First Iteration, Desktop App, Unity Game Engine - lide128/xPMOG GitHub Wiki

After developing concepts in the prototype in Java, work on the first iteration of the game commenced in C# with Unity.

Game Aspects:

  • Title Screen
    • Options, selecting characters, map, selecting cpu opponents, multiplayer?
  • Lunar surface scene
    • partially functional, needs more tile work, mainly the borders
  • Martian surface scene
    • not started
  • Titan surface scene
    • not started
  • Other planet scene
    • not started
  • Characters/The Player
    • concept of more than one player does not exist yet
    • player movement needs to be adjusted
    • different characters and animations need to be created/added
  • CPU opponents
    • not started yet
  • Multiplayer/Network connectivity
    • not started yet
  • Gameplay
    • collection/ mining of elements in first form, still need mining time span
    • items need to be added
    • code nuggets and the logic behind that need to be added
    • the team base concept need to be implemented
  • The UI
    • no UI present yet

Referenced:

Unity Asset Store: Lean Pool

http://gamedevacademy.org/how-to-script-a-2d-tile-map-in-unity3d/