobe.com/tutorials/courses/the-pbr-guide-part-1
- Real-Time Rendering book: Ch5 and Ch6