Issues.00581 - lordmundi/wikidoctest GitHub Wiki
Summary: bug with transparent textures when close to the earth
Created: 2016–08–15 10:47
Status: Released
Category: Bug
From: frankie
Version: 2.3
Released_In: 2.4
Description:
If you are using blended geometry (i.e., a model with a transparent texture), when it is close to the earth it may get drawn behind the earth incorrectly.
| commit | dfefb663232ba97c7fda0110666bc1bf4ab7d9cb
[link] |
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| Author: | Brad Bell
|
| Date: | Mon Oct 24 11:24:52 2016 -0500
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| Message: | [@Issue 00581: fixed bug with dsp_planet2 that was causing transparent/blended
models to be incorrectly occluded by a planet's surface at ztile boundries @] |
Affected Files:
plugin_Darwin/dsp_planet2.so | Bin 552224 -> 552212 bytes
plugin_Linux_FC3/dsp_planet2.so | Bin 517820 -> 524823 bytes
plugin_Win32/dsp_planet2.dll | Bin 1399737 -> 1405516 bytes
3 files changed, 0 insertions(+), 0 deletions(-)
| commit | 2069bf651468d2c8d9228704cb9ce0e868886852
[link] |
||
| Author: | Brad Bell
|
| Date: | Mon Oct 24 13:51:21 2016 -0500
|
| Message: | [@EDGE Issue: 00581 - corrected bug that would cause transparent/blended
geometry to be incorrectly occluded by planetary geometry at ztile boundries, also added a new feature to feature to dsp_planet2 that helps to eliminate gaps between tiles by using the tcl command 'dsp_planet2 set -fillgap <1,0>' @] |
Affected Files:
src/plugins/dsp_planet2.c | 383 +++++++++++++++++++++++++++++++++++±---------
1 file changed, 298 insertions(+), 85 deletions(-)