Keyframe Specification - loldevs/leaguespec GitHub Wiki
General Structure
- Header (0x10 bytes)
- n Player Segments
- n Turret Segments
- Unknown data
Note: everything is in little endian.
KeyFrame Header
03
XX XX XX XX // Timestamp, in seconds, as float
02 00 00 00 // Block length
61 or 62 // Block type
00 00 00 00 // ?
00 00 // Block contents
Player segment
- There is one player segment for each player in game.
Refer to Keyframe: Player Segment
Turret Segment
- There is one turret segment for each standing turret.
Refer to Keyframe: Turret Segment