Issues.00341 - lordmundi/wikidoctest GitHub Wiki
Summary: Request to add ability to use a different repeat (uv scaling) on bump maps than texture map.
Created: 2011–04–25 11:14
Status: Released
Category: Request
From: brad
Version: 2.1
Released_In: 2.2
Description:
Some times it is desirable to have a bump map which is different than the color texture map and have it repeat at a higher or lower frequency than the color texture map like gravel/dust as a bump map on a textured astroid.
brad April 25, 2011, at 11:25 AM this has been implemented as an additional command in the MATERIAL_TEXTURES block called bumpmap_uvscale(,) which if not specified defaults to bumpmap_scale(1.0,1.0) which was the default behavoir before.
| commit | 2d7cdc417ee2c81bc436c42cb22e73889a3f8fa7
[link] |
||
| Author: | Brad Bell
|
| Date: | Mon Apr 25 11:20:39 2011 -0500
|
| Message: | [@Issue 00341: added ability to specify texture coordinate scalling terms when
doing bump maps @] |
Affected Files:
plugin_Darwin/dsp_speedtest3.so | Bin 691340 -> 696192 bytes
plugin_Linux_FC3/dsp_speedtest3.so | Bin 761200 -> 766981 bytes
plugin_Win32/dsp_speedtest3.dll | Bin 990858 -> 995379 bytes
shaders/bmpmap.fs | 7 +++±--
shaders/texbmpmap.fs | 14 +++++++±-----
5 files changed, 12 insertions(+), 9 deletions(-)
| commit | 21a89fd5359557e19cc344ee9eaa86224d3ef03d
[link] |
||
| Author: | Brad Bell
|
| Date: | Mon Apr 25 11:17:46 2011 -0500
|
| Message: | [@EDGE issue 00341: added ability to specify a uv scaling term that is applied
to the bump map lookup @] |
Affected Files:
shaders/bmpdustmap.fs | 12 ±
shaders/bmpmap.fs | 7 ±
shaders/texbmpdustmap.fs | 14 ±
shaders/texbmpmap.fs | 14 ±
src/plugins/dsp_speedtest3.c | 303 +++++++++++++++++++++++++++++++++++++++++±
5 files changed, 326 insertions(+), 24 deletions(-)