First Iteration, Desktop App, Unity Game Engine - lide128/xPMOG GitHub Wiki
After developing concepts in the prototype in Java, work on the first iteration of the game commenced in C# with Unity.
Game Aspects:
- Title Screen
- Options, selecting characters, map, selecting cpu opponents, multiplayer?
- Lunar surface scene
- partially functional, needs more tile work, mainly the borders
- Martian surface scene
- not started
- Titan surface scene
- not started
- Other planet scene
- not started
- Characters/The Player
- concept of more than one player does not exist yet
- player movement needs to be adjusted
- different characters and animations need to be created/added
- CPU opponents
- not started yet
- Multiplayer/Network connectivity
- not started yet
- Gameplay
- collection/ mining of elements in first form, still need mining time span
- items need to be added
- code nuggets and the logic behind that need to be added
- the team base concept need to be implemented
- The UI
- no UI present yet
Referenced:
Unity Asset Store: Lean Pool
http://gamedevacademy.org/how-to-script-a-2d-tile-map-in-unity3d/