事件 - lightdong/LVGL_Study GitHub Wiki
typedef void (*lv_event_cb_t)(lv_event_t * e);
回调函数这种操作是非常常见的,重定义一个函数指针的类型lv_event_cb_t,接收什么样的函数? 无返回值:void 形参:lv_event_t *e
事件有很多不同的类型
typedef enum {
LV_EVENT_ALL = 0,
/** Input device events*/
LV_EVENT_PRESSED, /*按下就有*/
LV_EVENT_PRESSING, /*只要按着就会有*/
LV_EVENT_PRESS_LOST, /**< The object is still being pressed but slid cursor/finger off of the object */
LV_EVENT_SHORT_CLICKED, /**< The object was pressed for a short period of time, then released it. Not called if scrolled.*/
LV_EVENT_LONG_PRESSED, /**< Object has been pressed for at least `long_press_time`. Not called if scrolled.*/
LV_EVENT_LONG_PRESSED_REPEAT, /**< Called after `long_press_time` in every `long_press_repeat_time` ms. Not called if scrolled.*/
LV_EVENT_CLICKED, /*按下再松开会有事件*/
LV_EVENT_RELEASED, /**< Called in every cases when the object has been released*/
LV_EVENT_SCROLL_BEGIN, /**< Scrolling begins. The event parameter is a pointer to the animation of the scroll. Can be modified*/
LV_EVENT_SCROLL_END, /**< Scrolling ends*/
LV_EVENT_SCROLL, /**< Scrolling*/
LV_EVENT_GESTURE, /**< A gesture is detected. Get the gesture with `lv_indev_get_gesture_dir(lv_indev_get_act());` */
LV_EVENT_KEY, /**< A key is sent to the object. Get the key with `lv_indev_get_key(lv_indev_get_act());`*/
LV_EVENT_FOCUSED, /**< The object is focused*/
LV_EVENT_DEFOCUSED, /**< The object is defocused*/
LV_EVENT_LEAVE, /**< The object is defocused but still selected*/
LV_EVENT_HIT_TEST, /**< Perform advanced hit-testing*/
/** Drawing events*/
LV_EVENT_COVER_CHECK, /**< Check if the object fully covers an area. The event parameter is `lv_cover_check_info_t *`.*/
LV_EVENT_REFR_EXT_DRAW_SIZE, /**< Get the required extra draw area around the object (e.g. for shadow). The event parameter is `lv_coord_t *` to store the size.*/
LV_EVENT_DRAW_MAIN_BEGIN, /**< Starting the main drawing phase*/
LV_EVENT_DRAW_MAIN, /**< Perform the main drawing*/
LV_EVENT_DRAW_MAIN_END, /**< Finishing the main drawing phase*/
LV_EVENT_DRAW_POST_BEGIN, /**< Starting the post draw phase (when all children are drawn)*/
LV_EVENT_DRAW_POST, /**< Perform the post draw phase (when all children are drawn)*/
LV_EVENT_DRAW_POST_END, /**< Finishing the post draw phase (when all children are drawn)*/
LV_EVENT_DRAW_PART_BEGIN, /**< Starting to draw a part. The event parameter is `lv_obj_draw_dsc_t *`. */
LV_EVENT_DRAW_PART_END, /**< Finishing to draw a part. The event parameter is `lv_obj_draw_dsc_t *`. */
/** Special events*/
LV_EVENT_VALUE_CHANGED, /**< The object's value has changed (i.e. slider moved)*/
LV_EVENT_INSERT, /**< A text is inserted to the object. The event data is `char *` being inserted.*/
LV_EVENT_REFRESH, /**< Notify the object to refresh something on it (for the user)*/
LV_EVENT_READY, /**< A process has finished*/
LV_EVENT_CANCEL, /**< A process has been cancelled */
/** Other events*/
LV_EVENT_DELETE, /**< Object is being deleted*/
LV_EVENT_CHILD_CHANGED, /**< Child was removed, added, or its size, position were changed */
LV_EVENT_CHILD_CREATED, /**< Child was created, always bubbles up to all parents*/
LV_EVENT_CHILD_DELETED, /**< Child was deleted, always bubbles up to all parents*/
LV_EVENT_SCREEN_UNLOAD_START, /**< A screen unload started, fired immediately when scr_load is called*/
LV_EVENT_SCREEN_LOAD_START, /**< A screen load started, fired when the screen change delay is expired*/
LV_EVENT_SCREEN_LOADED, /**< A screen was loaded*/
LV_EVENT_SCREEN_UNLOADED, /**< A screen was unloaded*/
LV_EVENT_SIZE_CHANGED, /**< Object coordinates/size have changed*/
LV_EVENT_STYLE_CHANGED, /**< Object's style has changed*/
LV_EVENT_LAYOUT_CHANGED, /**< The children position has changed due to a layout recalculation*/
LV_EVENT_GET_SELF_SIZE, /**< Get the internal size of a widget*/
_LV_EVENT_LAST, /** Number of default events*/
LV_EVENT_PREPROCESS = 0x80, /** This is a flag that can be set with an event so it's processed
before the class default event processing */
} lv_event_code_t;
pointer to the user_data返回指向数据的指针