Item Interactions - littlesera/LSCG GitHub Wiki

General Item Activities

Added automated activities around certain handheld item types. All item transferences maintain crafted properties.

  • Gagging
    • Can use most anything handheld item that can be put in a mouth, and put it in that mouth.
  • Necklaces
    • Can move things between a mouth and around the neck. Activity targets the mouth slots.
  • Giving
    • Transfers the item you are holding to the target if they have empty hands.
  • Stealing
    • Uses an activity check to determine if you succeed in stealing the item out of the target's hands
    • The results of this roll check is displayed, which can be toggled off in the general settings configuration
  • Swapping
    • Used to trade held items with someone, requires both to be using LSCG, and will prompt them to accept
    • If they deny, you will have an opportunity to steal
  • Coiled Rope
    • Long or short works, used to directly tie slots

"Tamperproof" Items

Any crafted item can be made have "tamperproof" behavior by adding one of the following keywords to its crafted name or description:

  • "tamperproof"
  • "tamper proof"
  • "tamper-proof"

These 'tamperproof' items then can be given specific meddling punishment behaviors by adding more keywords:

  • Electrifying
    • "electric"
    • "electrified",
    • "shocking"
  • Self-Tightening
    • "self-tightening"
    • "selftightening"
    • "self tightening"
    • "auto-tightening"
    • "auto tightening"
  • Subduing
    • "sedating"
    • "numbing"
    • "subduing"

"Chaotic" and "Evolving"

These items change themselves, either at random (chaotic) or getting increasingly more restrictive (evolving). To create a chaotic or evolving item, place at least one of the following keywords in the crafting name or description. (Note: Because these items can change themselves the keywords must be contained inside square brackets. This is to preserve vanilla behavior for vanilla users. Apologies for the divergent requirements, hopefully all lscg properties can be configured in a more unified way in the future.)

  • Chaotic keywords:
    • [chaotic]
    • [living]
    • [sentient]
    • [changing]
  • Evolving keywords:
    • [evolving]
    • [evolve]
    • [spreading]
    • [spread]

By default, these items will change themselves every 10 minutes. This can be somewhat adjusted by adding additional keywords:

  • Quick keywords (every 3 minutes):
    • quick
    • quickly
    • rapidly
    • fast
  • Slow keywords (every 30 minutes):
    • slow
    • slowly