Graphics.PONGRockExportTool - lordmundi/wikidoctest GitHub Wiki

PONG Rock Export Tool

This tool allows you to export information about selected rocks in the scene, possibly to be consumed by something such as a sim in order to coordinate position and geometry and rocks between the sim and graphics. This tool was initially written to support a contact dynamics engine called "PONG".

Download:

Installation:

  1. Download tgz file and extract into your $USERDATA directory.

  2. Add the pong_rock_export.tcl script to your display context GUI block

    rock_export "${USERDATA}/gui/pong_rock_export.tcl"

Usage

  • The GUI is somewhat self explanatory. The section at the top has some basic health checks to make sure the dsp_info plugin has loaded correctly and that it is finding rocks in your scene.
  • Type in the name of the node you want to search for rocks near. The field will remain highlighted yellow until a valid node name is typed in.
  • Adjust the radius in inches for how far around the above node you want to select rocks
  • Type in the name of the node which is the frame you want the rocks exported in.
  • Hit Select. You can also highlight the rocks that are selected to better visualize what you are selecting for export.
  • Once the selection of rocks is as you want it, hit the Export button and specify what file you would like to store the output information in.

Output format

  • The file that is exported consists of the following fields. Please note that lines that begin with "#" are considered a comment.

    <node_name> <model_filename>

Contact Frank Graffagnino if any updates are made or if you have requested changes.

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