Retroarch - lixicus/PlayStation-Classic-Wiki GitHub Wiki
- RetroArch bios go in the
project_eris\opt\retroarch\system\folder - Some bios require extra folders:
| System/Core | Folder Name |
|---|---|
| BlueMSX |
Databases\ & Machines\
|
| Final Burn Neo (Arcade) | fbneo\ |
| Flycast | dc\ |
| Fuse (Sinclair ZX 81) | fuse\ |
| Mame 2003 | mame2003-plus\samples\ |
| Neko Project II/Kai (NEC PC-98) | np2kai\ |
| NeoCD (NeoGeoCD) | neocd\ |
| Quasi88 (NEC PC-88) | quasi88\ |
| System | Emulator | Rom format | BIOS |
|---|---|---|---|
| 3DO Interactive Multiplayer | Opera | .iso, .chd, .bin/.cue | Required: panafz1.bin, panafz10.bin, panafz10-norsa.bin, panafz10e-anvil.bin, panafz10e-anvil-norsa.bin, panafz1j.bin, panafz1j-norsa.bin, goldstar.bin, sanyotry.bin, 3do_arcade_saot.bin |
| Amstrad CPC | Caprice32 | .cpc, .dsk | |
| Arcade (Daphne) | Daphne | .zip, .bat, .exe | |
| Arcade (FBA) | Final Burn Alpha 2012 | .zip | Various Required |
| Arcade (FBNeo) | Final Burn Neo | .zip | Various Required |
| Arcade (MAME) | Mame2003Plus | .zip | Various Required |
| Atari 800 | Atari800 | .a52, .bas, .bin, .xex, .atr, .xfd, .dcm, .atr.gz, .xfd.gz | |
| Atari 2600 | Stella | .a26, .bin, .zip, .7z | |
| Atari 5200 | Atari800 | .a52, .bin, .zip, .7z | Required: 5200.rom, ATARIBAS.ROM |
| Atari 7800 | ProSystem | .a78, .zip | Required: 7800 BIOS (U).rom |
| Atari Jaguar | Virtual Jaguar | .j64, .jag, .rom, .abs, .cof, .bin, .prg | |
| Atari Lynx | Beetle Lynx, Handy | .7z, .lnx, .zip | Required: lynxboot.img |
| Atari ST | Hatari | .st, .msa, .stx, .dim, .ipf, .zip | Required: tos.img |
| Bandai WonderSwan | Beetle Cygne | .ws, .zip, .7z | |
| Coleco Vision | blueMSX | .bin, .col, .rom, .zip, .7z | Required: blueMSX |
| Commodore Amiga | PUAE | .adf, .hdf, .lha, .zip | Required: kick33180.A500, kick34005.A500, kick40068.A1200 |
| Commodore C64 | VICE x64 | .d64, .zip, .7z, .t64, .crt, .prg, .nib, .tap | |
| DOS | DOSBox-SVN | .exe, .bat, .zip, .7z | |
| Handheld Electronic | GW | .mgw, .zip, .7z | |
| Mattel Intellivision | FreeIntv | .bin, .int, .zip, .7z | Required: exec.bin, grom.bin |
| MSX | blueMSX | .cas, .dsk, .mx1, .mx2, .rom | Required: blueMSX |
| NEC PC Engine/TurboGrafx-16 | Beetle PCE Fast | .pce, .zip, .7z | |
| NEC PC Engine CD/TurboGrafx CD | Beetle PCE Fast | .chd, .cue, .m3u | Required: syscard3.pce Optional: gexpress.pce, syscard1.pce, syscard2.pce |
| Nintendo 64 | Parallel | .z64, .n64, .v64, .zip, .7z | |
| Nintendo DS | Drastic | .nds, .zip, .bin, .7z | |
| Nintendo Entertainment System | FCEUmm | .nes, .fds, .zip, .7z | |
| Nintendo GameBoy Advance | mGBA | .gba, .zip, .7z | Optional: gba_bios.bin |
| Nintendo GameBoy | Gambatte | .gb, .zip, .7z | Optional: gb_bios.bin, sgb_bios.bin |
| Nintendo GameBoy Color | Gambatte | .gbc, .zip, .7z | Optional: gbc_bios.bin, sgb_bios.bin |
| Nintendo SNES | Snes9x | .fig, .smc, .sfc, .zip, .7z | |
| Nintendo Virtual Boy | Beetle VB | .vb, .vboy, .zip, .7z, .bin | |
| ScummVM | ScummVM | .zip, .svm, .7z | |
| Sega 32X | PicoDrive | .32x, .7z, .bin, .md, .smd, .zip | |
| Sega CD/Mega CD | Genesis Plus GX | .chd, .bin/cue, .iso | Required: bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin |
| Sega Dreamcast | Flycast | .chd, .bin/.cue, .bin/.gdi, .bin/cdi, zip, .7z | Required: dc/dc_boot.bin, dc/dc_flash.bin |
| Sega Game Gear | Genesis Plus GX | .gg, .zip, .7z | Optional: bios.gg |
| Sega Genesis/MegaDrive | Genesis Plus GX | .7z, .bin, .gen, .md, .sg, .smd, .zip | Optional: bios_MD.bin |
| Sega Master System | Genesis Plus GX | .7z, .sms, .zip | Optional: bios_E.sms, bios_U.sms, bios_J.sms |
| Sega Naomi | Flycast | .ist, .bin, .chd/.zip | Required: naomi.zip, hod2bios.zip, f355dlx.zip, f355bios.zip, airlbios.zip |
| Sega Saturn | Yabause | .iso, .mdf, .bin/.cue, .chd, .m3u | Optional: saturn_bios.bin |
| Sega SG-1000 | Genesis Plus GX | .7z, .bin, .sg, .zip | |
| Sinclair ZX Spectrum | Fuse | .sna, .szx, .z80, .tap, .tzx, .gz, .udi, .mgt, .img, .trd, .scl, .dsk | |
| SNK Neo Geo | Final Burn Alpha 2012 | .chd, zip, .7z | Required: neogeo.zip |
| SNK Neo Geo CD | Final Burn Alpha 2012 | .chd, zip, .7z | Required: neocd_f.rom, neocd_sf.rom, front-sp1.bin, neocd_t.rom, neocd_st.rom, top-sp1.bin, neocd_z.rom, neocd_sz.rom, neocd.bin, ng-lo.rom, 000-lo.lo, uni-bioscd.rom, neocd.zip |
| SNK Neo Geo Pocket | Beetle NeoPop | .ngp, .zip, .7z | |
| Sony PlayStation | PCSX-ReArmed | .chd, .pbp, .bin/.cue, .m3u, .cbn, .img, .iso, .mdf | Required: scph5000.bin, scph5001.bin, scph5002.bin, psxonpsp660.bin |
| Sony PlayStation Portable | PPSSPP | .iso, .cso, .pbp |
Unzip AllCores.zip file or move individual core files by copying the core files on the USB Drive in
\project_eris\opt\retroarch\config\retroarch\cores
Go in your usb drive in retroarch/retroboot/retroboot.cfg and open it in notepad++ where you will see options to turn off the splashcreen.
While in Retroarch open Retroarch > Settings > Saving > Disable Save State Compression > Save config .
Then in the RetroArch Main Menu > Configuration File > Save Current Configuration .
Extract the shader zips to RetroArch shaders folder
project_eris\opt\retroarch\config\retroarch\shaders\
https://buildbot.libretro.com/assets/frontend/
Pause your game, enter the Quick Menu; choose Shaders, load shader preset, and there should be several folders full of them. Once you choose one, simple click "apply changes ?" and it should enable it for you.
Use the shader CRT-potato (warm or cool depending on what looks best on your tv).
Go to Settings -> Onscreen Display -> Onscreen Notifications and toggle off Onscreen Notifications
Stock emu has bilinear filter hardcoded on.
If you launch games in RetroArch you can turn bilinear on or off in RA settings But some people confuse blurry and pixel-y. Bilinear causes smoothing/blur.
If you want to reduce jaggedness then enable high-res mode and high-res speedhack to render games at 2x width/height for 4x the pixels
For high res mode, start a game and then pop quick menu and go to options for core from quick menu. You should see high-res and high-res speedhack in there.
For bilinear, in RA main menu or when game isn't launched, Settings -> Video -> Bilinear Filtering .
Some games might have frame drops in high-res mode, but most can handle it
(so long as you're also not using shaders, rewind, other expensive things on top)
When game is launched with RA, START + SELECT .
Stock emu menu is SELECT + TRIANGLE
High res mode is in both emus
SELECT + TRIANGLE = Special Stock Menu
SELECT + START = Retroarch Menu